Commit Graph

16715 Commits

Author SHA1 Message Date
Rémi Verschelde
7c95613b41
Merge pull request #22168 from Calinou/travis-build-release-mode
Build non-editor targets in release mode on Travis CI
2018-09-17 12:08:29 +02:00
Rémi Verschelde
341e18a48e
Merge pull request #22162 from cbscribe/kcc_classref
[DOCS] Classref additions and consistency fixes
2018-09-17 11:50:23 +02:00
Rémi Verschelde
c8fe74cfad
Merge pull request #22142 from avencherus/doc-change
Small documentation clarification added to CanvasItem.
2018-09-17 11:43:36 +02:00
Hugo Locurcio
87ba7de328
Build some targets in release and release_debug mode on Travis CI
This makes sure the release code path is tested in CI builds.

This closes #22147.
2018-09-17 11:11:32 +02:00
Rémi Verschelde
dbee7856e3
Merge pull request #22157 from muiroc/fix_cast_crash
Add null check in godot result callback
2018-09-17 11:09:06 +02:00
Rémi Verschelde
6938b6e2f8
Merge pull request #22161 from eska014/html5-seticon
Implement OS::set_icon in HTML5 platform
2018-09-17 10:48:14 +02:00
Rémi Verschelde
1e201163b9
Merge pull request #22134 from elasota/natvis
Add Visual Studio debug visualizer
2018-09-17 10:16:18 +02:00
elasota
af1e945435 Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
cyclopsian
45ba58c123 Check for absolute paths in OBJ loader 2018-09-16 22:23:40 -04:00
DualMatrix
4bad2beeed Fixed argument names being swapped for atan2
The arguments of atan2() should be y,x instead of x,y This was just wrong since the internal atan2 already had y,x as parameters, so if you followed the autocomplete the result would just be wrong.
2018-09-16 21:27:54 +02:00
DualMatrix
1775c796a4 Automatically add extra args to func when creating it from create signal window
Automatically add extra arguments to function when creating it from create signal window. They will be called extra_arg_1, extra_arg_2,...
2018-09-16 21:01:17 +02:00
Leon Krause
42c6a67dca Implement OS::set_icon in HTML5 platform 2018-09-16 20:46:21 +02:00
Jared
d286e98fd1 Small documentation clarification added to CanvasItem. 2018-09-16 21:44:37 +03:00
Rémi Verschelde
e522baf0b7
Merge pull request #22146 from KoderaSoftwareUnlimited/fix-22143
Fix #22143
2018-09-16 20:31:39 +02:00
Chris Bradfield
ec5cc708ce [DOCS] Classref additions and consistency fixes 2018-09-16 10:52:21 -07:00
Mariusz Chwalba
47bf26c40d test for depreciacion warnings only on debug builds
Fix adherence to clang-format rules
2018-09-16 19:37:51 +02:00
muiroc
23a61c7342 Add null check in godot result callback 2018-09-16 16:02:15 +02:00
Sophie Tauchert
99cd17b102
Check for mono binary when finding version 2018-09-16 15:20:44 +02:00
Hugo Locurcio
7533778760
Improve checkboxes in the default editor theme 2018-09-16 15:12:28 +02:00
Rémi Verschelde
5614692a1a
Merge pull request #22133 from YeldhamDev/all_oks_shall_be_banished
Remove unnecessary "OK"s text settings
2018-09-16 11:28:15 +02:00
Michael Alexsander Silva Dias
75d5d81b8a Remove unnecessary "OK"s text settings 2018-09-15 21:40:50 -03:00
DualMatrix
2996c85c46 Make inspector select the correct resource after making them unique
Make inspector select the correct resource after making them unique
2018-09-16 01:50:20 +02:00
Rémi Verschelde
787be50f17
Merge pull request #22117 from Paulb23/colour_theme_crash_issue_21715
Fix crash on colour theme change, issue 21715
2018-09-16 01:41:13 +02:00
Rémi Verschelde
68e1ef49b1
Merge pull request #22095 from KellyThomas/transform-interpolatewith
[Mono] Transform - add InterpolateWith()
2018-09-16 01:37:19 +02:00
Rémi Verschelde
437af1450e
Merge pull request #22111 from Chaosus/unification
Few unification fixes for canvas_item and spatial editor toolbars
2018-09-16 01:26:36 +02:00
Rémi Verschelde
7f5e653a22
Merge pull request #22066 from Faless/bundle_certs
Bundle SSL certs with the templates
2018-09-16 01:22:47 +02:00
Fabio Alessandrelli
9af72f09c5
Merge pull request #22120 from Faless/fix_http_client
Fix HTTPClient _get_http_data bug after #21976.
2018-09-15 22:27:16 +02:00
Fabio Alessandrelli
26677d5e0c Fix HTTPClient _get_http_data bug after #21976. 2018-09-15 21:17:15 +02:00
char0xff
77ff6de27e Fix mistake in ConfigFile.xml 2018-09-15 21:06:32 +02:00
Martin Capitanio
64cecf9d61 Fix set_default_cursor_shape interaction with Control nodes
Do not call `set_cursor_shape` when the cursor is inside the `Control` node.

Make it work for x11 in MOUSE_MODE_CONFINED.
2018-09-15 20:54:22 +02:00
Paulb23
df2af46a41 Fix crash on colour theme change, issue 21715 2018-09-15 19:22:20 +01:00
char0xff
0c10d3fc16 Update EditorInterface.xml 2018-09-15 18:25:48 +02:00
Unknown
0fdbf6b2ef Added find_parent method to node class 2018-09-15 18:22:29 +02:00
Chaosus
2fe0365661 Few unifications between canvas_item and spatial editors 2018-09-15 18:44:26 +03:00
Rémi Verschelde
2cf024ed91
Merge pull request #22069 from scayze/fix_reload_scripts
Fix scripts not reloading when edited externally
2018-09-15 15:10:56 +02:00
Fabio Alessandrelli
0e56377e96 Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
Rémi Verschelde
82e69f38ee
Merge pull request #21973 from guilhermefelipecgs/fix_default_cursor_shape
Some fixes to mouse's cursor and shape
2018-09-15 11:56:45 +02:00
Fabio Alessandrelli
d2b38aabec Bundle SSL certs with the templates.
If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
elasota
37595e183d Fix visual shader color constants not retaining edits 2018-09-15 02:47:38 -04:00
Kelly Thomas
d4b2423428 [Mono] implement Transform.InterpolateWith() 2018-09-15 13:08:21 +08:00
elasota
f5c7d64492 Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension. 2018-09-14 22:30:48 -04:00
Rémi Verschelde
4547e22393 doc: Sync classref with current source 2018-09-15 03:13:47 +02:00
Rémi Verschelde
43a1b93d71
Merge pull request #22090 from godotengine/break-the-chains-of-scrollbar
Rename ScrollBar's drag_slave to drag_node
2018-09-15 02:32:53 +02:00
Rémi Verschelde
82ff99c180
Merge pull request #22087 from Faless/master_of_puppets
Deprecate slave keyword in favor of puppet.
2018-09-15 02:29:52 +02:00
Rémi Verschelde
d423906c03
Merge pull request #22092 from akien-mga/video-toggle-regression
Fix video toggle UX issue
2018-09-15 02:21:33 +02:00
Fabio Alessandrelli
c0e4d7efca Add GDScript slave keyword deprecation warning. 2018-09-15 01:50:34 +02:00
Rémi Verschelde
d3527834f3 Fix video toggle UX issue
It was still functional but showing duplicate entries and thus
"GLES2" for both GLES2 and GLES3 choices.

Fixes #22089.
2018-09-15 01:49:59 +02:00
Rémi Verschelde
c25e23317c Rename ScrollBar's drag_slave to drag_node 2018-09-15 00:55:22 +02:00
Fabio Alessandrelli
1e9b46d687 Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00