Commit Graph

40876 Commits

Author SHA1 Message Date
Rémi Verschelde
3ecb1c9ded
Merge pull request #56807 from KoBeWi/code-eraser
Mention that modifying text erases BBCode stacks
2022-01-15 09:58:20 +01:00
Rémi Verschelde
6eff2230a9
Merge pull request #56808 from timothyqiu/crash-fix
Fix crash when exiting the editor
2022-01-15 09:34:43 +01:00
Aaron Franke
13939734e0
Replace String::num_real code with a wrapper around String::num 2022-01-15 00:21:49 -06:00
Brennen Green
0695440124 Add shader cache and filter variable to PanoramaSkyMaterial 2022-01-14 23:30:27 -05:00
Haoyu Qiu
95050ce042 Fix crash when exiting the editor 2022-01-15 11:22:18 +08:00
kobewi
3f0e9da5a4 Mention that modifying text erases BBCode stacks 2022-01-15 02:13:58 +01:00
kleonc
3f9e50505a Fix AtlasTexture nesting 2022-01-15 00:14:56 +01:00
Rémi Verschelde
c1e78f749e
Merge pull request #56706 from KoBeWi/we_need_to_go_higher 2022-01-14 21:19:34 +01:00
Rémi Verschelde
cba3d5f34d
Merge pull request #56457 from gerhean/focus_file_text_after_popup 2022-01-14 21:17:59 +01:00
Hugo Locurcio
40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde
472b5b1167
Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltip 2022-01-14 21:04:28 +01:00
Rémi Verschelde
3efa6644c4
Merge pull request #55541 from KoBeWi/outcognito_scripts 2022-01-14 21:04:13 +01:00
Rémi Verschelde
afaf0c98f8
Merge pull request #56762 from bruvzg/mac_fix_sc 2022-01-14 20:57:57 +01:00
Rémi Verschelde
d5fb68bbae
Merge pull request #56779 from aaronfranke/rect2-grow 2022-01-14 20:56:03 +01:00
Rémi Verschelde
5f4e90d602
Merge pull request #56238 from madmiraal/fix-44178
Fix Actions mapped to triggers not using the full range
2022-01-14 19:59:29 +01:00
Rémi Verschelde
4a22eca9a1
Merge pull request #56788 from Chaosus/fix_input_process
Flush input events before destroying the window
2022-01-14 19:54:39 +01:00
Rémi Verschelde
66c9002dab
Merge pull request #56787 from bruvzg/fix_guidelines
Fix CodeEdit guidelines position.
2022-01-14 19:53:20 +01:00
Rémi Verschelde
ce6de717ff
Merge pull request #56752 from timothyqiu/snap-grid-icon 2022-01-14 17:38:37 +01:00
Rémi Verschelde
8866c36582
Merge pull request #49645 from fire/thorvg 2022-01-14 16:38:51 +01:00
Marcel Admiraal
f41c72c538 Fix Actions mapped to triggers not using the full range 2022-01-14 15:36:20 +00:00
Rémi Verschelde
6689a9360c
Merge pull request #56756 from KoBeWi/great_unification_theory 2022-01-14 16:13:53 +01:00
Rémi Verschelde
387f2744f7
Merge pull request #56719 from Chaosus/gds_debugger_filter 2022-01-14 16:12:53 +01:00
Rémi Verschelde
95b493c940
Merge pull request #56725 from Chaosus/fix_inspector_theming 2022-01-14 16:11:38 +01:00
K. S. Ernest (iFire) Lee
8d02759c72
Use ThorVG instead of NanoSVG for importing SVGs
ThorVG is a platform-independent portable library for drawing vector-based
scene and animation.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-14 15:49:39 +01:00
Yuri Roubinsky
9418a2a599 Flush input events before destroying the window 2022-01-14 17:43:31 +03:00
bruvzg
85424afee6
Fix CodeEdit guidelines position. 2022-01-14 15:51:07 +02:00
Rémi Verschelde
f60c81af11
Merge pull request #56784 from V-Sekai/expose-add-named-bind 2022-01-14 14:24:16 +01:00
Rémi Verschelde
77280218e4
Merge pull request #55041 from aaronfranke/vector-tests 2022-01-14 13:38:43 +01:00
kobewi
fbb5580b3d Add ViewPanner to more editors 2022-01-14 13:09:39 +01:00
bruvzg
89f37d4105
Add support for getting native display, window, and view handles. 2022-01-14 13:36:32 +02:00
K. S. Ernest (iFire) Lee
c5528af71c Expose add_named_bind for all essential skin bindings. 2022-01-14 03:20:24 -08:00
Rémi Verschelde
4e8bf74d56
Merge pull request #56781 from Chaosus/shader_fix_varyings_crash 2022-01-14 11:44:17 +01:00
Rémi Verschelde
9b3535a33a
Merge pull request #56766 from touilleMan/issue-56698-2 2022-01-14 10:56:15 +01:00
Rémi Verschelde
e529803ef9
Merge pull request #56738 from YeldhamDev/improve_tab_consistency 2022-01-14 10:42:30 +01:00
Aaron Franke
d9506cade1
Add tests for Vector2/Vector2i/Vector3/Vector3i 2022-01-14 01:59:55 -06:00
Yuri Roubinsky
0845b25497 Fix shader crashing when declaring matrix or array varyings 2022-01-14 10:37:39 +03:00
Aaron Franke
252c803d94
Remove zero size checks from Rect2 grow methods 2022-01-14 00:45:05 -06:00
Max Hilbrunner
e4453096d3
Merge pull request #56777 from luzpaz/typos
Fix various typos
2022-01-14 06:26:21 +01:00
luz paz
858bcd5058 Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
strank
960a26f6c0 GDScript: Fix parsing default parameter values from function calls 2022-01-13 19:28:39 -05:00
Emmanuel Leblond
9b781d24c0
Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 2022-01-13 21:54:04 +01:00
bruvzg
fff3c38af9
[macOS] Fix self-contained mode, by looking for ._sc_ and writing data to the bundle directory instead of executable directory. 2022-01-13 21:29:22 +02:00
Yuri Roubinsky
d13c3c9296
Merge pull request #56757 from Chaosus/shader_fix_constant_completion 2022-01-13 20:37:27 +03:00
Yuri Roubinsky
4201af6649 Fix completion for global constants in shaders 2022-01-13 19:52:06 +03:00
Ignacio Roldán Etcheverry
2dee116ba7
Merge pull request #56735 from raulsntos/fix-56733
Fix marshaling values of generic Godot Dictionary
2022-01-13 17:48:22 +01:00
Yuri Roubinsky
2b4290609a
Merge pull request #56753 from Chaosus/shader_type 2022-01-13 19:38:21 +03:00
Haoyu Qiu
e9f660c066 Improve the SnapGrid editor icon 2022-01-13 23:38:28 +08:00
Yuri Roubinsky
c377891145 Add completion for shader_type 2022-01-13 18:37:13 +03:00
Marcel Admiraal
5250cdd150 Use mouse event relative motion to calculate mouse velocity 2022-01-13 15:23:21 +00:00
PucklaMotzer09
56b47b673e Add tooltips to all tile data editor properties 2022-01-13 16:04:54 +01:00