Commit Graph

377 Commits

Author SHA1 Message Date
Gilles Roudière 41890ff9c3 Fix compilation on gcc13 2023-06-16 19:24:04 +02:00
lawnjelly b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Yuri Sizov 5b5186383e
Merge pull request #77148 from ajreckof/prevent_unselectable_editor_property_from_being_selected_on_RMB
Prevent selecting unselectable `EditorProperty` with RMB
2023-06-02 13:10:36 +02:00
Yuri Sizov fc83a2e323
Merge pull request #71843 from Rindbee/do-not-cache
Do not cache the doc information written by user in the script in Inspector
2023-05-29 17:23:48 +02:00
kobewi adf427c806 Translate inspector changes indicator 2023-05-26 15:55:51 +02:00
ajreckof 088435ab78 prevent selecting unselectable `EditorProperty` with RMB 2023-05-17 05:56:24 +02:00
Rémi Verschelde f868b4781b
Merge pull request #76684 from KoBeWi/this_branch_is_meta
Add background panel to new meta dialog
2023-05-16 11:00:21 +02:00
Samuele Panzeri a103cd76bb Fix skeleton 3d editor crash in RC3
Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
kobewi b732c2b341 Add background panel to new meta dialog 2023-05-03 00:21:05 +02:00
Rindbee fd75bb562e Do not cache the doc information written by user in the script in Inspector
The doc information of the edited object is cached to reuse it in the next `EditorInspector::update_tree()` call.

This is not suitable for doc information written by users in the script because it is easily changed.
2023-05-02 05:53:09 +08:00
Haoyu Qiu d24ee551ec Allow EditorInspector to change its property name style when necessary
Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.

This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
Rémi Verschelde 8cc1762398
Merge pull request #76105 from anvilfolk/tooltip
Fix @export variable tooltips not showing up in Inspector in scripts with inner classes
2023-04-25 09:59:06 +02:00
ocean (they/them) 4bfd539f99 Fix @export variable tooltips not showing up in Inspector when there is
an inner class
2023-04-21 08:39:47 -04:00
Rémi Verschelde 1f5811eb03
Merge pull request #76238 from Calinou/editor-inspector-tooltip-display-enum-descriptions
Display enum value descriptions in the editor inspector help tooltips
2023-04-20 12:42:30 +02:00
Hugo Locurcio 76c0a3fea0
Display enum value descriptions in the editor inspector help tooltips
This makes it possible to see what each value does without having
to open a documentation tab.

Some enum value names may be mismatched as the API doesn't always
match the property hint used in the editor.
2023-04-19 22:56:48 +02:00
bruvzg 0088981c40
[Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
Rémi Verschelde bba753db0d
Merge pull request #75938 from YuriSizov/editor-no-spammy-icons
Prevent errors in the Inspector when looking for script icons
2023-04-11 19:41:07 +02:00
Rémi Verschelde 347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Yuri Sizov 5e6ce7826a Prevent errors in the Inspector when looking for script icons 2023-04-11 16:51:20 +02:00
Rémi Verschelde 726c3c1bed
Merge pull request #75559 from ajreckof/Fix-descriptions-not-showing-for-theme-properties
Fix descriptions not showing for theme properties
2023-04-02 17:34:38 +02:00
ajreckof 14140eb2d9 Fix descriptions not showing for theme properties 2023-04-01 13:56:55 +02:00
Yuri Sizov 1522762dc9 Make icons of scripted and custom classes fit the editor UI
Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.

Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
Yuri Sizov 9fae65404a Streamline class icon resolution in the editor 2023-03-31 21:17:59 +02:00
RedMser ed960453b7 Make solving project setting errors easier
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Yuri Sizov d418def752
Merge pull request #74564 from YuriSizov/inspector-is-simple-you-see-there-is-a-key-and-we-set-it-and-we-propagate-it-and-it-just-works
Update property keying state without a full Inspector rebuild
2023-03-16 17:42:31 +01:00
Haoyu Qiu bef7f14885 Add missing TTRs in tiles editor and array inspector 2023-03-09 14:38:54 +08:00
Yuri Sizov f68eb4a967 Update property keying state without a full Inspector rebuild 2023-03-07 18:41:54 +01:00
kobewi 860da7bc77 Apply inspector read_only only when changed 2023-02-20 09:55:06 +01:00
Rémi Verschelde f2a2e47009
Merge pull request #71398 from honix/property-revert-release-focus
Fix property revert doesn't revert selected fields
2023-02-19 01:02:20 +01:00
Yuri Sizov 47e030251f
Merge pull request #73381 from KoBeWi/works_better_than_expected_huh
Fold resources when non-main inspector exits tree
2023-02-17 16:25:18 +03:00
kobewi 7aa3651e2b Fold resources when non-main inspector exits tree 2023-02-15 18:20:55 +01:00
SaracenOne 6696a0790c Fixes revert button on exported node properties on inherited nodes. 2023-02-15 11:40:00 +00:00
Yuri Sizov 18d6c91e8e Avoid cleaning up editor plugins when property list changes
Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
2023-02-11 14:38:07 +01:00
Haoyu Qiu 5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Raul Santos c7f4ca36a4
Use `PropertyUsageFlags` enum in parse_property 2023-01-31 23:31:15 +01:00
Rémi Verschelde fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Rémi Verschelde bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
kobewi 4ae168eb04 Rework EditorPlugin editing logic 2023-01-22 00:20:45 +01:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
kobewi b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Fedor Shchukin 6f416ea104 Fix property revert doesn't revert selected fields 2023-01-14 17:39:21 +03:00
kobewi 59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Rémi Verschelde 787179dac8
Merge pull request #70148 from KoBeWi/remove_all_restrictions
Remove conditons for unfolding inspector sections
2023-01-13 18:00:45 +01:00
Hendrik Brucker e59d6b1b8c [RichTextLabel] Match minimum size calculation of Label
(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Juan Linietsky e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Silc Renew 724f2422d7 Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"
This reverts commit c774b4ce17, reversing
changes made to ccc609d824.
2023-01-04 20:03:28 +09:00
Silc Renew eee9e3cd9a Revert "Merge pull request #68498 from Rindbee/improve-update_tree"
This reverts commit d5dc70a478, reversing
changes made to ccbefa1f43.
2023-01-04 19:15:20 +09:00