Commit Graph

1609 Commits

Author SHA1 Message Date
Aaron Franke 2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
Yuri Sizov fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
Rémi Verschelde 11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Rémi Verschelde 229c82690d
Merge pull request #70294 from KoBeWi/treedulate
Add a method to get global modulate
2023-01-21 20:51:42 +01:00
Rémi Verschelde 7b622ce6e8
Merge pull request #71021 from reduz/prevent-physics-callback-removal
Error when removing a physics node during a physics callback
2023-01-21 11:28:02 +01:00
Rémi Verschelde a83093fa80
Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix
Fix incorrect Viewport Debug Draw effects
2023-01-20 08:49:21 +01:00
Rémi Verschelde 9fc40123ab
Merge pull request #71679 from kleonc/draw_polyline_line_strip
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-20 08:48:56 +01:00
Rémi Verschelde 360b61084a
Merge pull request #41239 from dalexeev/fix_draw_rect
Fix `CanvasItem.draw_rect` function with `filled = false`
2023-01-19 22:49:23 +01:00
HalcyonGarside ef35c4002c Add 'Lighting' to list of Debug Draw viewport options 2023-01-19 15:23:59 -05:00
kleonc 728c51e362 CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
bruvzg aade5abd4f
Reorganize main and sub-window initial position properties. 2023-01-19 13:44:06 +02:00
Rémi Verschelde 2050f59e3a
Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18 22:28:24 +01:00
kleonc 43fc483e6c CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself 2023-01-18 15:16:22 +01:00
Mai Lavelle a058cedb53 Fix crash on touch release 2023-01-17 19:12:55 -05:00
Danil Alexeev c046bb8389
Fix `CanvasItem.draw_rect` function with `filled = false` 2023-01-17 09:15:47 +03:00
SaracenOne 4628736894 Update instances of scenes which have been reimported. 2023-01-16 13:46:33 -08:00
Rémi Verschelde ae3ca04aba
Merge pull request #69598 from Sauermann/fix-focus-inverse
Calculate the mouse focus inverse transform only when needed
2023-01-16 22:11:23 +01:00
Rémi Verschelde 47689c7d51
Merge pull request #71502 from bruvzg/tooltip_clickthrough
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Danil Alexeev a8cbb6245b
Fix scaling issue in `draw_line` and similar methods 2023-01-16 12:49:58 +03:00
bruvzg 34b34b104c
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose `window_set_mouse_passthrough` to `Window`. 2023-01-16 11:42:49 +02:00
Rémi Verschelde 55bf948fe7
Fix change_scene memory leak due to duplicate instantiation
Regression from #71105.
Fixes #71363.
2023-01-15 14:05:15 +01:00
bruvzg 9b2843f14f
Improve dashed line alignment and make it optional. 2023-01-13 10:30:12 +02:00
Rémi Verschelde f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Danil Alexeev 8f706be6fa
Rearrange `editor/naming/*` project settings 2023-01-12 11:41:13 +03:00
Rémi Verschelde baae87e307
Merge pull request #71105 from reduz/unload-current-scene
Add SceneTree.unload_current_scene()
2023-01-11 09:46:33 +01:00
bruvzg 19293d1813
Automatically reparent editor progress dialog to avoid error spam. 2023-01-11 10:13:21 +02:00
Juan Linietsky e5f2c442c7 Add SceneTree.unload_current_scene()
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.

Fixes #63565.
2023-01-10 14:02:06 +01:00
bruvzg ca8b762797
Add Node::get_window() method. 2023-01-10 11:10:46 +02:00
Rémi Verschelde dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Markus Sauermann 0d6d5e6421 Calculate the mouse focus inverse transform only when needed
Revival of #49158

Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
2023-01-09 21:35:38 +01:00
Yuri Sizov 0ca5a72e90 Clarify some parent item checks in CanvasItem 2023-01-09 19:59:55 +03:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Rémi Verschelde d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde 3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Juan Linietsky 398e73c689 Error when removing a phycics node during a physics callback
* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244.

Fixes #63718, probably other crashes too.
2023-01-07 12:57:24 +01:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde 163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde 8791e333da
Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
bruvzg 06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates. 2023-01-03 09:25:45 +02:00
Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2022-12-29 16:23:38 -05:00
bruvzg f7955633de
Improve `window_set_current_screen` and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
Aaron Franke 3161647dab
Fix CanvasItem Z-index referring to Node2D 2022-12-19 20:59:14 -06:00
Rémi Verschelde adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Rémi Verschelde f29f3db419
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-19 16:26:19 +01:00
kobewi 32b0770a73 Add a method to get global modulate 2022-12-19 11:51:37 +01:00
Markus Sauermann 2da2220da7 Include the following-viewport-transform into CanvasLayer transforms
The following-viewport-transform was missing from several calculations
2022-12-18 22:44:34 +01:00
bruvzg 20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00