Juan Linietsky
db43b9bcf0
Merge pull request #2080 from bojidar-bg/patch-1
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Fix to #2079
2015-06-22 23:56:38 -03:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Bojidar Marinov
852bf95c0c
Delete .fscache from fog_of_war demo, closes #2079 .
2015-06-13 14:47:22 +03:00
Bojidar Marinov
5a0de04eb7
Resolved a merge conflict.
2015-06-13 14:43:12 +03:00
Juan Linietsky
c845c2a827
added icon
2015-06-11 10:03:33 -03:00
Juan Linietsky
9e479065f5
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Juan Linietsky
954256268a
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
Juan Linietsky
0e1510214a
small fixes
2015-06-01 23:35:23 -03:00
Juan Linietsky
f62961aba3
-fix bug in animation editor
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-fix crash bug in physics motion, closes #1993
2015-05-27 17:30:50 -03:00
Juan Linietsky
b1b7826ea7
oops, previous commit was not working
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it is working now
2015-05-26 01:30:36 -03:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Rémi Verschelde
d9e8cd4dde
Add input mapping GUI demo
2015-05-20 17:38:41 +02:00
Juan Linietsky
221443c5a2
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
b6b346e8ae
added a built-in scene changer API, closes #1928
2015-05-17 16:33:35 -03:00
Juan Linietsky
8482611f81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-16 17:13:25 -03:00
Juan Linietsky
1e382dbb18
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
Juan Linietsky
2882ff1b7e
Merge pull request #1881 from NateWardawg/master
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Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
Juan Linietsky
3936ed882c
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
Juan Linietsky
4363798608
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
Juan Linietsky
dc3d0bdf38
Translation Demo
2015-05-11 22:34:29 -03:00
Juan Linietsky
17ccd8d9b7
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
Juan Linietsky
b777bf5ff5
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
Nathan Warden
67bf14bbbb
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
Juan Linietsky
a2b8b92a6e
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00
Juan Linietsky
11defcbe21
Merge pull request #1875 from Zamaroht/patch-1
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Delete unused variable
2015-05-10 11:33:16 -03:00
Nicolas Laurito
ef8a402f71
Remove focus from restart button, fixes #1850
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Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
Nicolas Laurito
8f4b6ff870
Deleted unused variable
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Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
Juan Linietsky
e090c06ae2
particles in navmesh demo are nice again
2015-05-09 18:17:43 -03:00
Juan Linietsky
158785636c
Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
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fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
Juan Linietsky
1e545fc9df
Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
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fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00
Juan Linietsky
5f51623547
Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix
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window_management demo -- input fix
2015-05-07 20:05:55 -03:00
yg2f
32c0a96249
add_missing_textures_to_particles
2015-05-07 18:29:38 +02:00
yg2f
786b5e3545
fixes_demo3d_shaders_materials_missing_light
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add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
hurikhan
48afa1d284
window_management input fix
2015-05-06 23:07:11 -04:00
Nicolas Laurito
ead2dd3db5
Delete line without functionality
2015-05-06 23:53:20 -03:00
Juan Linietsky
2d396fb710
-More strict argument type-checking, will make many bugs visible, fixes #1809
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-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
a76709d240
-vec3 uniforms should now work, fixes #1773
2015-05-04 10:17:24 -03:00
Juan Linietsky
4b6225586c
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 00:53:52 -03:00
Juan Linietsky
30f652998d
Merge pull request #1738 from jackmakesthings/master
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Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
e7aa37fe75
improved kinematic motion, improved demos for kinematic motion
2015-05-03 22:37:10 -03:00
Juan Linietsky
767f71a35e
-Made one way collision work with 2D physics (rigidbody)
2015-05-03 18:18:21 -03:00
Juan Linietsky
c1eee112f4
fixed bullet in 3d platformer demo
2015-05-01 12:24:20 -03:00
Juan Linietsky
c08597aa64
-fix a bug in extra cull margin, closes #1760
2015-05-01 11:26:23 -03:00
Juan Linietsky
5c6b31c024
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
2015-04-30 11:34:24 -03:00
Juan Linietsky
d3cbabba3d
missing file for bbcode demo
2015-04-26 09:48:17 -03:00
jack
ffbe3eeff9
Set name on window management demo's engine.cfg
2015-04-25 22:22:04 -04:00
jack
d066c06e36
Set name on rich text bbcode demo's engine.cfg
2015-04-25 22:21:09 -04:00
jack
f62e09150e
Set name on truck-town demo's engine.cfg
2015-04-25 22:20:06 -04:00
jack
891db1e112
Set name on isometric-light demo's engine.cfg
2015-04-25 22:18:57 -04:00
Juan Linietsky
52e2f4606f
-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
2015-04-24 23:46:42 -03:00
Juan Linietsky
93ce7d92c1
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
28c4afeb57
-Rewritten KinematicBody2D::move to MUCH more efficient code.
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-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
Juan Linietsky
2592f0da9f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-18 14:17:27 -03:00
Juan Linietsky
be46be7801
-renamed function to get object from instance id
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-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Juan Linietsky
b56badf77b
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
Juan Linietsky
ed5b939077
scene switcher demo changed to reflect tutorial, fixes #1673
2015-04-12 20:57:26 -03:00
Juan Linietsky
f9906eeac8
-Fixed screen capture for viewports, added a screen capture demo, fixes #1529
2015-04-12 18:58:05 -03:00
Juan Linietsky
ab6eaa3de4
renamed scrts to scripts, fixes #1525
2015-04-12 15:40:08 -03:00
Juan Linietsky
5d99e15e43
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
Juan Linietsky
9fa1698c74
Changes to Light
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
3920c497b3
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
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read depth
2015-03-31 14:59:28 -03:00
Juan Linietsky
cbad0440ab
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00
hurikhan
001a16064f
adjust the window_management demo to the new function names
2015-03-23 00:09:12 -04:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
15bee515e6
Merge pull request #1487 from hurikhan/x11-window-management
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X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
eefcf93e55
Merge pull request #1331 from fry-/master
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Add 2D fog of war demo
2015-03-22 15:08:21 -03:00
Juan Linietsky
ca30c87019
Merge pull request #1438 from Spooner/fix_isometric_demo
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Fix isometric demo
2015-03-22 14:59:58 -03:00
Juan Linietsky
8c91dadff7
minor comments
2015-03-22 13:01:34 -03:00
Juan Linietsky
1e4841dc52
drag & drop demo (GUI)
2015-03-22 12:52:47 -03:00
Juan Linietsky
78694d8542
gui in 3D demo now uses area for input
2015-03-22 11:52:07 -03:00
Juan Linietsky
dac2017dee
fixes/cleans up
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-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
Juan Linietsky
c6c72a3c37
input events on Area2D is now supported
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also added a demo showing how this works
2015-03-22 01:46:18 -03:00
Juan Linietsky
40496dd76a
signed distance field fonts demo
2015-03-21 10:15:30 -03:00
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Juan Linietsky
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
9f88a40e9f
simple shader effects library for 2D
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ready to use in any project
2015-03-11 01:44:52 -03:00
Juan Linietsky
a6f96f46b7
small optimizations to isometric light demo
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should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
Juan Linietsky
91744e9ed3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
hurikhan
f7621810a2
removed up, down, left, right keys from the demo.
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were used before for fast multiscreen setup testing.
2015-03-08 09:26:58 -05:00
hurikhan
5241626dee
fixing a typo in the demo
2015-03-08 03:32:13 -05:00
hurikhan
ba74e45027
added Label_MouseGrab_KeyInfo
2015-03-08 01:27:36 -06:00
hurikhan
87be945d49
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-03-08 15:10:48 +08:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Bil Bas (Spooner)
e7024259e1
Fixed columns to have integer positions, so that they don't "jiggle" when moving the camera.
2015-02-25 17:24:32 +00:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
hurikhan
ee81d4b359
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
Juan Linietsky
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
7ebb224ec1
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
8bb1e19d73
Replace body_mode property with use_kinematic flag.
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Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
hurikhan
a13e180052
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-12 15:58:29 +01:00
hurikhan
df7d26ff5b
cleanup + MouseGrab
2015-02-12 15:58:00 +01:00
Bil Bas (Spooner)
58d7678947
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
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Conflicts:
.gitignore
2015-02-10 00:42:28 +00:00
fry-
c21227a636
added preview picture
2015-02-02 23:29:19 +01:00
fry-
2db55ef6fc
added a demo for 2D fog of war
2015-02-02 23:08:57 +01:00
hurikhan
03c453ac7d
* Cleanup for PR
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* Demo shows a Dialog with not implemented methods at startup
2015-01-22 05:35:39 +09:00
hurikhan
2204914abf
* observer scene for the demo
2015-01-22 01:54:17 +09:00