Rémi Verschelde
5ea3f0bd75
Merge pull request #91143 from RadiantUwU/add-input-amplitude
...
Add `amplitude` argument to `Input.vibrate_handheld`
2024-05-02 19:06:03 +02:00
Radiant
789c6ebdfd
Implement amplitude
to Input.vibrate_handheld
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
Rémi Verschelde
4e9543d849
Merge pull request #91457 from kitbdev/fix-multicaret-disabled
...
Fix TextEdit crash with multiple carets disabled and paste
2024-05-02 17:31:47 +02:00
Rémi Verschelde
1bee81242e
Merge pull request #91423 from RadiantUwU/wutdahailboi
...
Fix outdated `AudioEffectSpectrumAnalyzer` documentation
2024-05-02 17:31:43 +02:00
Rémi Verschelde
76f642b962
Merge pull request #91412 from dalexeev/gds-fix-non-static-access-in-static-context
...
GDScript: Fix access non-static members in static context
2024-05-02 17:31:39 +02:00
Rémi Verschelde
a531452eec
Merge pull request #91384 from kitbdev/fix-spin-slider-margin
...
Fix editor spin slider RTL and margin
2024-05-02 17:31:36 +02:00
Rémi Verschelde
a7029e4c8a
Merge pull request #91364 from vnen/gdscript-implicit-ready-base-first
...
GDScript: Call implicit ready on base script first
2024-05-02 17:31:32 +02:00
Rémi Verschelde
7a968c619d
Merge pull request #91140 from RadiantUwU/add-mobile-vr-screen-rect
...
Add a new property named `offset_rect` to `MobileVRInterface`
2024-05-02 17:31:28 +02:00
Rémi Verschelde
8f2ff22bf5
Merge pull request #90742 from KoBeWi/PR_from_the_future
...
Change update checker version source
2024-05-02 17:31:25 +02:00
Rémi Verschelde
e249df4f5e
Merge pull request #89275 from bruvzg/status_rect
...
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 17:31:18 +02:00
George Marques
99b702ea3d
GDScript: Call implicit ready on base script first
...
It is generally expected that the base class is called before the
inherited clas. This commit implements this behavior for the implicit
ready function (`@onready` annotation) to make it consistent with the
expectations.
2024-05-02 11:25:52 -03:00
kobewi
6e9dc0ee27
Change update checker version source
2024-05-02 15:32:24 +02:00
kit
0162683da4
Fix TextEdit crash with multiple carets disabled
2024-05-02 09:26:08 -04:00
Radiant
9be2f7090a
Implement offset_rect property to MobileVRInterface to allow changing screen area.
2024-05-02 16:25:48 +03:00
Radiant
3a85285048
Fix outdated documentation on AudioEffectSpectrumAnalyzer
2024-05-02 16:22:35 +03:00
kit
5fd23730eb
Fix editor spin slider RTL and margin
2024-05-02 08:34:46 -04:00
Rémi Verschelde
06d105e268
Merge pull request #91437 from TokageItLab/auto-capture
...
Add `auto_capture` option to AnimationPlayer
2024-05-02 14:01:25 +02:00
Rémi Verschelde
6ad0a1ffef
Merge pull request #91098 from bruvzg/rtl_fast_delete
...
[RTL] Add extra argument to `remove_paragraph` to skip cache invalidation and a method for manual cache invalidation.
2024-05-02 14:01:21 +02:00
Rémi Verschelde
28a18cf1b8
Merge pull request #88763 from BlueCube3310/image-is-compressed-static
...
Image: Add static `is_format_compressed` function.
2024-05-02 14:01:18 +02:00
Rémi Verschelde
396ce1a8c8
Merge pull request #80223 from AThousandShips/vec_elem
...
Expose `Vector*` component-wise and scalar `min/max` to scripting
2024-05-02 14:01:09 +02:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 14:39:33 +03:00
bruvzg
360d365b33
[RTL] Adds extra argument to remove_paragraph
to skip cache invalidation and a method for manual cache invalidation.
2024-05-02 14:03:21 +03:00
A Thousand Ships
0f5e0d1637
Expose Vector*
component-wise and scalar min/max
to scripting
2024-05-02 13:02:40 +02:00
Silc Lizard (Tokage) Renew
36abb55dd2
Add auto_capture option to AnimationPlayer
2024-05-02 19:57:36 +09:00
Rémi Verschelde
a0b0b19043
Merge pull request #91446 from HexagonNico/rect-doc-fix
...
Fix incorrect example in the documentation for the `expand` method in `Rect2`
2024-05-02 12:46:49 +02:00
Rémi Verschelde
b2af040423
Merge pull request #91425 from Sauermann/fix-force-drag-focus-crash
...
Make `mouse_focus` and `mouse_focus_mask` consistent for force_drag
2024-05-02 12:46:45 +02:00
Rémi Verschelde
4eaafc8fa8
Merge pull request #91375 from paulloz/dotnet/prevent-generator-crash-on-exported-unconstructed-generic-arrays
...
C#: Fix generator crash w/ generic arrays
2024-05-02 12:46:42 +02:00
Rémi Verschelde
098a4e945e
Merge pull request #91188 from YeldhamDev/love_fixing_other_peoples_regressions
...
Fix `TabContainer` regressions related to switching tabs in certain cases
2024-05-02 12:46:39 +02:00
Rémi Verschelde
a6a7325e3a
Merge pull request #91127 from CrayolaEater/hinge-joint-cleanup
...
Deprecate unused parameter `angular_limit/softness` in `HingeJoint3D`
2024-05-02 12:46:36 +02:00
Rémi Verschelde
9cb3a16a8e
Merge pull request #91014 from DeeJayLSP/qoa-wav-playback
...
Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-02 12:46:32 +02:00
Rémi Verschelde
928441052b
Merge pull request #90608 from raulsntos/editor/enable-plugin-after-adding
...
Enable `EditorPlugin` added by modules and GDExtensions
2024-05-02 12:46:29 +02:00
Rémi Verschelde
9122286553
Merge pull request #89426 from BlueCube3310/basisu-mult-of-4
...
BasisUniversal: Fix artifacts on images with resolutions not divisible by 4
2024-05-02 12:46:25 +02:00
Rémi Verschelde
0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
...
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
Rémi Verschelde
a21824b293
Merge pull request #85295 from jsjtxietian/use-mutex-protect-max_index-in-ImportThreadData
...
Use `SafeNumeric` to protect `max_index` in ImportThreadData
2024-05-02 12:46:19 +02:00
Rémi Verschelde
bbb86672fe
Merge pull request #84472 from xiongyaohua/canvas_item_draw_circle_non_filled
...
Extend `CanvasItem::draw_circle()`, making it also draw unfilled circle.
2024-05-02 12:46:14 +02:00
Rémi Verschelde
3dca3342bf
Merge pull request #81533 from BastiaanOlij/openxr_hand_interaction
...
Add support for OpenXR hand interaction extension
2024-05-02 12:46:07 +02:00
BlueCube3310
c71490043a
Fix BasisU compression on images with resolutions not divisible by 4.
2024-05-02 12:15:02 +02:00
Nico
0854476ef1
Fix incorrect example in the documentation for the expand method in Rect2
2024-05-02 12:06:22 +02:00
Rémi Verschelde
02deedc02b
Merge pull request #91426 from semensanyok/fix-gles3-shader-e41064388e67cc9bec320ee467757089b150bf20
...
Fix typo in shader breaking gles3
2024-05-02 11:15:33 +02:00
Bastiaan Olij
527c30c594
Add support for OpenXR hand interaction extension
2024-05-02 19:15:02 +10:00
Bogdan Inculet
24bdd0b9c1
Deprecate unused paramater angular_limit/softness
in HingeJoint3D
2024-05-02 10:50:58 +02:00
Yaohua Xiong
1f2aa17d14
Extend CanvasItem::draw_circle()
with filled, width, and antialiased options
...
Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
...
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
semensanyok
e378083fa5
fix typo in e41064388e
breaking gles3
2024-05-02 00:32:39 +02:00
Markus Sauermann
30a19a5c2f
Make mouse_focus
and mouse_focus_mask
consistent for force_drag
...
In `Viewport::_gui_force_drag` currently `Viewport::gui.mouse_focus`
gets cleared, but `Viewport::gui.mouse_focus_mask` doesn't get cleared.
This is an inconsistency which can cause a crash.
With the change of this PR, `mouse_focus_mask` also gets cleared.
This is in alignment with how regular drag and drop clears both variables.
2024-05-02 00:10:29 +02:00
DeeJayLSP
b9cbf2c96f
Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-01 19:05:14 -03:00
Rémi Verschelde
f91db3dc58
Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
...
Revert premul alpha to spell without the T
2024-05-01 23:47:46 +02:00
QbieShay
e41064388e
reverted naming to premul alpha (no T)
...
Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
Rémi Verschelde
92e726d8dc
Merge pull request #91417 from Repiteo/buildsystem/speedup-static-check
...
CI: Speedup `pre-commit` static check
2024-05-01 20:32:40 +02:00
Rémi Verschelde
aa79d17305
Merge pull request #91415 from aaronp64/packedscene_docs
...
Minor `PackedScene` documentation improvements
2024-05-01 20:32:37 +02:00