Commit Graph

28962 Commits

Author SHA1 Message Date
Rémi Verschelde 3502a5bc36
Merge pull request #45622 from WeaselShoppe/3.2
lightmap capture broken on webgl1.0
2021-02-01 08:20:44 +01:00
WeaselShoppe 1912cc3eef lightmap capture broken on webgl1.0
lightmap capture uniform definition caused shader compile errors on WebGL1.0
2021-01-31 20:52:02 -06:00
Fabio Alessandrelli a6afd70418
Merge pull request #45540 from madmiraal/fix-handling-baseexception-3.2
[3.2] Don't handle BaseException in JavaScript build script
2021-01-31 13:40:06 +01:00
Rémi Verschelde a18a7fbf2d
Merge pull request #45582 from Calinou/doc-webxrinterface-fix-code-sample-3.2
Fix WebXRInterface code sample in the class reference (3.2)
2021-01-31 00:26:51 +01:00
Hugo Locurcio 351efc334e
Fix WebXRInterface code sample in the class reference
This also fixes the code sample's indentation to look correct in the
editor help.
2021-01-31 00:00:25 +01:00
lawnjelly 00bd087d82 BVH add support for visibility (activation)
A major feature lacking in the octree was proper support for setting visibility / activation. This meant that invisible objects were still causing lots of processing in the tree unnecessarily.

This PR adds proper support for activation, items are temporarily removed from the tree and collision detection when inactive.
2021-01-30 13:21:40 +00:00
Rémi Verschelde 19ff78c528
Merge pull request #45530 from lawnjelly/bvh_pair_aabb_fix
BVH fix pairing AABB init and mask checks
2021-01-29 15:44:49 +01:00
Rémi Verschelde 06895e0c9e
Merge pull request #45465 from WeaselShoppe/3.2
Fix for webgl reflection probes
2021-01-29 09:43:45 +01:00
WeaselShoppe 571430d5cd glRenderBufferStorage was being passed wrong args 2021-01-28 17:56:44 -06:00
Marcel Admiraal 4616d843ba Don't handle BaseException in JavaScript build script 2021-01-28 19:43:08 +00:00
Rémi Verschelde fe4f3ff8bf
Merge pull request #45534 from aaronfranke/3.2-zero-len
[3.2] Backport hex_to_int/bin_to_int zero check and C# changes
2021-01-28 16:00:44 +01:00
Aaron Franke 226528097e
[3.2] Backport hex_to_int/bin_to_int zero check and C# changes 2021-01-28 09:24:44 -05:00
lawnjelly df18f72384 BVH fix pairing AABB init and mask checks
Fix bug whereby AABBs were reused from previous items due to use of a pool, resulting in missed collisions.
Also use full mask collision checks for all cases except generic update.
2021-01-28 14:01:03 +00:00
Rémi Verschelde bc90bcb65c
Merge pull request #45515 from dsnopek/webxr-ar-lose-tracking
[3.2] Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking
2021-01-28 09:32:46 +01:00
Rémi Verschelde cea561e461
Merge pull request #45510 from TamplierS1/3.2
Fix disconnection between Gizmo and inspector values on BakedLightmap
2021-01-28 08:32:12 +01:00
Azamat Nabiullin 5611a17219 Fix disconnection between Gizmo and inspector values on BakedLightmap
After adding `_change_notify("extents");` to `set_extents()` method in `BakedLightmap` class
the issue was fixed

Fix disconnection between Gizmo and inspector values on BakedLightmap

Remove unnecessary `_change_notify("bake_extents")` call from `set_extents()`
2021-01-28 07:03:06 +03:00
David Snopek 5625dc502c Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:22:40 -06:00
Rémi Verschelde dae72fcdd5
Merge pull request #40629 from HaSa1002/expose-textedit-safe
Expose bookmark, breakpoint, and mark safe functions in TextEdit
2021-01-27 23:06:45 +01:00
HaSa1002 4ff0df702d Expose bookmark, breakpoint, and mark safe functions in TextEdit 2021-01-27 22:41:07 +01:00
Rémi Verschelde 987be3eeb7
Merge pull request #45513 from godotengine/revert-45480-ios_arm64_sim_3
Revert "[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`."
2021-01-27 22:40:52 +01:00
Rémi Verschelde c2ea80348c
Revert "[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`." 2021-01-27 21:53:16 +01:00
Rémi Verschelde 9ba95970ad
Merge pull request #45445 from dsnopek/webxr-mono
[3.2] Support mono devices in WebXR
2021-01-27 21:11:56 +01:00
Rémi Verschelde 7595228794
Merge pull request #45509 from KoBeWi/scaled_poop
Fix popup_centered() for scaled popups
2021-01-27 19:02:18 +01:00
Rémi Verschelde 27b22fdb6c
Merge pull request #45507 from lawnjelly/bvh_fix_pairing_stale
BVH fix stale changed items, causing dangling pairs
2021-01-27 18:37:02 +01:00
kobewi a7a490e650 Fix popup_centered() for scaled popups 2021-01-27 18:12:09 +01:00
lawnjelly ba5e4d8baa BVH fix stale changed items, causing dangling pairs
In the octree collisions are flushed as objects are moved, whereas in the BVH they are usually flushed once per frame.

This was causing problems in the render tree in some rare situations where objects were being created (perhaps deleted and recreated using the same handle in the same frame). This PR flushes the collisions before creating objects, and set_pairable.

set_pairable may not be necessary but it is done for safety until proven not necessary.

Also a small potential for a bug is closed in remove_unordered use.
2021-01-27 16:14:32 +00:00
Yuri Roubinsky 4ae5aa0153 [3.2] Fix particles not properly modified by their lifetime 2021-01-27 16:32:21 +03:00
Rémi Verschelde 98666f9855
Bump version to 3.2.4-rc 2021-01-27 12:47:30 +01:00
Rémi Verschelde 354ea90b5a
Merge pull request #45485 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 18th batch
2021-01-26 22:24:10 +01:00
Sergey Minakov d2af815039
[iOS] Rework push notification methods usage
Moved AppDelegate push notifications methods implementation to 'GODOT_ENABLE_PUSH_NOTIFICATIONS'
which can be used in plugins to implement APNS plugins.

(cherry picked from commit 366ce084f4)
2021-01-26 22:11:10 +01:00
Rémi Verschelde 3f3130648a
i18n: Sync translations with Weblate 2021-01-26 22:10:30 +01:00
hoontee 32d1efdb21
Do not clear materials when setting mesh
(cherry picked from commit 6e2a55c464)
2021-01-26 22:10:30 +01:00
Hugo Locurcio eb0ca31ac1
Add an `OS.get_thread_caller_id()` method
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7)
2021-01-26 22:10:30 +01:00
Hugo Locurcio 1c9ee4baa2
Improve the `Array.hash()` documentation
Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
(cherry picked from commit 435848192e)
2021-01-26 22:10:30 +01:00
geekrelief 311ca0c6f2
Removes the gdnative library when no script (gdns) references it any longer. This enables hot reload for gdnative.
(cherry picked from commit cc5d8bb5ad)
2021-01-26 22:10:29 +01:00
kobewi 7ede2f36fe
Allow to override drop data in LineEdit
(cherry picked from commit a3a31591b5)
2021-01-26 17:24:55 +01:00
Andrii Doroshenko (Xrayez) 0ff0fdef5c
Document shape metadata for `TileMap`
(cherry picked from commit 0c2dbd01dc)
2021-01-26 17:24:39 +01:00
Vedat Günel 39cf22a9c7
Fix String.ends_with() for empty string arguments
(cherry picked from commit 1d0437c95b)
2021-01-26 17:00:17 +01:00
Michael Alexsander 6cc6dce9c1
Update path in the FileSystem dock after doing file operations
(cherry picked from commit b3b455c167)
2021-01-26 17:00:17 +01:00
Hugo Locurcio 76bd7d796b
Make Range return 1.0 ratio if minimum and maximum values are equal
An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.

This closes #43179.

(cherry picked from commit 44204ec32d)
2021-01-26 17:00:17 +01:00
Aaron Franke 0e45fb9798
Move the asset library API URLs to the Editor Settings
(cherry picked from commit 925d28e822)
2021-01-26 17:00:17 +01:00
Hugo Locurcio 3a3e796485
Check for clang-format version in the pre-commit hook
Different clang-format versions may result in different formatting.
Therefore, it's recommended to use the same version as used in CI.

(cherry picked from commit 3333b58a7f)
2021-01-26 17:00:17 +01:00
Ignacio Etcheverry 44d8669364
C#: Fix System.Collections.Generic.List marshalling
(cherry picked from commit da90364adf)
2021-01-26 17:00:17 +01:00
gongpha 47fc3f73ac
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
(cherry picked from commit e6145027ef)
2021-01-26 17:00:17 +01:00
Hugo Locurcio 9a3c5033f7
Document the expected low performance of VideoPlayer on HTML5
(cherry picked from commit b98540dd9d)
2021-01-26 17:00:17 +01:00
Hugo Locurcio e2a2005a48
Document low performance of `Array.push_front()` and `Array.pop_front()`
(cherry picked from commit 7ce3cc0478)
2021-01-26 17:00:16 +01:00
Hugo Locurcio af891cebe4
Document that the high-level multiplayer API is only for Godot servers
(cherry picked from commit 1b03f3f72b)
2021-01-26 17:00:16 +01:00
Nils Reid 349f25429b
Exposed find_next_valid_focus and find_prev_valid_focus.
(cherry picked from commit 3e94c23fa5)
2021-01-26 17:00:16 +01:00
Hugo Locurcio 22bb9fcd82
Document a built-in use of `Resource.resource_name`
(cherry picked from commit 1a606b1a04)
2021-01-26 17:00:16 +01:00
Ryan Roden-Corrent c31bb02a3e
Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:

d39f6386ce/scene/main/scene_tree.cpp (L473)
(cherry picked from commit 6e7e4f82ec)
2021-01-26 17:00:16 +01:00