MrCdK
99331ca395
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
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(cherry picked from commit 5bc010e8ee
)
2018-03-28 22:43:44 +02:00
Artem Varaksa
eacd66e784
Clean up some bad words from code comments
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(cherry picked from commit d35e486228
)
2018-02-22 12:22:41 +01:00
Poommetee Ketson
77ee4ced30
AudioEffectReverb: max predelay_feedback to 0.98
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(cherry picked from commit 5a26e0786c
)
2018-02-04 20:03:16 +01:00
MrCdK
258119a9cf
Expose audio streams get_length()
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(cherry picked from commit 8a9f1c2a5d
)
2018-01-30 20:53:37 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
045f81023b
Properly silence buffer while not in use, fixes #14866
2017-12-20 13:55:58 -03:00
Hein-Pieter van Braam
139daf0e03
Don't try to mix a sample that has already ended
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On short samples the sample may finish playing before the mixer is done.
This fills the remaining time with zeros and ends mixing. This fixes the
users getting the following error logged:
::_mix_internal: Condition ' !active ' is true.
2017-12-18 00:53:51 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
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Fix video playback
2017-11-13 19:57:18 +01:00
Poommetee Ketson
83f5d7e40a
Refactor bufer to buffer
2017-10-28 19:15:51 +07:00
Poommetee Ketson
2449d21671
AudioEffectFilter: lowercase dB property to db
2017-10-22 11:36:43 +07:00
Matt Hughes
3edd3cd377
Fix video playback
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This adds support to
- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00
Indah Sylvia
ffca222d17
Fixed Voice_Count issues in AudioEffectChorus:
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- Setting voice_count value to 4 (MAX_VOICES) is now allowed
- Fixed slider glitch on setting voice_count value
2017-09-25 20:46:52 +07:00
Poommetee Ketson
09800ac650
AudioEffectLimiter: fix wrong soft_clip_ratio getter
2017-09-25 19:41:32 +07:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Maxim Sheronov
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Marcelo Fernandez
f231eadc9e
Corrections to audio buffer size calculations
2017-09-01 11:12:13 -03:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Poommetee Ketson
c7c65ca6ba
Clang-formatting *.cpp and *.h (some files excluded)
2017-07-22 18:14:08 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
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This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
sanikoyes
16b3973c75
Fix msvc compile error
2017-02-07 15:44:46 +08:00
Ray Koopa
ad3e1a9067
Use constants from math_funcs rather than unstandardized C++ constants.
2017-01-24 19:24:55 +01:00
Juan Linietsky
0ff37cff62
Added audio bus phaser effect, welcome to the 70s, baby!
2017-01-23 18:37:14 -03:00
Juan Linietsky
cff80bb1cc
Pretty high quality pitch Shifting effect using smbPitchShift
2017-01-23 01:45:43 -03:00
Juan Linietsky
4d9bc8b00c
Added Audio Limiter bus effect, and sidechain ability to compressor.
2017-01-22 20:39:53 -03:00
Juan Linietsky
4d944b4996
Simple to use compressor effect
2017-01-22 18:18:56 -03:00
Juan Linietsky
2d8e765aab
Delay sound effect
2017-01-22 15:14:45 -03:00
Juan Linietsky
eda739f414
Added new Audio Bus Chorus effect.
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Added new Audio Bus Panner effect.
2017-01-22 11:19:56 -03:00
Juan Linietsky
fac52f5bd8
Added BUS effect, Stereo Enhancer
2017-01-21 23:14:30 -03:00
Juan Linietsky
63fa5486a4
distortion effect
2017-01-21 20:57:48 -03:00