Paulb23
df2af46a41
Fix crash on colour theme change, issue 21715
2018-09-15 19:22:20 +01:00
char0xff
0c10d3fc16
Update EditorInterface.xml
2018-09-15 18:25:48 +02:00
Unknown
0fdbf6b2ef
Added find_parent method to node class
2018-09-15 18:22:29 +02:00
Chaosus
2fe0365661
Few unifications between canvas_item and spatial editors
2018-09-15 18:44:26 +03:00
Rémi Verschelde
2cf024ed91
Merge pull request #22069 from scayze/fix_reload_scripts
...
Fix scripts not reloading when edited externally
2018-09-15 15:10:56 +02:00
Fabio Alessandrelli
0e56377e96
Allow system certs file to be used by Editor.
...
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
Rémi Verschelde
82e69f38ee
Merge pull request #21973 from guilhermefelipecgs/fix_default_cursor_shape
...
Some fixes to mouse's cursor and shape
2018-09-15 11:56:45 +02:00
Fabio Alessandrelli
d2b38aabec
Bundle SSL certs with the templates.
...
If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
elasota
37595e183d
Fix visual shader color constants not retaining edits
2018-09-15 02:47:38 -04:00
Kelly Thomas
d4b2423428
[Mono] implement Transform.InterpolateWith()
2018-09-15 13:08:21 +08:00
elasota
f5c7d64492
Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension.
2018-09-14 22:30:48 -04:00
Rémi Verschelde
4547e22393
doc: Sync classref with current source
2018-09-15 03:13:47 +02:00
Rémi Verschelde
43a1b93d71
Merge pull request #22090 from godotengine/break-the-chains-of-scrollbar
...
Rename ScrollBar's drag_slave to drag_node
2018-09-15 02:32:53 +02:00
Rémi Verschelde
82ff99c180
Merge pull request #22087 from Faless/master_of_puppets
...
Deprecate slave keyword in favor of puppet.
2018-09-15 02:29:52 +02:00
Rémi Verschelde
d423906c03
Merge pull request #22092 from akien-mga/video-toggle-regression
...
Fix video toggle UX issue
2018-09-15 02:21:33 +02:00
Fabio Alessandrelli
c0e4d7efca
Add GDScript slave keyword deprecation warning.
2018-09-15 01:50:34 +02:00
Rémi Verschelde
d3527834f3
Fix video toggle UX issue
...
It was still functional but showing duplicate entries and thus
"GLES2" for both GLES2 and GLES3 choices.
Fixes #22089 .
2018-09-15 01:49:59 +02:00
Rémi Verschelde
c25e23317c
Rename ScrollBar's drag_slave to drag_node
2018-09-15 00:55:22 +02:00
Fabio Alessandrelli
1e9b46d687
Clearly deprecate sync too in favor of remotesync.
...
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6
Rename slave keyword to puppet
...
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Rémi Verschelde
9b97c74f50
Merge pull request #22081 from akien-mga/canvasitem-zoom-equal
...
Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
2018-09-14 23:15:09 +02:00
Rémi Verschelde
af5c30acb2
Merge pull request #22080 from YeldhamDev/expose_get_top_modal_stack
...
Expose "get_modal_stack_top()" to GDScript
2018-09-14 21:53:26 +02:00
Rémi Verschelde
f7a6709f5e
Merge pull request #22078 from akien-mga/boot_bg_color
...
Make boot splash background color always configurable
2018-09-14 21:48:39 +02:00
Rémi Verschelde
d934cbcbc9
Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
...
At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.
It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.
Fixes #22067 .
2018-09-14 21:42:47 +02:00
Michael Alexsander Silva Dias
585ad5c8ea
Expose "get_modal_stack_top()" to GDScript
2018-09-14 16:35:52 -03:00
Rémi Verschelde
de644a628d
Make boot splash background color always configurable
...
This also means that you can keep the default Godot splash and
set your own custom background color.
Fixes #22076 .
2018-09-14 21:00:26 +02:00
Rémi Verschelde
1eed12f6d8
Merge pull request #22074 from willnationsdev/plugin-description
...
Add EditorPlugin descriptions to their tooltip
2018-09-14 20:44:52 +02:00
Will Nations
d26de79f4e
Add EditorPlugin descriptions to their tooltip
2018-09-14 12:21:09 -05:00
DualMatrix
b0d9f7686c
Made duplicate_and_reown preserve groups
2018-09-14 18:13:41 +02:00
Rémi Verschelde
8f33542ac3
ProjectSettings: Fix InputMap editor on HiDPI
...
Fixes #20898 .
2018-09-14 18:11:55 +02:00
Rémi Verschelde
c9df3fbfdb
Merge pull request #21954 from isaacremnant/fix_inputs
...
Fix is_action_pressed for InputEventActions
2018-09-14 18:06:11 +02:00
Rémi Verschelde
e099fea259
Merge pull request #22026 from fire/scons_vsproj_17843
...
Fix #17843 describing inability to generate vs projects without being…
2018-09-14 18:04:29 +02:00
Rémi Verschelde
67477f1a06
Merge pull request #22051 from fire/vs_expression_20885
...
Update visual scripting to use new expression class #20885
2018-09-14 18:03:48 +02:00
Manuel Strey
ebd518c9c9
fix scripts not reloading when edited externally
2018-09-14 17:24:12 +02:00
Rémi Verschelde
5961a6da03
Merge pull request #21717 from willnationsdev/edicon-refactor
...
Refactor editor icon retrieval
2018-09-14 17:24:04 +02:00
Rémi Verschelde
2aad7f1376
Merge pull request #21569 from JFonS/add_noise_textures
...
Add SimplexNoise and NoiseTexture as new resources
2018-09-14 16:57:26 +02:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
JFonS
f12a1b8863
Add SimplexNoise and NoiseTexture as new resources
...
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex.
NoiseTexture uses SimplexNoise to generate noise textures for using in
shaders/visual effects.
2018-09-14 15:24:34 +02:00
Rémi Verschelde
c52a3646f1
Merge pull request #21502 from Web-eWorks/atlasfixes
...
AtlasTexture fixes, part 2.
2018-09-14 15:02:23 +02:00
groud
59536b98b9
Bugfixes on the filesystem dock
2018-09-14 13:59:19 +02:00
Rémi Verschelde
ebc07ad5a2
doc: Mention get_node in Node.get_child documentation
...
See #22052 .
2018-09-14 11:11:38 +02:00
groud
028813fb9c
Add a display mode toggle button
2018-09-14 10:22:13 +02:00
groud
4ef4df54d0
Store tree collapse when searching
2018-09-14 10:22:13 +02:00
groud
a5fba2aa79
Allow dragging files into the favorites section
2018-09-14 10:22:13 +02:00
groud
4731745deb
Adds a filter in the tree view
2018-09-14 10:22:13 +02:00
groud
d7b638ed32
Replace the -show in filesystem- button by a RMB entry
2018-09-14 10:22:13 +02:00
groud
bc5dfdde78
Replace the favorite button by a RMB menu entry
2018-09-14 10:22:13 +02:00
groud
796418aa11
Merge the disable_split and show_files_in_tree settings
2018-09-14 10:22:07 +02:00
groud
b2633a97b9
Add thumnails to the tree view
2018-09-14 10:14:33 +02:00
groud
5f3bbbdc81
Add support for files in the tree view
2018-09-14 10:14:33 +02:00