janglee
d16abbdee4
Improved go-to definition (Ctrl + Click)
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Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit be7a353c70
)
2020-05-11 09:33:21 +05:30
Ignacio Etcheverry
fb2e00a854
[3.2] C#: Rewrite GodotTools messaging protocol
2020-05-10 21:05:00 +02:00
thebestnom
30680a4afe
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:08:27 +03:00
Technohacker
0456311be3
Don't force borderless mode when using per-pixel transparency
2020-05-10 21:05:37 +05:30
Technohacker
9584f24be5
Use DWMEnableBlurBehindWindow instead of WS_EX_LAYERED
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Affects per-pixel transparency
The current method renders to the screen by copying the GLES output to a
DIB for transparency using the CPU instead of rendering directly to the
window via the GPU. This is slower and also forces the window to be borderless
as WS_EX_LAYERED affects the non-client region as well.
This change uses DWMEnableBlurBehindWindow which allows using the standard
glClearColor() background alpha and is also performed through the GPU,
eliminating CPU bottlenecks
2020-05-10 21:05:37 +05:30
Rémi Verschelde
aa57bb0473
Merge pull request #38482 from RandomShaper/improve_yield_3.2
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Fix object leaks caused by unfulfilled yields (3.2)
2020-05-09 22:03:00 +02:00
Rémi Verschelde
d038a7e42d
Merge pull request #38517 from lawnjelly/gles3_nvidia_workaround
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Add Nvidia Workaround for GLES3
2020-05-08 10:52:31 +02:00
Rémi Verschelde
22ed24334a
Merge pull request #38542 from kuruk-mm/center-touchscreen
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GUI: Touch screen button click area now is synced with its draw
2020-05-07 18:06:54 +02:00
Rémi Verschelde
5516942110
Merge pull request #38538 from avril-gh/fix-mistyped-setting-path
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fix mistyped setting path
2020-05-07 18:00:34 +02:00
Mateo Kuruk Miccino
1cba7fb180
GUI: Touch screen button click area now is synced with its draw
2020-05-07 11:04:59 -03:00
lawnjelly
dcb19ed735
Add Nvidia Workaround for GLES3
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Ported GLES2 workaround code to GLES3.
2020-05-07 14:54:14 +01:00
Avril
5e320816f6
fix mistyped setting path
2020-05-07 15:48:43 +02:00
Rémi Verschelde
786e55738e
Merge pull request #38527 from lawnjelly/gles3_drawcall_stats
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GLES3 - add counts for 2d drawcall and 2d items to performance monitor
2020-05-07 13:47:37 +02:00
Rémi Verschelde
4daba9bfc5
doc: Sync classref with current source
2020-05-07 13:47:06 +02:00
Thakee Nathees
1a39b4ea22
method bind TextEdit::set_line() added
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(cherry picked from commit b9acf1cedf
)
2020-05-07 13:43:43 +02:00
Marcel Admiraal
87de81258d
Make 2D and 3D KinematicBody stop_on_slope documentation the same.
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(cherry picked from commit da13b74cc8
)
2020-05-07 13:37:19 +02:00
hoontee
159992f663
Fix bug with AudioStreamPlayer3D audio position
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Applies 0c78a58b64
to `AudioStreamPlayer3D::play`.
(cherry picked from commit 330bd686ab
)
2020-05-07 13:37:06 +02:00
nobuyuki_nyuu
12386a2d80
PopupMenu.get_current_index() bound to ClassDB
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(cherry picked from commit 35f30086de
)
2020-05-07 13:36:53 +02:00
Rémi Verschelde
e637fe9dd3
clang-format: Add JavaImportGroups for Java code
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(cherry picked from commit 6038325470
)
2020-05-07 13:36:27 +02:00
Rémi Verschelde
d09036992c
jpgd: Fix detection of SSE2 support with MSVC
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The previous code would always use SSE2 intrinsics, which is not valid
on UWP ARM platforms (and likely not on some x86 platforms either).
The patch has been submitted upstream too:
https://github.com/richgel999/jpeg-compressor/pull/13
(cherry picked from commit 3806efbaa7
)
2020-05-07 13:33:39 +02:00
lawnjelly
17bb7af425
GLES3 - add counts for 2d drawcall and 2d items to performance monitor
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This had already been implemented for GLES2 but not GLES3.
2020-05-07 11:31:43 +01:00
Hugo Locurcio
bab595393c
Request the dedicated GPU when starting Godot from the `.desktop` file
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See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html >
for more information on this newly added `.desktop` entry property.
(cherry picked from commit b896ca8722
)
2020-05-06 23:31:33 +02:00
Marcel Admiraal
f8b06c8a5c
Fix scale calculation in VHACD Volume::Voxelize().
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(cherry picked from commit 75553c4f90
)
2020-05-06 23:31:18 +02:00
Stanislav Labzyuk
e3712cf689
Bind set_suffix/get_suffix in Tree
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(cherry picked from commit ac8814624d
)
2020-05-06 23:31:02 +02:00
follower
90f9f01a2f
Fix suffix property doc typo: "prefix" -> "suffix"
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(cherry picked from commit ae067413a5
)
2020-05-06 23:30:45 +02:00
Eric M
b7fbdf4bed
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
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(cherry picked from commit 915ab50673
)
2020-05-06 23:30:28 +02:00
Thakee Nathees
a5a28239a6
Fix: Tween always return true for _get(), _set()
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(cherry picked from commit 2811268231
)
2020-05-06 23:29:45 +02:00
Fredia Huya-Kouadio
918f5dee23
Address `OS.request_permissions()` bug when non-platform permission(s) is included
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(cherry picked from commit ef62506e5c
)
2020-05-06 23:29:29 +02:00
Eric M
d744f4a678
Stopped trying to revert to default values when script implementation of property_can_revert exists
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(cherry picked from commit 27ada5c114
)
2020-05-06 23:29:08 +02:00
Marcel Admiraal
23d473f488
Fix array slicing.
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(cherry picked from commit 4409f3cc68
)
2020-05-06 23:28:44 +02:00
Rémi Verschelde
7b56111c29
Merge pull request #38503 from lawnjelly/kessel_reorder_bug
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GLES2 Batching - fix item reordering bug
2020-05-06 14:37:09 +02:00
lawnjelly
bda20edb76
GLES2 Batching - fix item reordering bug
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There was a bug in the initial logic for item reordering, whereby it would check for overlaps between the mover (item being moved back) and sandwiched items, but there was no check for overlaps between the movee (item moved forward) and the sandwich items. This extra check is now done.
Also a minor addition to the diagnose frame info (godot texture ID).
2020-05-06 12:55:18 +01:00
Pedro J. Estébanez
64344e6d1d
Fix object leaks caused by unfulfilled yields
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Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.
This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.
Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.
Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:53:47 +02:00
Rémi Verschelde
4d2c8ba922
Merge pull request #38484 from bruvzg/wintab_32
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Add support for the WinTab API for pen input. (3.2)
2020-05-05 17:08:46 +02:00
Rémi Verschelde
6d39af42a0
Merge pull request #38477 from Chaosus/vs_canvas_input_fixes
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(3.2) Some fixes for canvas item visual shader inputs
2020-05-05 16:38:50 +02:00
Rémi Verschelde
d9ea1af85d
Update DONORS list
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(cherry picked from commit 28e9a78859
)
2020-05-05 16:25:18 +02:00
Rémi Verschelde
00b5663782
i18n: Sync translations with Weblate
2020-05-05 16:05:12 +02:00
bruvzg
78266c09c4
Add support for the WinTab API for pen input. (3.2)
2020-05-05 14:56:02 +03:00
simpuid
92964c5889
Changed default for p_validate_certs to true.
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Fixes #37084
(cherry picked from commit 2584eb9c69
)
2020-05-05 13:41:40 +02:00
HaSa1002
caadd761f2
Priorize Embedded PCKs on loading
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If existing, embedded PCKs are loaded before the pcks the engine might
find next to it.
Fixes #37568
(cherry picked from commit fba98950c7
)
2020-05-05 13:41:29 +02:00
bruvzg
da2ca9e22a
[Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive.
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(cherry picked from commit 0128947894
)
2020-05-05 13:41:29 +02:00
Marcel Admiraal
a286edb821
Fix X11 pressure and tilt values.
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(cherry picked from commit a2ad0878ed
)
2020-05-05 13:41:29 +02:00
Hugo Locurcio
2293cf61c6
Document the expected normal map coordinate system where relevant
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(cherry picked from commit d8808fba85
)
2020-05-05 13:41:29 +02:00
Marcel Admiraal
fa11b5d754
Check for empty vectors before trying to access a pointer to the first
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element in Octree<T, use_pairs, AL>::cull_convex().
(cherry picked from commit 54c36adbec
)
2020-05-05 13:41:29 +02:00
Rémi Verschelde
ef715f37d5
Merge pull request #35091 from Faless/dtls/enet
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[3.2] DTLS support + optional ENet encryption
2020-05-05 13:40:59 +02:00
Rémi Verschelde
3c82031a99
Merge pull request #38476 from lawnjelly/half_float_docs
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Added 'disable_half_float' project setting to the class reference.
2020-05-05 12:03:21 +02:00
Yuri Roubinsky
1f89c3bfeb
(3.2) Some fixes for canvas item visual shader inputs
2020-05-05 12:21:25 +03:00
lawnjelly
53f6dafdde
Added 'disable_half_float' project setting to the class reference.
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Just forgot to do this in the original PR.
2020-05-05 09:31:10 +01:00
Rémi Verschelde
d20485039c
Merge pull request #38453 from lawnjelly/ios_halffloat_hacky
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GLES2 disable half-float project setting
2020-05-04 16:29:27 +02:00
Rémi Verschelde
e363b65b99
doc: Sync classref with current source
2020-05-04 16:10:57 +02:00