Rémi Verschelde
ae8f984cf3
Merge pull request #21730 from reisraff/fixing_key_shortcut
...
#21500 Fixing key shortcut
2018-09-13 12:09:17 +02:00
Rémi Verschelde
6c20c3a534
Merge pull request #21819 from DualMatrix/built-in-script
...
Made editor automatically open the scene of built in scripts
2018-09-13 11:27:22 +02:00
Rémi Verschelde
4ae78987b7
Merge pull request #22017 from YeldhamDev/errors_tab_changes
...
Add expand/collapse all buttons for the "Errors" tab
2018-09-13 11:21:31 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
...
Misc. typos
2018-09-13 10:59:00 +02:00
Michael Alexsander Silva Dias
3a9df46b90
Add expand/collapse all buttons for the "Errors" tab
2018-09-12 23:53:10 -03:00
luz.paz
08bde5b2de
Misc. typos
...
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
f438d311ae
Merge pull request #22002 from akien-mga/doc-unify-editor-rst
...
Doc: Use same headers and order in-editor and online
2018-09-13 02:07:22 +02:00
Fabio Alessandrelli
cdc5264a3e
Merge pull request #21692 from Faless/sockets_rebase
...
New NetSocket interface with common BSD/Win implementation
2018-09-12 18:25:28 +02:00
Rémi Verschelde
ba64ea2283
Doc: Use same headers and order in-editor and online
2018-09-12 17:12:23 +02:00
Rémi Verschelde
68cc2cf3bf
Merge pull request #21997 from akien-mga/fix-script-name
...
Fix default script name in ScriptCreateDialog
2018-09-12 16:42:54 +02:00
Fabio Alessandrelli
30327872e0
Unify StreamPeerTCP/TCP_Server with NetSocket API
2018-09-12 15:56:20 +02:00
Rémi Verschelde
c4311b62c4
Merge pull request #21884 from RyanStein/feature-error-tree
...
Resurrect integrated error display for the Debugger.
2018-09-12 14:53:32 +02:00
Rémi Verschelde
f98d946cd9
Merge pull request #21934 from groud/add_scale_mode
...
Add a scale mode to the 2D editor
2018-09-12 14:24:33 +02:00
Rémi Verschelde
cc5ab22204
Merge pull request #21935 from goodyttoor/gltf_cubic
...
Fix cubic spline interpolation in glTF importer
2018-09-12 14:12:32 +02:00
Rémi Verschelde
fb77cdf2f2
Fix default script name in ScriptCreateDialog
...
It would default either to '.gd' when created from the script editor,
or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock.
2018-09-12 12:29:50 +02:00
Rémi Verschelde
c7fc3dcab3
Merge pull request #21878 from RyanStein/bugfix-14400
...
Make `_sort_list_on_update` true before opening files, fixes 14400
2018-09-12 11:18:10 +02:00
Rémi Verschelde
1db4b307f9
Merge pull request #21984 from groud/fix_2D_selection
...
Fix 2D selection
2018-09-12 11:13:36 +02:00
Rémi Verschelde
ecefd07bcb
Merge pull request #21985 from Calinou/fix-osx-open-editor-path
...
Fix project and editor data paths not being opened correctly on macOS
2018-09-12 10:58:14 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
...
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
groud
9dc81e6ca7
Fix 2D selection
2018-09-11 20:58:01 +02:00
Hugo Locurcio
ff9d3e569f
Fix project and editor data paths not being opened correctly on macOS
...
This closes #21904 .
2018-09-11 20:32:08 +02:00
groud
2f316bc608
Add a scale mode to the 2D editor
2018-09-11 17:48:57 +02:00
Rémi Verschelde
ed8b75a3e1
Drop obsolete PropertyEditor and SectionedPropertyEditor code
...
Replaced by EditorInspector.
2018-09-11 16:16:11 +02:00
Rémi Verschelde
45b609f46a
Replace last occurrences of PropertyEditor by EditorInspector
...
Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin
Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Rémi Verschelde
4c37ea59be
Merge pull request #21971 from scayze/window_title_update
...
Update window title when switching scenes
2018-09-11 13:03:11 +02:00
Manuel Strey
909885642a
update window title when switching scenes
2018-09-11 12:28:32 +02:00
Rémi Verschelde
0471386a97
Revert "Fix selection of spatial nodes after selecting a non-spatial one."
2018-09-11 11:30:48 +02:00
Rémi Verschelde
96014b6391
Merge pull request #21911 from groud/fix_locked_nodes
...
Fixes 2D nodes lock not working
2018-09-10 23:43:25 +02:00
Rémi Verschelde
efeb88b102
Merge pull request #21907 from JFonS/concave_collision_gizmo
...
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
2018-09-10 23:36:07 +02:00
Rémi Verschelde
fe4c893c88
Merge pull request #21871 from DualMatrix/recent_select
...
Fixed favorites and recent nodes selecting wrong node
2018-09-10 22:52:08 +02:00
DualMatrix
6ec28de584
Fixed favorites and recent nodes selecting wrong node
...
Fixed favorites and recent nodes selecting wrong node and fixed a typo.
Fixes #6535
2018-09-10 20:58:29 +02:00
Rémi Verschelde
772b398ad8
Merge pull request #21886 from RyanStein/bugfix-15509
...
Check for double-colon on open recent script.
2018-09-10 19:06:41 +02:00
Rémi Verschelde
ec788e1ac4
Merge pull request #21879 from willnationsdev/script-name-empty
...
Fix ScriptCreateDialog passing script w/ no filename
2018-09-10 18:58:21 +02:00
Rémi Verschelde
fcabf95934
Merge pull request #21835 from DualMatrix/save_branch
...
Prevent overwriting open scenes when saving
2018-09-10 16:00:25 +02:00
Rémi Verschelde
04eb6046c5
Merge pull request #21831 from JFonS/fix_13849
...
Fix selection of spatial nodes after selecting a non-spatial one.
2018-09-10 15:39:31 +02:00
Vivatchai Kaveeta
463ead1eb7
Fix cubic spline interpolation in glTF importer
...
Should solve #21001 #14636
2018-09-10 20:02:39 +07:00
groud
1d83f36a26
Fixes 2D nodes lock not working
2018-09-09 22:17:54 +02:00
JFonS
216ba4cc8b
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
2018-09-09 19:39:34 +02:00
Ryan Stein
13370e3e09
Merge debugger's error and stack trace lists into one tree interface.
2018-09-08 22:36:40 -04:00
Ryan Stein
1cdc04c9c4
Check for double-colon on open recent script.
2018-09-08 22:26:05 -04:00
willnationsdev
69c09ab2fd
Fix ScriptCreateDialog passing script w/ no filename
2018-09-08 15:04:55 -05:00
Ryan Stein
7fdb8f72c0
Make `_sort_list_on_update` true before opening new help or script files in the ScriptEditor.
2018-09-08 14:33:54 -04:00
Michael Alexsander Silva Dias
dff7366c86
Fix error when reimporting an Image resource
2018-09-07 16:43:11 -03:00
DualMatrix
c43ffc8917
Prevent overwriting open scenes when saving
...
Prevent overwriting open scenes when saving, this fixes #17628
2018-09-07 15:54:26 +02:00
JFonS
b82f037818
Fix selection of spatial nodes after selecting a non-spatial one.
...
Fixes #13849
2018-09-07 10:49:40 +02:00
DualMatrix
3f672307d7
Made editor automatically open scenes of built in scripts.
...
Made editor automatically open scenes of built in scripts when attempting to open that script.
2018-09-07 00:34:39 +02:00
Rémi Verschelde
8804eb8c06
Merge pull request #21707 from JFonS/fix_instanced_selection
...
Fix selection of instanced scenes in 3D
2018-09-05 18:11:56 +02:00
Rémi Verschelde
2f4912ec69
Merge pull request #21767 from volzhs/expand-collapse-all
...
Make expand/collapse all properties menu working
2018-09-05 18:04:44 +02:00
Rémi Verschelde
021159330c
Merge pull request #21766 from volzhs/bitmask-color
...
Make better look for bitmask
2018-09-05 18:03:40 +02:00
volzhs
ce4067e38b
Make expand/collapse all properties menu working
2018-09-05 11:03:10 +09:00
volzhs
192beed068
Make better look for bitmask
2018-09-05 10:49:48 +09:00
Rémi Verschelde
5fe01d4cfc
Move ParticlesMaterial code to its own resource file
...
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.
Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
Rafael Reis
d1d1f4a776
#21500 Fixing key shortcut
2018-09-03 11:39:07 -03:00
JFonS
4a412943d4
Fix selection of instanced scenes in 3D
2018-09-02 22:31:03 +02:00
Guilherme Felipe
4356af2a68
[Texture Import] Fix invert color
2018-09-02 11:35:48 -03:00
Hugo Locurcio
9c5ce5cf58
Fix the project manager window size on hiDPI displays on macOS
...
This closes #21525 .
2018-09-02 11:52:26 +02:00
Rémi Verschelde
737c90963f
Merge pull request #21636 from akien-mga/docdata-variant
...
DocData: Fix return type listed as "var" instead of "Variant"
2018-09-01 23:40:11 +02:00
Rémi Verschelde
ab60283798
Merge pull request #21663 from Calinou/fix-editor-shortcut-defaults
...
Fix some editor shortcuts' default values not being set properly
2018-09-01 20:40:29 +02:00
Hugo Locurcio
af139af69e
Fix some editor shortcuts' default values not being set properly
...
This also changes the uppercase/lowercase/capitalize shortcuts
to Shift+F4, Shift+F5 and Shift+F6 respectively to avoid conflicts
with the new Find Next shortcut.
This closes #21612 .
2018-09-01 16:20:47 +02:00
Ibrahn Sahir
02693b9af6
Removed some unneeded generated headers from the editor directory SCsub.
...
These headers are currently built in (and included from) the core directory.
Removing the editor directory versions to avoid confusion.
2018-09-01 13:00:04 +01:00
Michael Alexsander Silva Dias
8c74257d68
Make "Search Classes" dialog have relationship lines if the setting is enabled
2018-08-31 21:48:56 -03:00
Rémi Verschelde
f92b87e5f8
DocData: Fix return type listed as "var" instead of "Variant"
2018-08-31 22:41:14 +02:00
Kelly Thomas
e00baaf6ce
emit more detailed type information for signal parameters
2018-08-31 22:34:22 +02:00
Rémi Verschelde
51dfdf549e
ExportDialog: Validate path before allowing export
...
Otherwise one could quite easily end up with the exported game
being hidden files named ".x86_64" and ".pck" for example.
Also improved the default filename logic a bit to also include
extension, and never fallback to an empty string.
Also fixed being able to click "Export project" without selecting
a preset.
2018-08-31 11:19:13 +02:00
Will Nations
dee0ee749d
Fix Script Classes not instancing with custom name.
2018-08-30 16:01:39 -05:00
JFonS
07d9b7af7a
Fix regression #21262 in Path Gizmo
...
closes #21262
2018-08-30 14:24:24 +02:00
Rémi Verschelde
9eb4d4ab2d
Add missing copyright headers
2018-08-29 22:41:17 +02:00
Rémi Verschelde
6003cf70b1
Merge pull request #21578 from volzhs/font-hindi
...
Add Hindi font for editor
2018-08-29 22:41:09 +02:00
volzhs
1dc6d47df9
Add Hindi font for editor
2018-08-30 05:11:09 +09:00
Juan Linietsky
cf834a22dc
Ported CPU particles to 2D
2018-08-29 16:48:55 -03:00
Rémi Verschelde
39cbb992c3
Merge pull request #21516 from elasota/fix-bptc
...
Fix BPTC regressions
2018-08-29 16:35:34 +02:00
Marcelo Fernandez
20bea1e231
Unexpose TileMap set_celld
2018-08-29 09:00:00 -03:00
Rémi Verschelde
6c8aa939e4
Merge pull request #21539 from yurchor/master
...
Fix minor typos and word puzzles
2018-08-29 12:21:33 +02:00
Yuri Chornoivan
06e73522dc
Fix vformat(), minor typos and word puzzles
2018-08-29 11:50:39 +03:00
Bernhard M. Wiedemann
83b856c046
BuildSystem: Sort input file lists
...
so that godot package builds reproducibly
in spite of indeterministic filesystem readdir order
and http://bugs.python.org/issue30461
See https://reproducible-builds.org/ for why this is good.
Sort font input file list, so that builtin_fonts.gen.h
is created in a reproducible way
Sort list of platforms, so that editor/register_exporters.gen.cpp
is created in a reproducible way
Sort list of source files, so that .a files and resulting godot binaries
are created in a reproducible way
2018-08-29 10:24:07 +02:00
Bernhard M. Wiedemann
f312582326
BuildSystem: Fix font list
...
We want to add the individual strings to the list
and not add a list object to the list.
Without this patch, sorting failed because "str < list"
is not a valid operation in python.
2018-08-29 10:24:07 +02:00
Rémi Verschelde
b6c170165c
Merge pull request #21485 from JFonS/fix_selection
...
Saner selection code for instanced scenes in 3D, should close #21447
2018-08-29 10:08:41 +02:00
Rémi Verschelde
7e79fb80db
Fix z-fighting on origin grid lines in spatial editor
...
Fixes #21264 .
2018-08-29 09:27:50 +02:00
Will Nations
ca14766e3a
Fix making _editor_icon meta during CLEAR_SCRIPT
2018-08-28 15:32:35 -05:00
Tommi Komulainen
aded18104b
Scale the Item List Editor window size with the editor scale
...
Makes the dialog bigger and more usable on HiDPI screens.
Fixes #21520
2018-08-28 19:17:29 +02:00
Marcin Zawiejski
eaa0dbc7d8
Fix for p_width - 1=-1 out of size
...
Fixes a zero-size image creation by moving the profiler plot update call
to the Clear button handler so it is not called during initialization.
2018-08-28 11:49:12 +02:00
Rémi Verschelde
ac38b7e97b
Merge pull request #21496 from tko/macos-complete
...
[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
2018-08-28 07:40:55 +02:00
Rémi Verschelde
cda5a56808
Merge pull request #21495 from tko/macos-replace
...
[macOS] fix conflicting keybindings for (Find and) Replace...
2018-08-28 07:38:30 +02:00
elasota
084cbdefa2
Fix BPTC and fix importing HDR images with LDR compression
2018-08-27 23:05:04 -04:00
K. S. Ernest (iFire) Lee
fa62037ff6
In the GLTF importer normalize Quaternions after every operation and when reading from the format.
2018-08-27 14:59:28 -07:00
Tommi Komulainen
c2f0b4c9c6
[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
...
The default shortcut for Spotlight search is Command+Space so try not to
use it. Instead use Ctrl+Space similar to Xcode.
2018-08-27 20:39:43 +02:00
Tommi Komulainen
464756ec0f
[macOS] fix conflicting keybindings for (Find and) Replace...
...
```
Play Scene Command+R (no change)
Replace... Command+R => Option+Command+F
Find Function... Option+Command+F => Ctrl+Command+J
```
On macOS Option+Command+F is commonly used for Find and Replace so use
it instead to avoid conflicting with "Play Scene"
And as Option+Command+F is currently used by "Find Function..." rebind
the latter to Control+Command+J which is the Xcode shortcut for
"Jump to Definition"
Fixes #19817
2018-08-27 20:28:24 +02:00
Juan Linietsky
0565adb20f
Removed fallback system and merged bptc into s3tc
2018-08-27 13:47:35 -03:00
Rémi Verschelde
9df5ddae29
Merge pull request #21456 from MarianoGnu/tileset_editor
...
TileSet editor Fixes
2018-08-27 17:49:02 +02:00
Rémi Verschelde
72996df656
Revert "Try closing gracefully before terminating process"
2018-08-27 17:32:43 +02:00
Omicron
71397e0e17
Typo in text string
...
reported by Yuri Chornoivan on weblate
2018-08-27 16:12:48 +02:00
JFonS
b58bb95c86
Saner selection code for instanced scenes in 3D, should close #21447
...
Selecting instanced scenes still doesn't work properly because gizmos are not being added to instanced nodes.
I will probably work on fixing all the shenanigans around selection, but that will take some time.
This part of the code should work better for the moment.
2018-08-27 16:02:49 +02:00
Rémi Verschelde
fc1d464f1f
Merge pull request #21381 from YeldhamDev/members_help_overview_fix
...
Fix Members/Help Overview getting their items deselected when a tooltip appears
2018-08-27 09:43:00 +02:00
Rémi Verschelde
0f4ba4481a
Merge pull request #21432 from JFonS/fix_material_convert
...
Fix "Convert To ShaderMaterial" option not working, closes #20891
2018-08-27 08:55:41 +02:00
Rémi Verschelde
a543c68959
Merge pull request #21466 from elasota/fix-layered-texture-import
...
Fix crash when importing layered textures
2018-08-27 08:00:15 +02:00
Michael Alexsander Silva Dias
df4f3aecd8
Fix Members/Help Overview getting their items deselected when a tooltip appears
2018-08-26 23:55:45 -03:00
elasota
02d3d4c2ce
Fix crash when importing layered textures
2018-08-26 20:21:27 -04:00
Mariano Javier Suligoy
c64ab97063
TileSet editor Fixes
...
Properly draw navigation and oclusion polygons for SINGLE type tiles. Fixes #21398
Add some checks for TileID validation before accessing to it's properties. Fixes #21397
Fix 'Keep inside region' snap option for tiles with SINGLE_TILE mode. Fixes #21402
Restore hability to asign/unasign an script to a tileset. Fixes #20886
2018-08-26 17:10:01 -03:00
JFonS
ee06cfe6e5
Fix "Convert To ShaderMaterial" option not working, closes #20891
2018-08-26 12:25:41 +02:00
Andrea Catania
2e722caead
Fixed physics bone crash: #20397
2018-08-26 11:55:58 +02:00
Mariano Suligoy
1f4a891a9c
Texture Region: Cache auto-slice information into the texture. Fixes #11503
2018-08-25 09:02:05 -03:00
Rémi Verschelde
0b67d1665d
Style: Fix previous commits from @reduz
2018-08-24 16:50:29 +02:00
Rémi Verschelde
f733c6470d
Merge pull request #21110 from natrim/particles2d_editor
...
Particles2D: fix editing Visibility Rect from new inspector
2018-08-24 15:31:31 +02:00
Rémi Verschelde
cd945e28de
Merge pull request #21272 from paulloz/tilemap-tools-enhancements
...
tilemap_editor: change move and duplicate tools
2018-08-24 15:18:06 +02:00
Rémi Verschelde
571dab7d1e
Merge pull request #21356 from akien-mga/drop-shadergraph
...
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 15:02:26 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Rémi Verschelde
d442f3d0aa
Merge pull request #21351 from akien-mga/print_verbose
...
Add print_verbose to print to stdout only in verbose mode
2018-08-24 14:58:36 +02:00
Rémi Verschelde
548c262399
Merge pull request #21359 from dragmz/fix-plot-clear-when-stopped
...
Fix clear button not clearing plot when stopped
2018-08-24 13:50:22 +02:00
Juan Linietsky
0161e95f01
some checks for node removed, may fix #20863
2018-08-24 08:29:40 -03:00
Marcin Zawiejski
92a9a8969d
Fix clear button not clearing plot when stopped
...
Fixes the profiler Clear button that did not clear the profiler plot if the profiler was stopped.
2018-08-24 12:41:25 +02:00
Paul Joannon
3f1b977263
tilemap_editor: change move and duplicate tools
...
* Move now behaves like a Cut
* Duplicate now behaves like a Copy
* You can continue Pasting after Cut or Copy
2018-08-24 11:58:01 +02:00
Rémi Verschelde
e22f0515c9
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 11:49:08 +02:00
Rémi Verschelde
de59fe04e7
Add print_verbose to print to stdout only in verbose mode
...
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
print_line(msg);
2018-08-24 09:23:20 +02:00
Juan Linietsky
bffaa835fc
-Fix blend tree rename, closes #20210
...
-Fixed activity lines in blend tree
2018-08-23 16:44:10 -03:00
Rémi Verschelde
2c5b409407
Merge pull request #21316 from AlexHolly/fix-update-2d-view-scene-tree-selection
...
Fix update 2D view on selections in scene tree
2018-08-23 18:07:25 +02:00
Juan Linietsky
0d0cf2e948
Change how path properties are presented, so they can be edited. Fixes #20709
2018-08-23 11:45:54 -03:00
Rémi Verschelde
d1497b720e
i18n: Fix extract.py after #17440
...
As discussed in https://github.com/godotengine/godot/pull/17440#discussion_r212277597
2018-08-23 14:43:41 +02:00
Rémi Verschelde
87958e7ada
i18n: Merge translation catalogs with updated template
2018-08-23 14:37:31 +02:00
Rémi Verschelde
2f721d1245
i18n: Sync translation template with current source
...
Finally unlocking translations for the master/3.1 branch on Weblate
to prepare for the stable release.
2018-08-23 14:35:40 +02:00
Alexander Holland
b7db3a69b8
Fix update 2D view on selections in scene tree
2018-08-23 14:27:06 +02:00
Rémi Verschelde
32a6542672
i18n: Sync translations with Weblate
...
(cherry picked from commit f16f9b2b8a
)
Also adds initial Georgian and Latvian translations.
2018-08-23 13:38:37 +02:00
JFonS
927f9f283f
Remove material errors after opening new project, fixes #21073
2018-08-23 10:50:30 +02:00
Rémi Verschelde
18e1268cd7
Merge pull request #21254 from YeldhamDev/tile_grid_map_side
...
Add option to move Tile/GridMap editors to another side
2018-08-23 09:04:12 +02:00
Rémi Verschelde
0c0aa5fc6f
Merge pull request #21290 from elasota/texture-import-options
...
Hide unused options when not using "Video RAM" compression mode
2018-08-23 09:01:46 +02:00
elasota
7ad1ca525e
Hide "no BPTC if RGB" and "HDR Mode" options when not using "Video RAM" import.
2018-08-22 18:31:12 -04:00
Michael Alexsander Silva Dias
6fa1b5eca7
Add option to move Tile/GridMap editors to another side
2018-08-22 19:18:23 -03:00
Rémi Verschelde
61f15878de
Merge pull request #21283 from YeldhamDev/gridmap_meshlib_rename
...
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLibrary editors
2018-08-22 22:41:40 +02:00
Rémi Verschelde
a752e2f4a3
Merge pull request #21150 from Calinou/more-window-placement-options
...
Add more project window placement options
2018-08-22 22:26:52 +02:00
Michael Alexsander Silva Dias
5c6be1aea5
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLibrary editors
2018-08-22 16:52:38 -03:00
Hugo Locurcio
475a46c59c
Add more project window placement options
...
It is now possible to use the previous or next monitor (relative to
the editor) to display running projects. If either end is reached,
it will wrap around to the last or first monitor (respectively).
This closes #20283 .
2018-08-22 20:21:03 +02:00
Mariano Javier Suligoy
810b73c01e
Display tile ID along with name
...
Fixes #20895 .
2018-08-22 14:35:50 +02:00
Poommetee Ketson
a327a0078b
Fix crash when previewing null AudioStream
2018-08-22 17:03:51 +07:00
elasota
35f6ba5c5d
BPTC support
2018-08-21 22:56:04 -04:00
Rémi Verschelde
0e6551d8e2
Merge pull request #21274 from YeldhamDev/meshlib_editor_fixes
...
Fix MeshLibrary editor
2018-08-22 01:54:59 +02:00
Laurent Van Acker
4d6a6e0813
Add modulation of tiles from tileset in palette and editor draw
2018-08-22 01:36:43 +02:00
Michael Alexsander Silva Dias
d0f55ab6e4
Fix MeshLibrary editor
2018-08-21 19:06:52 -03:00
Rémi Verschelde
a3fe19dd10
Merge pull request #21252 from vnen/remove-autoload-init
...
Disable scripting and physics early in EditorNode
2018-08-21 23:42:26 +02:00
Rémi Verschelde
4bf15d8090
Merge pull request #21236 from dragmz/windows-graceful-close
...
Try closing gracefully before terminating process
2018-08-21 22:47:21 +02:00
Juan Linietsky
0a8ac1a57c
display some constants as hex
2018-08-21 17:13:16 -03:00
Rémi Verschelde
404ee1a56b
Style: Fix issues that went past CI
2018-08-21 21:28:06 +02:00
Juan Linietsky
e20864c340
Clipped camera implementation, a camera that avoids going into geometry.
2018-08-21 11:48:48 -03:00
George Marques
ed3776c6a4
Disable scripting and physics early in EditorNode
...
This avoids issues with scripts being instanced before this is set, like
autoloads.
2018-08-20 21:55:01 -03:00
Rémi Verschelde
5dc2b12efa
Merge pull request #21241 from dragmz/reset-debugger-reason
...
Reset reason text when no longer connected
2018-08-21 00:12:25 +02:00
Rémi Verschelde
ad8a6b10b5
Merge pull request #21220 from Noshyaar/import-crash
...
Fix crash while importing corrupt wav
2018-08-21 00:10:06 +02:00
Rémi Verschelde
35d232b100
Merge pull request #21228 from Noshyaar/docs-bind
...
Fix arg name in docs, some copy-paste errors
2018-08-21 00:08:05 +02:00
Rémi Verschelde
cc3ccf7caa
Merge pull request #21234 from guilhermefelipecgs/fix_inspector_capitalize
...
[EditorInspector] Fix ImportDock and ProjectExport capitalize
2018-08-21 00:07:15 +02:00
Marcin Zawiejski
ca1c851dbd
Try closing gracefully before terminating process
...
Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
Guilherme Felipe
50326a0077
[EditorInspector] Fix ImportDock and ProjectExport capitalize
2018-08-20 17:07:02 -03:00
Poommetee Ketson
ec68822cd7
Fix crash while importing corrupted wav
...
Line 199 does division with 'bits per sample' but the check for
0 is missing.
2018-08-21 02:06:22 +07:00
Poommetee Ketson
76adef2704
Fix arg name in docs, some copy-paste errors
2018-08-21 01:51:19 +07:00