Rémi Verschelde
65c1db3131
Merge pull request #44305 from RevoluPowered/fbx-update-plugin
...
[fbx] Implement ColorIndex for Vertex Colors to ensure they are correct and duplicate vertexes correctly for multiple color attributes.
2020-12-17 21:19:59 +01:00
Rémi Verschelde
3f47cdc5c6
Merge pull request #44453 from RandomShaper/fix_crash_parsing_ref_3.2
...
Fix crash parsing a serialized Reference (3.2)
2020-12-17 13:15:15 +01:00
Pedro J. Estébanez
4dafa5b21e
Fix crash parsing a serialized Reference
2020-12-17 12:24:55 +01:00
Rémi Verschelde
80c9f2d975
Merge pull request #44373 from neikeq/3.2-mono-wasm-m2n-hook
...
[3.2] Mono: Make Godot provide its own WASM m2n trampolines
2020-12-17 09:58:50 +01:00
Rémi Verschelde
9710a38637
Merge pull request #44435 from Calinou/fix-max-renderable-elements-hint
...
Fix invalid property hint for `max_renderable_elements` project setting
2020-12-16 21:59:29 +01:00
Hugo Locurcio
680312b95a
Fix invalid property hint for `max_renderable_elements` project setting
...
This closes #36240 .
2020-12-16 19:33:15 +01:00
Rémi Verschelde
6e8146281e
Merge pull request #44428 from akien-mga/3.2-revert-43948
...
Revert "Don't open editor window when using --export, --doctool, or --gdnative-generate-json-api"
2020-12-16 15:31:30 +01:00
Rémi Verschelde
afbca1216e
Revert "Don't open editor window when using --export, --doctool, or --gdnative-generate-json-api"
...
This reverts commit 27393de36e
.
Fixes #44403 .
2020-12-16 15:02:10 +01:00
Rémi Verschelde
5d49894270
Merge pull request #44418 from skyace65/TypeHint3
...
[3.2] Document what can be used as a type hint
2020-12-16 14:18:05 +01:00
Rémi Verschelde
574ca8a8cd
Merge pull request #43560 from naithar/fix/ios-keyboard
...
[3.2] [iOS] Keyboard input changes
2020-12-16 05:43:23 +01:00
skyace65
04926adb8a
[3.2] Document what can be used as a type hint
2020-12-15 22:34:25 -05:00
Sergey Minakov
f1fd0440f3
GUI: use cursor in TextEdit for non selected text.
2020-12-16 05:33:10 +03:00
Sergey Minakov
8b6357cf28
iOS: fix keyboard display
2020-12-16 05:05:38 +03:00
Sergey Minakov
4c3b84b3d7
GUI: send cursor data from TextEdit
2020-12-16 05:05:38 +03:00
Rémi Verschelde
c01ccab885
Merge pull request #44392 from madmiraal/fix-42285-3.2
...
[3.2] Remove Generic6DOFJoint precision property
2020-12-15 19:07:27 +01:00
Rémi Verschelde
6956b01cb5
Merge pull request #44371 from RevoluPowered/fix-parser-crash-mesh-geometry
...
[fbx] fix crash in FBX parser caused by mesh geometry
2020-12-15 13:04:08 +01:00
Marcel Admiraal
825ad65fc4
Remove Generic6DOFJoint precision property
2020-12-15 10:15:42 +00:00
Rémi Verschelde
40333a02de
Merge pull request #44385 from Calinou/doc-call-group-arg-limit
...
Document the argument count limit in `SceneTree.call_group()`
2020-12-15 08:47:42 +01:00
Hugo Locurcio
9c234abdc9
Document the argument count limit in `SceneTree.call_group()`
...
This limitation should be lifted in 4.0 thanks to the new method
binding system, but it's still present in 3.2.x.
2020-12-15 00:53:40 +01:00
Gordon MacPherson
18d1898309
[fbx] Fix #44371 #44376 File crash and Buffer Overflow
...
Fixes:
- Element collection will only contain valid elements.
- Fixes buffer overflow in the FBX document
2020-12-14 21:57:41 +00:00
Ignacio Etcheverry
1a5e985ed4
[3.2] Mono: Make Godot provide its own WASM m2n trampolines
...
This depends on a custom Mono patch from this commit:
godotengine/godot-mono-builds@0e312939bd
2020-12-14 19:46:41 +01:00
Gordon MacPherson
8ffad0d8bd
ColorIndex supported now for vertex colors.
...
Other properties should index override where appropriate in future.
2020-12-14 16:51:15 +00:00
Rémi Verschelde
ee903becc8
Merge pull request #44302 from akien-mga/ 🤦
...
Don't force GLES2 in Project Manager, causes issues on macOS.
2020-12-14 15:12:15 +01:00
Ignacio Etcheverry
2c89152b33
Mono: Don't use -rdynamic when compiling for WASM
...
`-rdynamic` was causing the emsdk linker to silently fail to
generate the output `.wasm` file (even though exit code was 0).
2020-12-13 21:46:38 +01:00
Rémi Verschelde
fd6b3060c1
Merge pull request #44316 from madmiraal/fix-handles-baseexception-3.2
...
[3.2] Don't handle BaseException in build scripts
2020-12-12 12:44:17 +01:00
Marcel Admiraal
e21adf2bc6
Don't handle BaseException in build scripts
2020-12-12 10:10:23 +00:00
Rémi Verschelde
36662f3b4d
Don't force GLES2 in Project Manager, causes issues on macOS.
...
This partially reverts #44041 .
Also fix the bogus label about lack of GLES3 support being always shown...
It was meant to be behind a check but I had left it out while testing, and
forgot to put it back.
2020-12-11 22:32:41 +01:00
Rémi Verschelde
2a4f0bc4d9
Merge pull request #44280 from Calinou/doc-particle-amount-reset
...
Document that changing the particle amount resets emission
2020-12-11 15:54:26 +01:00
Hugo Locurcio
f2b04e8865
Document that changing the particle amount resets emission
...
See #16352 .
2020-12-11 15:38:55 +01:00
Rémi Verschelde
00d9ffe012
Merge pull request #44293 from lawnjelly/normal_compression
...
Fix bug in normal map decompression
2020-12-11 13:38:00 +01:00
lawnjelly
e13040b373
Fix bug in normal map decompression
...
Not clamping the range here leads to dithering artifacts.
2020-12-11 10:34:53 +00:00
Rémi Verschelde
b5e8b48bb7
Merge pull request #43921 from RevoluPowered/fbx-update-plugin
...
[FBX] general purpose fixes 🎄
2020-12-10 20:56:03 +01:00
Gordon MacPherson
de61cfe7c5
[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
...
Better materials:
- default values will no longer trigger things like emission,
clear coat being enabled etc incorrectly, mostly importers misunderstand
this value, a value of 1 is not actually enabled emission, it must have a
non zero setting other than emission value for the emission flags to
actually be enabled correctly in our engine #42386
- lambert materials are warned against significantly,
do not use Lambert in Godot, use a PBR material like Ai Standard Surface
(it's like going from low quality to high definition in terms of output
in scenes and on assets)
- roughness values are calculated correctly in this version
Fixes for normal's array - some normal's from some files were dropped and
generated, this is now fixed.
- FBX indexing for items with (-1) index, for normal data is supported,
this is super helpful at increasing our range of compatibility of
FBX meshes.
Fix bone rest data **no longer requiring go to bind pose in Maya and various applications**
- Partial fix for #43688
Validation tools added for validating large projects
Provide package name, vendor and FBX vendor in the log.
Implemented metadata properties so we can read extra document
info required for bug reporting
**FBX 2011 (version 7200)** is unsupported now,
you must re-export your file in Maya or Max to upgrade the file format.
Fixes skin bind poses being generated based on node xforms in the scene
Fixes duplicate bones being added to skin and prevents add_bones from
registering skeleton bones it now registers skin bind poses,
but this should really be documented in the engine correctly right now
it doesn't tell you this is the case.
2020-12-10 19:30:17 +00:00
Rémi Verschelde
8bd5fa9556
HTML5: Code style cleanup for export code
...
(cherry picked from commit 8020515717
)
2020-12-10 17:57:13 +01:00
Rémi Verschelde
31cd9e560c
Mono: Fix GodotTools build after invalid cherry-pick
...
I wrongly resolved the cherry-pick conflict in c5acdfb5f5
.
2020-12-10 17:54:37 +01:00
Rémi Verschelde
5357e6a974
Merge pull request #44268 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.4) - 13th batch
2020-12-10 14:49:08 +01:00
Rémi Verschelde
0c7a9bd283
doc: Sync classref with current source
...
And fix broken doctool after #43948 .
2020-12-10 14:22:31 +01:00
Rémi Verschelde
3e20a98503
i18n: Sync translations with Weblate
2020-12-10 14:12:35 +01:00
Michael Alexsander
4fe554933c
Allow to circle back in 'PopupMenu' even if the first/last item is non-selectable
...
(cherry picked from commit bb39088201
)
2020-12-10 14:02:06 +01:00
Rémi Verschelde
c509ba9ff7
FileSystemDock: List conflicting files on move
...
Fixes #24167 .
(cherry picked from commit 7dc41ff310
)
2020-12-10 13:14:30 +01:00
Nick Swoboda
e08af90c90
Fix scene being modified when arrows are pressed with no node selected
...
(cherry picked from commit 66827337fd
)
2020-12-10 13:13:18 +01:00
jeffuntildeath
de7b5006cc
fix for snap to floor editor crash bug
...
fix for issue #44231 : snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object
(cherry picked from commit 52f6e0b5ad
)
2020-12-10 13:12:39 +01:00
Michael Alexsander
979e5b36da
Add icon for 'AudioStreamMP3' resource
...
(cherry picked from commit 49ae1cba0c
)
2020-12-10 13:10:06 +01:00
Marcus Brummer
8ad61f6669
Asset Library: Scroll up the ScrollContainer after page load
...
(cherry picked from commit 0e4f2ca860
)
2020-12-10 13:09:02 +01:00
Fabio Alessandrelli
ab4423e7ad
Fix some easing equations' undefined behaviours.
...
Spotted via -Wunsequenced.
Easing equations had different behaviours depending on the toolchain
due to its abusing of inline assignments.
(cherry picked from commit 3936da7ab4
)
2020-12-10 13:08:05 +01:00
volzhs
c904cf612a
Add option to draw all tabs in front
...
(cherry picked from commit 814f9015f8
)
2020-12-10 13:07:49 +01:00
Michael Alexsander
32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
...
(cherry picked from commit 383e8919e0
)
2020-12-10 13:06:15 +01:00
Tomasz Chabora
99a6cf77dd
Mention that 'changed' signal needs manual emit
...
(cherry picked from commit b552c26c68
)
2020-12-10 13:03:25 +01:00
Hugo Locurcio
b1919a3ed0
Document the lack of localization remapping support in VideoPlayer
...
See #43917 .
(cherry picked from commit 1636fb8856
)
2020-12-10 13:03:05 +01:00
Rémi Verschelde
3a6e90257a
Merge pull request #44256 from Faless/js/3.x_editor_beta
...
[3.2] [HTML5] Editor style, audio fixes
2020-12-10 09:46:19 +01:00