Rémi Verschelde
ed518ff713
Revert "small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate"
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This reverts commit 4118b21e43
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Same rationale as previous revert.
2017-01-02 20:39:25 +01:00
Rémi Verschelde
86b0669f4c
Revert "Add/expose VisualServer::get_default_clear_color()"
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This reverts commit 753ba67d65
,
in preparation from the merge of the gles3 branch, as the VisualServer
code changed too much to port this commit over during merge conflicts
resolution. It could be readded afterwards.
2017-01-02 20:32:52 +01:00
Rémi Verschelde
dcc4ee21c1
Revert expression reduction from #7390
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Fixes #7412 .
2017-01-02 20:01:27 +01:00
Juan Linietsky
2820b2d82b
fix stupid bug in light downscaling for GI Probe
2017-01-02 14:09:42 -03:00
Rémi Verschelde
c9366f8b56
Merge pull request #7410 from nounoursheureux/master
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Add the 'finished' signal to AnimatedSprite
2017-01-02 15:54:58 +01:00
Rémi Verschelde
caddbbe174
Merge pull request #7390 from bojidar-bg/gdscript-assign-error
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Disallow assignment to constants and expressions
2017-01-02 15:54:43 +01:00
Rémi Verschelde
ac04a932d6
Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_on_play
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Fix bottom panel visibility on play
2017-01-02 15:54:26 +01:00
Rémi Verschelde
b530904038
Merge pull request #7341 from bruno-ortiz/master
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Bugfixes for Tree node
2017-01-02 15:53:43 +01:00
Rémi Verschelde
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
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Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
6428ebd91f
Merge pull request #7406 from neikeq/pr-issue-5076
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TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-02 15:11:23 +01:00
Rémi Verschelde
3fc4ee6243
Merge pull request #7401 from Zylann/bucket_fill_preview
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Bucket fill preview
2017-01-02 14:47:08 +01:00
Rémi Verschelde
f50afe81d8
Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
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Fix #7098 by not accepting right clicks while dragging the range
2017-01-02 14:38:25 +01:00
Bruno Ortiz
4b9a96859b
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
2017-01-02 11:26:37 -02:00
Rémi Verschelde
3e1b5ad223
Merge pull request #7382 from volzhs/fix-visibility
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Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
Rémi Verschelde
1a2a57e2ee
Merge pull request #7376 from volzhs/scroll-horizontal
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Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
Rémi Verschelde
2e87232f0a
Merge pull request #7391 from ktksgit/master
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Update DebugMesh when NavMesh changes
2017-01-02 13:50:10 +01:00
Rémi Verschelde
0cf34cb3af
Merge pull request #7372 from chanon/master
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Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
Rémi Verschelde
17bb7e1c7e
Merge pull request #7363 from Elinvention/bone_attachment
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Expose set_bone_name and get_bone_name to GDscript
2017-01-02 13:43:13 +01:00
Bruno Ortiz
7e0d0d0bb9
Exposing edit_resource method of EditorNode in the EditorPlugin ( #7355 )
2017-01-02 13:37:22 +01:00
Wilhem Barbier
f6262fde11
Add the 'finished' signal to AnimatedSprite
2017-01-02 12:24:37 +01:00
Juan Linietsky
741e038671
Add a metallic mode
2017-01-02 00:01:55 -03:00
Juan Linietsky
c2a217c350
WIP particle system
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Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Ignacio Etcheverry
5b3acd287d
TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-01 21:08:12 +01:00
Marc Gilleron
39771f22b6
Added option to toggle bucket fill preview
2016-12-31 17:56:27 +01:00
Marc Gilleron
36d0281a2b
Added bucket fill preview
2016-12-31 17:42:05 +01:00
Juan Linietsky
a62c99c4e4
Some fixes and clean ups
2016-12-31 10:53:29 -03:00
reduz
f4a56e7782
begin work on new particle system
2016-12-30 08:35:54 -03:00
ktksgit
2807507325
Update DebugMesh when NavMesh changes
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Fixes #7371
2016-12-29 12:16:36 +01:00
Bojidar Marinov
0b077162a3
Disallow assignment to constants and expressions
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Fixes #6221 , fixes #6824
2016-12-29 12:31:19 +02:00
Rémi Verschelde
86e428eea0
Merge pull request #7350 from volzhs/webp-0.5.2
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Update libwebp to 0.5.2
2016-12-28 23:17:42 +01:00
Bojidar Marinov
d40eb1565e
Fix #7098 by not accepting right clicks while dragging the range
2016-12-28 23:20:54 +02:00
volzhs
f33e21e7af
Show visual notice for visibility on Scene Dock
2016-12-28 22:12:08 +09:00
volzhs
792ff11642
Able to change visibility when ancestor node is hidden
2016-12-28 14:27:27 +09:00
volzhs
22b76511fb
Scroll horizontally with mouse wheel when horizontal enabled only
2016-12-27 16:32:22 +09:00
chanon
0bf5d86546
fix ColorPicker not correctly updating after pasting hex html color
2016-12-26 15:38:48 +07:00
reduz
289bc881aa
now it really works on window for real
2016-12-25 08:05:23 -03:00
Guilherme Felipe
faf6f865dd
Add new option to always open output on play
2016-12-24 20:39:16 -02:00
Guilherme Felipe
83b82fc267
Fix visibility of bottom panel when start playing
2016-12-24 19:52:43 -02:00
reduz
0d4abf2aa3
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
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are no longer valid :(
2016-12-24 16:23:30 -03:00
Elia Argentieri
b96e2e1126
Expose set_bone_name and get_bone_name to GDscript
2016-12-24 15:27:08 +01:00
volzhs
e04c7e11ec
Update libwebp to 0.5.2
2016-12-24 00:46:09 +09:00
Rémi Verschelde
c798ff1551
Merge pull request #7351 from RebelliousX/master
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Fix issue #7331
2016-12-23 16:04:58 +01:00
Rémi Verschelde
0f76c47be3
Merge pull request #7349 from volzhs/fix-richtextlabel
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Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23 16:00:21 +01:00
Rémi Verschelde
d1e3c0f017
Merge pull request #7347 from bebae/master
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Allows to start the scene with custom arguments within the editor
2016-12-23 15:59:16 +01:00
Rémi Verschelde
36f03f9461
Merge pull request #7339 from bojidar-bg/po-import-failiure
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Remove extraneous line in .po reader, which caused it to disregard first line
2016-12-23 15:54:01 +01:00
Rémi Verschelde
2b847d2a2e
Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
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Fix search to find "whole" words at end of line
2016-12-23 15:52:21 +01:00
Rémi Verschelde
f8e6cdd89d
Merge pull request #7322 from Jerome67000/classref-edit
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doc improvement for get_colliding_bodies() methods
2016-12-23 15:48:47 +01:00
Rémi Verschelde
6d6ec54093
Merge pull request #7311 from bojidar-bg/quad-leak
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Fix a Quad node mesh data leak
2016-12-23 15:45:57 +01:00
Ivan P. Skodje
da950cd0f2
PopupMenu upgrade: Hide on item selection ( #7306 )
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* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00