Commit Graph

2440 Commits

Author SHA1 Message Date
lawnjelly d3930b1af2 Change default ninepatch mode to scaling
Changes default ninepatch mode to preserve compatibility, and renames default mode to 'fixed'.

Also adds an editor restart to changing ninepatch mode and software skinning, which will be more user friendly.
2021-03-10 09:30:23 +00:00
Rémi Verschelde 16fbe80dd2
Merge pull request #46802 from Faless/js/3.x_allow_hidpi
[3.2][HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:21 +01:00
Fabio Alessandrelli 758daab3ad [HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:35:10 +01:00
Rémi Verschelde 0ddba5b712
Merge pull request #44323 from Calinou/doc-spatialmaterial-depth-no-triplanar
Document that SpatialMaterial doesn't support depth mapping + triplanar
2021-03-08 19:41:21 +01:00
Rémi Verschelde f1f472439e i18n: Sync translations with Weblate 2021-03-08 17:40:29 +01:00
kobewi e9e0cac3f5 Allow to save override.cfg with ProjectSettings
(cherry picked from commit 156c402f2b)
2021-03-08 17:40:22 +01:00
Rémi Verschelde 118567ca28
Merge pull request #46657 from lawnjelly/revert_snapping
Revert backport of 2D transform and camera snapping options
2021-03-08 14:49:41 +01:00
Aaron Franke a320d28f53
[3.2] Fix documentation for Vector2/3.sign() 2021-03-07 15:34:57 -05:00
Hugo Locurcio 48d5080e6a
Link to advanced exports tutorial in the Object class documentation 2021-03-05 22:44:41 +01:00
lawnjelly bf1de6bbfa Revert backport of 2D transform and camera snapping options
More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
2021-03-05 14:20:31 +00:00
Rémi Verschelde 8a020a6573
Merge pull request #46662 from Calinou/doc-bakedlightmap-hdr
Improve the BakedLightmap `use_hdr` documentation
2021-03-05 15:14:33 +01:00
Rémi Verschelde ff6cf26286
Merge pull request #46664 from Calinou/doc-margincontainer-theme-constant-3.2
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:12:03 +01:00
Rémi Verschelde cad3771ce7
Merge pull request #46623 from Janglee123/tilemap-collision-show
Added `show_collision` property for tilemap node.
2021-03-04 23:40:17 +01:00
janglee 7b6cc3e687 Added `show_collision` property.
If true, collision shapes are shown in the editor and at run-time.
Requires Visible Collision Shapes to be enabled in the Debug menu,
for collision shapes to be visible at run-time.
2021-03-05 01:21:40 +05:30
Hugo Locurcio e90f08642d
Use safer `add_theme_constant_override()` in MarginContainer code sample
Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:18:51 +01:00
Hugo Locurcio f3496529dd
Improve the BakedLightmap `use_hdr` documentation
See https://github.com/godotengine/godot/issues/46442.
2021-03-04 17:10:29 +01:00
Hugo Locurcio bd907d48ad
Remove incorrect/trivial examples in the ItemList class documentation
This closes https://github.com/godotengine/godot-docs/issues/4712.
2021-03-03 22:56:02 +01:00
Ryan Roden-Corrent d39e5b9987 Clarify Curve.get_closest_point uses baked points.
Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
8faecd6a47/scene/resources/curve.cpp (L809)

(cherry picked from commit ef5042a70f)
2021-03-02 10:26:14 +01:00
Andy Maloney 28365a5258 Fix some grammar in StyleBoxFlat class docs
(cherry picked from commit 89e7e61773)
2021-03-02 10:26:14 +01:00
Mateo Kuruk Miccino 04fefed904 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect

(cherry picked from commit 89283b7b53)
2021-03-02 10:26:14 +01:00
lawnjelly b1e24597e7 Renaming rendering/2d project settings.
The rendering/quality/2d section of project settings is becoming considerably expanded in 3.2.4, and arguably was not the correct place for settings that were not really to do with quality.

3.2.4 is the last sensible opportunity we will have to move these settings, as the only existing one likely to break compatibility in a small way is `pixel_snap`, and given that the whole snapping area is being overhauled we can draw attention to the fact it has changed in the release notes.

Class reference is also updated and slightly improved.

`pixel_snap` is renamed to `gpu_pixel_snap` in the project settings and code to help differentiate from CPU side transform snapping.
2021-03-01 11:38:46 +00:00
lawnjelly 7d5cf60149 Disallow antialiasing for software skinned 2d polys
Antialiasing is not supported for batched polys. Currently due to the fallback mechanism, skinned antialiased polys will be rendered without applying animation.

This PR simply treats such polys as if antialiasing had not been selected. The class reference is updated to reflect this.
2021-03-01 08:26:59 +00:00
Delf Neumärker 7df977c3ed
Fix crash during drag if user freed the drag preview 2021-02-27 15:16:06 +01:00
Haoyu Qiu 2003a41f0f Fixes typo in Array::bsearch_custom doc
(cherry picked from commit 31243e377f)
2021-02-26 11:29:35 +01:00
Hugo Locurcio b2725cb4b9 Improve the `OS.get_environment()`/`OS.set_environment()` documentation
(cherry picked from commit 355803db1b)
2021-02-25 22:38:07 +01:00
Rémi Verschelde 6fc9c409dd
Merge pull request #46420 from nekomatata/draw-collision-outline-option-3.2
[3.2] Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:52 +01:00
PouleyKetchoupp d94cd42ccd Added option in project settings to draw Shape2D outlines
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:48:33 -07:00
Jummit 0a9190134d expose edit_selected in Tree
(cherry picked from commit 13fb24cb6f)
2021-02-25 15:14:32 +01:00
Bastiaan Olij e9ce9a8422 Expose set_environment to GDScript 2021-02-25 22:07:38 +11:00
bruvzg 5bbacc85bd
Expose String contents to the GDScript as PoolByteArray. 2021-02-23 13:43:36 +02:00
lawnjelly 27aa03cac1 Small class reference update for 3.2.4
Changed batching entries now that it is available in GLES3 and GLES2.
Added entry for camera_snap.
2021-02-23 10:00:37 +00:00
hungrymonkey 1716423c97 Added sample code to the bsearch_custom function
bsearch_custom arguments

name - type - description
value - Variant - bisection search value
obj - Any object instance - Location of the 2 argument comparison function
func - String - Name of the function declared in obj
before - boolean - first and second resolver

Fixes https://github.com/godotengine/godot-docs/issues/4564
2021-02-22 15:55:33 +01:00
Rémi Verschelde 38c168b53b
Merge pull request #46301 from Calinou/gles2-improve-shadow-rendering
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
2021-02-22 14:07:10 +01:00
Hugo Locurcio 83eec8f7db
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
This suppresses the blocky shadow appearance, bringing the shadow rendering
much closer to GLES3. This soft filter is more demanding as it requires
more lookups, but it makes PCF13 shadows more usable.

The soft PCF filter was adapted from three.js.
2021-02-22 13:36:15 +01:00
Rémi Verschelde aa5993c98b
Merge pull request #46308 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 24th batch
2021-02-22 11:53:51 +01:00
Rémi Verschelde 0abf702d4b
Merge pull request #45957 from lupoDharkael/natural-comp
[3.2] Add natural string comparison
2021-02-22 11:07:54 +01:00
Andy Maloney e262c6b8bc [docs] Clarification on theme's get_stylebox
Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid.

(cherry picked from commit d397c32169)
2021-02-22 10:41:30 +01:00
Hugo Locurcio 3122d12365 Document theming a SpinBox's background
This closes #46248.

(cherry picked from commit 159581739a)
2021-02-22 10:17:09 +01:00
Hugo Locurcio e5d0889c49 Document that Button doesn't interpret touch input (= no multitouch)
TouchScreenButton should be used for gameplay actions instead.

(cherry picked from commit f6087d3f2b)
2021-02-22 10:16:06 +01:00
Lyuma 069c08e155 Backport d800329 AudioEffectCapture to 3.2 2021-02-21 20:14:58 -08:00
Yuri Sizov 57e57872fd Add documentation for EditorPlugin's build method
(cherry picked from commit 724ed88215)
2021-02-19 15:55:57 +01:00
Hugo Locurcio 9f236d48e6 Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
This closes #46190.

(cherry picked from commit 76f1f9b3c5)
2021-02-19 15:52:54 +01:00
Luke Hubmayer-Werner 0974cf15f6 Documentation: Correct CanvasItem.draw_string position description.
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-02-19 18:33:27 +10:30
Rémi Verschelde 8651838268 doc: Fixup RichTextLabel bbcode_enabled note 2021-02-19 00:04:32 +01:00
skyace65 72aef9d67e Add information on bb code enabled 2021-02-18 23:46:33 +01:00
Jitesh d968a03cbc
Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Fixes #40301.
Fixes #45947.

(cherry picked from commit c3be0c2c04)
2021-02-18 00:36:20 +01:00
Rémi Verschelde 30c69c296b
Merge pull request #46093 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 23rd batch
2021-02-16 15:17:00 +01:00
David Buchmann 26e2eaf068 doc: Clarify TileMap `world_to_map` and `map_to_world` usage
Per discussion in #38551.
Fixes #31663.
Fixes #37394.
2021-02-16 14:52:51 +01:00
Rémi Verschelde 7c3602dc8c
doc: Sync classref with current source 2021-02-16 14:47:29 +01:00
Sylvain Beucler dc1264af0a
doc: explain TouchScreenButton passby mode
(cherry picked from commit 9e21077fad)
2021-02-16 14:27:40 +01:00
hoontee d91a5e7883
Implement CollisionPolygon3D margin
(cherry picked from commit fbb1ef759c)
2021-02-16 14:27:39 +01:00
Hugo Locurcio 6c6f4e9895
Expose a `File.flush()` method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).

See discussion in #29075.

(cherry picked from commit ab397460e9)
2021-02-16 14:27:38 +01:00
Hugo Locurcio 15d9f77f97
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)

Fixes crash when exiting with --verbose with leaked resources

(cherry picked from commit 25c4dacb88)
2021-02-16 14:27:38 +01:00
JFonS 56bf256d76 Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties
that can reduce the flie size of lightmap texture at the expense of quality.

Changed the denoiser to work in a single buffer, reducing RAM
usage. Also added the `-mstackrealign` flag in the denoiser compilation
for MinGW builds. This flag helped fix a bug in Embree, so I want to see
if it will help fix GH #45296.
2021-02-16 13:20:27 +01:00
lupoDharkael 460e1b94c3 [3.2] Add natural string comparison 2021-02-13 15:13:58 +01:00
Emily 92dd573053
fixed typo in packedscene
(cherry picked from commit 7368bc534a)
2021-02-12 11:11:35 +01:00
Kongfa Waroros adb93d7120
Update GraphEdit when GraphNode's slot is updated
(cherry picked from commit fe6c8d48e6)
2021-02-11 13:14:33 +01:00
Ryan Roden-Corrent 08d556f677
Clarify EditorImportPlugin.get_visible_name.
According to the docs at
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class

> The get_visible_name() method is responsible for returning the name of
> the type it imports and it will be shown to the user in the Import dock.
> You should choose this name as a continuation to "Import as", e.g.
> "Import as Silly Material"

I've verified Godot's behavior reflects this, so the code examples
should reflect this.

Also document propagating save error in EditorImportPlugin.

It seems that the suggested code ignores any error from
`ResourceSaver.save`, but I think we should return it.

(cherry picked from commit 9676650f2f)
2021-02-11 13:12:06 +01:00
Rémi Verschelde f55c23d8f2
Merge pull request #44476 from Calinou/doc-object-new-bug
Document known bug with `Object.new()` and workaround
2021-02-11 12:26:25 +01:00
Rémi Verschelde 5e7df2da08
Merge pull request #45876 from Calinou/doc-particles2d-no-atlas
Document Particles2D not supporting AtlasTexture region
2021-02-10 19:47:42 +01:00
Hugo Locurcio 97b43e816b Document Particles2D not supporting AtlasTexture region
See #13923.
2021-02-10 18:09:51 +01:00
Aaron Franke f201382a85
[3.2] Use instance and first arg in Basis is_equal_approx
Discards the second argument.
2021-02-09 05:09:51 -05:00
Rémi Verschelde 398a625a9f
Merge pull request #39421 from RandomShaper/pause_aware_picking_3.2
Implement pause-aware picking (3.2)
2021-02-09 10:43:48 +01:00
Hugo Locurcio 2261e738c2
Improve the `SurfaceTool.generate_normals()` documentation
(cherry picked from commit b8df8b1043)
2021-02-08 22:36:36 +01:00
Pedro J. Estébanez 745c711289 Implement pause-aware picking
This adds a new project setting (`physics/common/enable_pause_aware_picking`). It's disabled by default.

When enabled, it changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-08 20:48:13 +01:00
Marcel Admiraal 3dd57a22df Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
Hugo Locurcio 898327b312
Document known bug with `Object.new()` and workaround 2021-02-07 16:15:24 +01:00
Hugo Locurcio ee89da129f Improve the `File.endian_swap` documentation
(cherry picked from commit c5f0db45df)
2021-02-05 09:26:09 +01:00
James Westman 7ce1789597
docs: Add TreeItem method descriptions
(cherry picked from commit 2f5164d78c)
2021-02-02 13:02:46 +01:00
Hugo Locurcio 38a94ce2bc
Reference the control gallery image in the Control class documentation
Like the Tween cheatsheet or Color constants cheatsheet, this references
a "cheatsheet" image from the documentation repository.

(cherry picked from commit 200f1cf015)
2021-02-02 13:02:46 +01:00
kleonc 995388cf6f
Docs: Fix TileMap::map_to_world description
(cherry picked from commit e62ec6c6b1)
2021-02-02 13:02:46 +01:00
HaSa1002 4ff0df702d Expose bookmark, breakpoint, and mark safe functions in TextEdit 2021-01-27 22:41:07 +01:00
Hugo Locurcio eb0ca31ac1
Add an `OS.get_thread_caller_id()` method
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7)
2021-01-26 22:10:30 +01:00
Hugo Locurcio 1c9ee4baa2
Improve the `Array.hash()` documentation
Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
(cherry picked from commit 435848192e)
2021-01-26 22:10:30 +01:00
Andrii Doroshenko (Xrayez) 0ff0fdef5c
Document shape metadata for `TileMap`
(cherry picked from commit 0c2dbd01dc)
2021-01-26 17:24:39 +01:00
Hugo Locurcio 9a3c5033f7
Document the expected low performance of VideoPlayer on HTML5
(cherry picked from commit b98540dd9d)
2021-01-26 17:00:17 +01:00
Hugo Locurcio e2a2005a48
Document low performance of `Array.push_front()` and `Array.pop_front()`
(cherry picked from commit 7ce3cc0478)
2021-01-26 17:00:16 +01:00
Hugo Locurcio af891cebe4
Document that the high-level multiplayer API is only for Godot servers
(cherry picked from commit 1b03f3f72b)
2021-01-26 17:00:16 +01:00
Nils Reid 349f25429b
Exposed find_next_valid_focus and find_prev_valid_focus.
(cherry picked from commit 3e94c23fa5)
2021-01-26 17:00:16 +01:00
Hugo Locurcio 22bb9fcd82
Document a built-in use of `Resource.resource_name`
(cherry picked from commit 1a606b1a04)
2021-01-26 17:00:16 +01:00
Ryan Roden-Corrent c31bb02a3e
Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:

d39f6386ce/scene/main/scene_tree.cpp (L473)
(cherry picked from commit 6e7e4f82ec)
2021-01-26 17:00:16 +01:00
Andrii Doroshenko (Xrayez) ee73e4aa24
Document GPU particles visibility rect/aabb behavior
(cherry picked from commit b4675973fd)
2021-01-26 17:00:15 +01:00
Hugo Locurcio 86ca5ff5f0
Document that ShaderMaterial doesn't support GIProbe emission 2021-01-25 18:19:10 +01:00
Hugo Locurcio 9dbdec7e33
Document workaround for storing 64-bit floats in PoolRealArray 2021-01-16 21:46:01 +01:00
Hugo Locurcio e2c13c00f7
Document that PoolRealArray stores 32-bit floats
This closes #45230.
2021-01-16 16:48:09 +01:00
Phischermen 708f690b50
Add info about how gizmos affect transform notifications
(cherry picked from commit 72d1d7e948)
2021-01-15 16:49:46 +01:00
Andrii Doroshenko (Xrayez) b124c0c466
Expose `Resource.emit_changed()` to script
Also known as `emit_signal("changed")`.

(cherry picked from commit e94f46dcdb)
2021-01-15 16:49:46 +01:00
Alexander Pech d73281a350
Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.

(cherry picked from commit 463e2002ab)
2021-01-15 16:49:46 +01:00
Rémi Verschelde 497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
JFonS b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
JFonS d909592fc5 Add documentation for new CPU lightmapper. 2021-01-15 12:31:46 +01:00
Marcel Admiraal 253b1c22da Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
Marcel Admiraal cdcd425432 Update area-body_shape_entered-exited signal documentation. 2021-01-15 09:46:17 +00:00
Rémi Verschelde d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi Verschelde 152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
Rémi Verschelde b9c5e2f9eb
doc: Sync classref with current source
And fix copyright headers in new code.
2021-01-13 16:55:27 +01:00
TechnoPorg d824efda75
Fix incorrect parameter in audio_track_set_key_stream.
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.

(cherry picked from commit 81dc9be973)
2021-01-13 16:17:10 +01:00
skyace65 45cdb8aab3
Remove the implication that references and resources are not objected from their description
(cherry picked from commit dca298d22b)
2021-01-13 16:17:10 +01:00
Andrii Doroshenko (Xrayez) 9c9ac159e9
Clarify `lstrip()/rstrip()` methods in `String` for removed characters
(cherry picked from commit a2c82bbf5f)
2021-01-13 16:17:09 +01:00
kobewi d16f2bddee
Clarify class_get_method_list() in release exports
(cherry picked from commit 84acafb2ce)
2021-01-13 16:17:07 +01:00