Commit Graph

3494 Commits

Author SHA1 Message Date
kobewi 7a59ef60ee Fix crash with failed compatibility tiles
(cherry picked from commit 1a9739f591)
2023-07-20 13:46:45 +02:00
Raffaele Picca 7f8de2df4c Correctly reset particle size and rotation in ParticlesProcessMaterial
Co-authored-by: clayjhn <claynjohn@gmail.com>
(cherry picked from commit 353a4e1e09)
2023-07-20 13:38:12 +02:00
kobewi 14f1141abe Fix 2D audio in multiple viewports
(cherry picked from commit 8a41eefb97)
2023-06-29 16:03:20 +02:00
Isard Botha 314c729d2c Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor.
(cherry picked from commit 74041e3705)
2023-06-16 20:55:23 +02:00
FranckRJ ac1885925c Fixed width of CapsuleShape2D::get_rect + set center to center of shape
The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.

(cherry picked from commit ab5462e386)
2023-06-16 20:55:23 +02:00
Ninni Pipping f93a4287cf
Enable shadow warnings and fix raised errors
(cherry picked from commit 71ee65dc57)
2023-05-12 13:56:48 +02:00
smix8 3be6a1b38e
Fix SurfaceTool::create_from_blend_shape()
Fixes SurfaceTool::create_from_blend_shape().

(cherry picked from commit 2dbc5d95eb)
2023-05-12 12:31:21 +02:00
Ninni Pipping 5d93de88a8
Fix size error in `BitMap.opaque_to_polygons`
Previous estimate of upper limit on size was incorrect

(cherry picked from commit 249784ed53)
2023-05-12 12:10:50 +02:00
David Turner 0566ac68de
Explain why an image would be invalid for a texture
(cherry picked from commit 43a7cb093c)
2023-05-12 12:07:02 +02:00
Rindbee 4b4556179e Fix the uid field of the tscn/res file is lost when the external dependency is updated
(cherry picked from commit 41ac40c44c)
2023-04-26 14:51:00 +02:00
David Giardi 75f3ce618e Fix blurry borders on antialiased FlatStyleBox
This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.

The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.

(cherry picked from commit 2ef20045b1)
2023-04-24 17:08:55 +02:00
Michael Alexsander af0dd6591b Remove unnecessary zero multiplications
(cherry picked from commit f057d755ab)
2023-04-24 17:07:09 +02:00
clayjohn 2c773e12b8 Use angle_rand to calculate base_angle in particles process material
(cherry picked from commit 821917ba9f)
2023-04-24 17:01:37 +02:00
Ninni Pipping ccc761dd93 Don't apply scale to autohide theme property
(cherry picked from commit 722597aa97)
2023-04-24 16:28:29 +02:00
clayjohn 95f5027453 Write out render_mode even when mode is set to default in VisualShaders
(cherry picked from commit 016946b552)
2023-04-24 16:28:28 +02:00
Ziya Erkoc 210879d284 Warn if a concave shape is assigned to ConvexPolygonShape2D
(cherry picked from commit 6fb113f59f)
2023-04-07 17:44:40 +02:00
bruvzg 2c80ded6ce [RTL] Fix fill align and trim with enabled dropcap.
(cherry picked from commit efa647bb17)
2023-04-07 17:44:36 +02:00
Ninni Pipping fa9f92112c Make `Gradient` resort points on `reverse`
(cherry picked from commit 3795677f3d)
2023-03-27 17:46:01 +02:00
Mikael Hermansson 30a9b5fe9b Open up bounds of `Shape3D.margin` to support other physics engines
(cherry picked from commit ec6694ce3c)
2023-03-27 17:35:04 +02:00
Patrick 9278da6f9b Fix ndc calculation for LinearSceneDepth VS node in GLES3
(cherry picked from commit e3802d5b6f)
2023-03-27 17:31:54 +02:00
RedworkDE c0c5bdc510 Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_images` being hidden from the C# bindings
(cherry picked from commit f540148072)
2023-03-27 17:21:29 +02:00
clayjohn 5f6a534569 Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
(cherry picked from commit 572ac91514)
2023-03-14 13:59:05 +01:00
clayjohn a41a813af4 Set properties of ImageTexture3D when creating
(cherry picked from commit e9d80a821d)
2023-03-13 22:20:32 +01:00
bruvzg 48a639f4a5 [Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined.
(cherry picked from commit 67762ec4a6)
2023-03-13 21:41:21 +01:00
Yuri Sizov 755a86f502 Generate empty textures for theme icons if the SVG module is disabled
(cherry picked from commit 64215ad119)
2023-03-13 14:12:44 +01:00
Nicholas Huelin f55c61d601 Modify the default theme GraphNode close_h_offset
Modifies the close_h_offset to be 12 instead of 22. This better aligns the default position.

(cherry picked from commit 961d6763fb)
2023-03-13 14:06:08 +01:00
clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
Lyuma 51a4fe1d53 import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Rémi Verschelde 0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Danil Alexeev d49ac0466f
Fix `SpriteFrames` data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
kobewi a899f547ae Fix reset_state() in TileSet 2023-02-21 22:38:20 +01:00
Juan Linietsky 34fd128723 Fix shader parameter assign
-Make sure the remap is created properly if never assigned before.

Fixes #72923. Supersedes #73066.
2023-02-18 13:13:54 +01:00
Yuri Sizov 0c4bdf443d
Merge pull request #65353 from QbieShay/qbee/fix-billboard-nonuniform-scale 2023-02-18 12:31:42 +03:00
Rémi Verschelde 1075931c64
Remove unexposed ProxyTexture, mark AnimatedTexture as deprecated
According to reduz:

> [AnimatedTexture] should be removed together with ProxyTexture, its just
> not efficient at all in Vulkan and causes invalidation of all descriptor
> sets depending on it
> it was needed mostly for animated tilemaps, but nowadays there is not a lot
> of reason for it

Marking AnimatedTexture as deprecated accordingly, until we reach consensus
for removing it completely.
2023-02-17 12:32:26 +01:00
Tecelli Akıntuğ 1ba05b4b3a
Fix AnimatedTexture inconsistency when setting frame 2023-02-16 22:34:10 +01:00
Haoyu Qiu ccc3bdebb3 Add missing i18n in tiles editor 2023-02-15 23:08:03 +08:00
Chris Hutchinson d842d215df Prevent crash in ImmediateMesh.create_outline by ensuring
that when no indices are specified, the number of vertices is
at least a factor of 3. Fixes #73201
2023-02-14 22:42:07 -05:00
QbieShay 7881422901 make particle billboard take into account non-uniform scale 2023-02-13 21:18:55 +01:00
Rémi Verschelde a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde 77b415ab6d
Fix SurfaceTool crash with invalid bone/weight count
Fixes #53191.
2023-02-12 14:14:03 +01:00
Aaron Franke be916233f9
Check for CanvasItem instead of Control and Node2D 2023-02-11 02:18:10 -06:00
Rémi Verschelde b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
clayjohn 04a9933f2e Mark fma function as high end so it isn't used with the gl_compatibility renderer 2023-02-08 12:56:15 -08:00
kobewi 095c805079 Fix sub-resource IDs resetting when preloaded 2023-02-07 14:13:22 +01:00
Patrick Dawson 80ae3feca7 Avoid returning self from `_get_base_font_or_default()` 2023-02-05 04:37:59 +01:00
Rémi Verschelde ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Yuri Rubinsky c0a3129210 Prevent preview error for the instance parameter in visual shader 2023-02-03 15:28:04 +03:00
smix8 7caf08ec75 Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Hugo Locurcio dc06575475
Add a property hint for PrimitiveMesh's `uv2_padding`
Negative values are not valid and will always cause lightmap bleeding
to occur.

This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00