Commit Graph

228 Commits

Author SHA1 Message Date
Thaddeus Crews fd2ab721e2
SCons: `scons_version` to environment variable 2024-04-24 09:41:12 +02:00
A Thousand Ships 173692d05d
[Web] Fix building for web on Windows
On Windows the command for emscripten are provided as `.bat` files,
which causes the compiler version check to fail without `shell=True`
2024-04-20 14:06:45 +02:00
Thaddeus Crews a7e7167a85
SCons: Disable `show_progress` with ninja 2024-04-18 09:42:02 -05:00
Andreia Gaita 7336ec1f7e Visual Studio: Fix indentation in sln file, VS is VERY PICKY 2024-04-12 16:04:35 +02:00
Andreia Gaita 536ca28ea9 Ensure all Visual Studio files are generated with CRLF 2024-04-10 17:26:36 +02:00
Rémi Verschelde 1f71d491d0
Merge pull request #88244 from shana/vs-improve-settings
Visual Studio: Don't override user options. Add additional vs hint information
2024-04-08 11:19:58 +02:00
Thaddeus Crews ccb5e15ac2
SCons: Ensure *all* generated files can be cleaned 2024-04-05 10:49:44 -05:00
Rémi Verschelde 7fa97f37fb
Merge pull request #89452 from Riteo/name-a-better-duo
SCons: Enable the experimental Ninja backend and minimize timestamp changes to generated code
2024-04-04 14:31:24 +02:00
A Thousand Ships 4933fa8bf5
[Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
Riteo a5cf92664d SCons: unify code generations routine and minimize timestamp changes
Previously, all of the code generation routines would just needlessly
write the same files over and over, even when not needed.

This became a problem with the advent of the experimental ninja backend
for SCons, which can be trivially enabled with a few lines of code and
relies on timestamp changes, making it thus impractical.
2024-03-15 15:43:53 +01:00
Thaddeus Crews 5a6e3cbcb0
SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
Thaddeus Crews fb299d0fb1
SCons: Ensure `with` statement where applicable 2024-03-10 12:57:57 -05:00
Thaddeus Crews d9fa40f2df
Enforce `\n` eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Thaddeus Crews 0ce9b6fd1d
Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
Rémi Verschelde d9296e5fdd
Merge pull request #88949 from shana/vs-performance-improvement
Visual Studio: Improve performance of parsing project file
2024-02-29 13:54:27 +01:00
Andreia Gaita d6f2bec890 VS: Improve performance of parsing project file
VS doesn't handle string parsing very well, so having all the files in one
property slows down VS a lot when loading the projects. Splitting the files
up into per-directory properties brings down project processing times from
20 seconds to 1 second (on my machine).
2024-02-28 13:19:22 +01:00
Hugo Locurcio 67e9ccdbc4
Display the build date in the editor and when starting the engine
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.

The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.

The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Andreia Gaita 1d29fb0853 VS: Fix user workflows with custom user VS configurations
Users can add additional VS project configurations with their own
custom settings, but to support this workflow, we can't rely directly
on $(Platform) and $(Configuration), because VS needs those to be
both unique Configuration|Platform combos, and we need to allow for
different combos of Configuration|Platform to point to the same
scons build configuration.

GodotPlatform and GodotConfiguration properties lets us decouple from
the magic VS properties that we don't control, so users can add
however many Platform|Configuration combos they want and still
point to a specific GodotPlatform|GodotConfiguration build config.
2024-02-12 17:09:52 +01:00
Andreia Gaita 1c7167e9ac VS: Don't override user options. Add additional vs hints
Make sure we include any user-specified project settings in our
project definitions, this way users can customize their VS
environment to more closely match what they're building for, and
they better can control debugging and deployment from VS.

Add support for setting VS-only compiler defines, include paths, and
additional linker options, as a hint to VS to use when loading projects
and parsing code. VS would usually know these on non nmake projects,
but for nmake projects we have to tell it about any implicit information
that the compiler has, so it can resolve symbols in the editor.
2024-02-12 13:36:26 +01:00
Andreia Gaita 7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in
Custom Visual Studio project generation logic that supports any platform that has a msvs.py
script, so Visual Studio can be used to run scons for any platform, with the right defines per target.

Invoked with `scons vsproj=yes`

To generate build configuration files for all platforms+targets+arch combinations, users should call

```
scons vsproj=yes platform=XXX target=YYY [other build flags]
```

for each combination of platform+target[+arch]. This will generate the relevant vs project files but
skip the build process, so that project files can be quickly generated without waiting for a command line
build. This lets project files be quickly generated even if there are build errors.

All possible combinations of platform+target are created in the solution file by default, but they
won't do anything until each one is set up with a scons vsproj=yes command for the respective platform
in the appropriate command line. This lets users only generate the combinations they need, and VS
won't have to parse settings for other combos.

Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
on the active build target currently being processed by scons.

Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
but will have the files and configuration for the windows editor target.

To generate AND build from the command line, run

```
scons vsproj=yes vsproj_gen_only=no
```
2024-01-31 16:42:42 +01:00
Rémi Verschelde e0dc23367c
Remove now unused `year` member from `version.py`
We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
Rémi Verschelde 4db2a6801f
Merge pull request #85206 from bruvzg/mac_clang_version_check_update
[macOS] Check Apple specific version instead of generic clang version.
2024-01-18 16:33:39 +01:00
Alex Drozd 3f22c1bfb6 use venv if detected when building godot.sln 2023-11-26 23:25:13 +01:00
Max Hilbrunner 72110134d6 Fix generating vsproj with SCons 4.6.0+ 2023-11-25 21:27:18 +01:00
bruvzg 5201475f62
[macOS] Check Apple specific version instead of generic clang version. 2023-11-22 09:05:45 +02:00
Rémi Verschelde 495245ed89
SCons: Reduce and cleanup verbose output for SCU builds
Verbose output is meant for debugging the SCU mode itself and can be
triggered by changing the `_verbose` bool manually.

Prefix all prints with "SCU:" for context, and print the processed
folders all at once instead of when adding the sources.
2023-10-26 15:13:48 +02:00
bruvzg 89b568c2b0 Fix compiler detection. 2023-09-26 14:21:00 +03:00
Mario Liebisch 426e18fd37
Updated compiler version detection
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since #81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
2023-09-25 21:17:20 +02:00
Rémi Verschelde b362976504
SCons: Fix Python 3.12 SyntaxError with regex escape sequences 2023-09-25 10:39:30 +02:00
Valery Zhuk 6158578087 fix build options configuration for Visual Studio projects 2023-09-02 19:29:05 +03:00
ocean (they/them) bbafe14970 Build system: add option for MSVC incremental linking. 2023-08-29 18:53:45 -04:00
Dario cda4b4ebf3 Carry over the windows_subsystem setting to the generated vsproj if it's not the default.
Even if you specify the subsystem to be the console one, the vsproj doesn't carry over the setting, which makes working with this mode in the IDE a bit annoying since it'll regenerate the vsproj right afterwards. Since there's only two options and 'gui' is the default, we only carry over the 'console' setting.
2023-08-12 10:42:48 -03:00
Rémi Verschelde 90446fe9f3
SCons: Move platform logo/run icon to `export` folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
lawnjelly 6d0995b03d SCU build - Change options to "yes / no"
To save confusion for users who prefer yes / no, rather than none / dev / all.
2023-06-08 17:31:22 +01:00
lawnjelly b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
smix8 b18c7481aa Fix forced optimization in dev_build
Fixes forced optimization in dev_build.
2023-04-10 22:52:56 +02:00
HK-SHAO 19a8efc875 Fix the Python type error when creating the .sln file 2023-03-25 15:09:50 +08:00
Pedro J. Estébanez ef6e21bf76 Let VS solution name be overridden 2023-02-16 20:08:26 +01:00
Rémi Verschelde 3dffe0b967
Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Pedro J. Estébanez 078ab7fe05 Support Git worktrees in generation of hash header 2023-01-09 17:36:22 +01:00
bruvzg cebefc9f5d
[Export] Add one-click deploy over SSH for the desktop exports.
Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
Hugo Locurcio 063637ec77
Rename `float=64` SCons option to `precision=double`
This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
Rémi Verschelde 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py
Ensures that the versions always match the Godot version, albeit following
SemVer 2.0 so inserting a dot between "beta" and the build number.

For "stable" status, we omit the suffix as this would be interpreted as a
pre-release build too.

So we have:

| Godot version  | Nupkg version  |
| -------------- | -------------- |
| 4.0.0-beta     | 4.0.0-beta     |
| 4.0.0-beta2    | 4.0.0-beta.2   |
| 4.0.0-rc1      | 4.0.0-rc.1     |
| 4.0.0-stable   | 4.0.0          |
2022-10-05 20:31:26 +02:00
TechnoPorg f124616a5f Various enhancements to Visual Studio solution generation.
This adds support for building solutions with dev_mode and/or float=64 enabled.
Additionally, it adds solution generation to the Windows CI to catch future regressions.
2022-10-04 19:10:02 -06:00
Rémi Verschelde 9a67c3d519 Merge pull request #66718 from afestini/fix_vs_project_creation
Fix VS project creation
2022-10-04 10:27:23 +02:00
Alexander Festini 5ac75a02e5 vsproj: create build targets depending on dev_build 2022-10-03 17:17:56 +02:00
jwt 0e7b8cd356 fix methods.py ->NameError: name 'sys' is not defined
Update methods.py

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-10-02 09:15:46 +08:00
Jiri Suchan c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Rémi Verschelde f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00