Haoyu Qiu
14321b8ed5
Set auto translate mode for drag previews
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- Controls
- `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
- `TabBar`: Use the same auto translate mode as the node.
- `RichTextLabel`: Always disable since auto translation is done
differently from other controls (selection text you get
programmatically is always after auto translation).
- Editor
- Disable drag preview auto translation if the text is user input,
filename, or class name.
- Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +08:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
Rémi Verschelde
82688e9e2e
Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importer
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Add 3D Skeleton Preview to Advanced Importer
2024-09-08 23:21:28 +02:00
Rémi Verschelde
ad0edb8bb6
Merge pull request #96196 from SaracenOne/bone_editor_revert
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Add Revert support to SkeletonEditor.
2024-08-29 10:36:34 +02:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
Saracen
e32856b5f1
Add revert support to SkeletonEditor.
2024-08-28 04:06:13 +01:00
Jeronimo Schreyer
030fd71da2
add support for visualizing bones in Advanced Import Settings
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When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position.
Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
2024-08-27 02:10:16 +01:00
skyace65
cffc5cacbc
Fix Skeleton 3D insert key tooltips
2024-07-30 12:24:07 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 09:39:05 +02:00
Silc Lizard (Tokage) Renew
4f6fb8ee81
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-06-05 05:44:24 +09:00
A Thousand Ships
755a0efbb6
[Scene] Add `SceneStringNames::id_pressed`
2024-05-30 22:54:04 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
Rémi Verschelde
05372773e1
Merge pull request #89599 from timothyqiu/vegetate
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Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
A Thousand Ships
79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
Haoyu Qiu
8cd1ebbd6d
Fix unexpected auto translation of Tree content
2024-03-18 09:31:00 +08:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
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Split monolithic physics class files
2024-02-27 16:37:07 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
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Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Micky
3354273c9f
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-10 18:17:58 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Yuri Sizov
e18659c69d
Merge pull request #82872 from jsjtxietian/require-editor-restart-when-csg-gizmo-color-changed
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Prompt require editor restart to user when gizmo color changed
2023-12-19 20:32:20 +01:00
Saracen
ed083a9fbe
Fix crash when reimporting with Skeleton3D selected.
2023-10-25 21:10:57 +01:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
jsjtxietian
b0ccd5c84f
Prompt require editor restart to user when gizmo color changed
2023-10-06 15:02:03 +08:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde
8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
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Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
jsjtxietian
2679118d51
Fix skeleton 3d editor's toolbar ui deleted from wrong container
2023-09-24 11:28:46 +08:00
Yuri Sizov
4bd569be95
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-19 22:36:29 +02:00
A Thousand Ships
75ee58fd04
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-15 20:15:39 +02:00
Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
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Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
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This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Yuri Sizov
f542dffb39
Improve the looks of 2D/3D viewport contextual toolbars
2023-09-13 13:04:55 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Rémi Verschelde
aa9e4b8ace
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
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Additional cleanup of bone editors
2023-08-17 11:19:44 +02:00
kobewi
267728a240
Refactor vector editor properties
2023-05-31 00:14:28 +02:00
Samuele Panzeri
55db54a9f0
Additional cleanup of editor bones
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As discussed in the editor channel in RC, additional cleanup for BoneTransformEditor to move editor creation in construction and access theme in NOTIFICATION_THEME_CHANGED
2023-05-15 14:07:55 +02:00
Samuele Panzeri
a103cd76bb
Fix skeleton 3d editor crash in RC3
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Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Samuele Panzeri
679ff6da0e
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-10 18:03:30 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Silc Renew
46645a34e3
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 20:53:01 +09:00
Silc Renew
1459b9c24c
Fix scaled_orthogonal() & subgizmo global scaling
2023-02-04 00:46:04 +09:00
SaracenOne
1594b6ffaf
Improve editor handling of Skeleton3D nodes with zero bones.
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Explicit warnings about creating physical skeletons
Silence errors from gizmos for 0 bone Skeleton3D nodes
More consistent naming for bone_count variables
2023-01-24 08:15:24 +00:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
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Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00