Commit Graph

243 Commits

Author SHA1 Message Date
jsjtxietian 3be7aaa624 Update shader list after save `gdshaderinc` file 2024-07-26 18:07:00 +08:00
Yuri Rubinsky 3bbbedc144 Fix visual shader not being updated when switching tabs 2024-06-20 13:37:16 +03:00
A Thousand Ships d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
A Thousand Ships 926afccbd8
[Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
Aiden Storey b4c1634b52 Implement trim_final_newlines functionality 2024-05-02 22:57:34 -04:00
Hugo Locurcio 8221e7546b
Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde 16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Rémi Verschelde 4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
Zi Ye 9281c441f6 Improved text editor status bar and zooming UX. 2024-02-21 17:33:16 -06:00
kit eb6ca91ba6 Extract BottomPanel from EditorNode 2024-02-20 15:09:07 -05:00
A Thousand Ships dde5368dee
[Editor] Add missing ellipses to menu options that open dialogs 2024-02-17 17:09:17 +01:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Hugo Locurcio 04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde 5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
kobewi 779d731940 Handle built-in shaders when closing scene 2024-01-02 16:00:11 +01:00
kobewi e534dbf53a Improve saving of built-in resources 2024-01-02 12:53:18 +01:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Yuri Sizov 0f5a14c397 Make script/shader editor save shortcuts unique again 2023-11-15 14:10:12 +01:00
Rémi Verschelde e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi 9c810ef061 Don't store shader edit path in metadata 2023-11-08 19:14:16 +01:00
Yuri Sizov e7dba3b064 Correctly set up shortcut context in the shader editor 2023-11-08 13:07:31 +01:00
jsjtxietian 775adc0a6d Add save shortcut for text shader editor to prevent it propagated to scene
when hit ctrl s in the shader editor
2023-10-28 00:53:03 +08:00
DennisManaa 1a1c542836 Implement automatic translation for ItemList 2023-10-23 10:14:08 +02:00
jsjtxietian 15e66ccb9b Close shader in Shader Editor tab when deleting shader file in FileSystem panel 2023-10-16 18:50:56 +08:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
kobewi b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
kobewi 000471ee56 Add unsaved status for script and shader editors 2023-07-18 14:18:36 +02:00
Yuri Sizov 8cfbc6bda2 Revert "Remember only permanent bottom tabs"
This reverts commit 5dde57e958.
2023-06-23 15:23:36 +02:00
Rémi Verschelde 9ab388c146
Merge pull request #78609 from KoBeWi/—GodotEngine
Unify window title format
2023-06-23 12:36:44 +02:00
kobewi 44bec97d5e Unify window title format 2023-06-23 12:21:56 +02:00
kobewi 5dde57e958 Remember only permanent bottom tabs 2023-06-23 10:53:39 +02:00
bitsawer 993e671dc0 Fix shader editor crash 2023-05-26 07:01:23 +03:00
Hendrik Brucker dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
trollodel b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
kobewi aaf02ec04a Close built-in shaders when closing scene 2023-04-09 22:10:43 +02:00
Yuri Sizov f08ffdc372
Merge pull request #74869 from fahadshihab/master
Added drag and drop support for shader include files in shader editor
2023-03-15 16:17:50 +01:00
Fahad Shihab e5601b517e Added drag and drop support for shaderinclude
Dragging and dropping now works for shader include file.
2023-03-15 19:24:35 +05:30
Andreas Raddau 1566b402c1 Shader editor trims trailing whitespace if set in editor settings 2023-03-09 17:27:23 +01:00
Rémi Verschelde bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
kobewi 4ae168eb04 Rework EditorPlugin editing logic 2023-01-22 00:20:45 +01:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
kobewi b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
kobewi 59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Juan Linietsky e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00