Peace Sells
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6edbab0a9f
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Setting build vs properties in scons.
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2015-06-21 14:21:24 -06:00 |
Kostadin Damyanov
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174df9a276
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Haiku: add support for mouse wheel
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2015-06-21 22:18:27 +03:00 |
Kostadin Damyanov
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6f48ddc61d
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Haiku: add some screen and window-related methods
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2015-06-21 02:08:31 +03:00 |
Guido Berhoerster
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acbaefcc02
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Fix typo that produced invalid markup for images
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2015-06-20 14:47:06 +02:00 |
Kostadin Damyanov
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b59e95ce1c
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Haiku: implemet get_widow_size() get/set_window_position()
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2015-06-20 15:35:54 +03:00 |
Peace Sells
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aa4211d477
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Hide projects folder.
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2015-06-19 21:42:11 -06:00 |
Kostadin Damyanov
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d44dfc2440
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Haiku: cleanup, add TODOs
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2015-06-20 03:43:11 +03:00 |
Kostadin Damyanov
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93ac4ace0a
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Haiku: handle the quit request message
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2015-06-20 01:59:32 +03:00 |
Kostadin Damyanov
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0038e27fc3
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Merge remote-tracking branch 'upstream/master'
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2015-06-18 22:48:29 +03:00 |
Kostadin Damyanov
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f10eb8ffa1
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Haiku: implement get_mouse_pos() and get_mouse_button_state()
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2015-06-18 22:41:33 +03:00 |
Kostadin Damyanov
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2102d35e9c
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Haiku: read the status of the key modifiers and mouse buttons
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2015-06-17 22:27:45 +03:00 |
Juan Linietsky
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37af8b4136
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-06-16 16:39:20 -03:00 |
Juan Linietsky
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669f5c994b
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fix "v" pivot adjust function
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2015-06-16 16:15:01 -03:00 |
Kostadin Damyanov
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1505d65ac9
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Haiku: handle mouse movement and click events
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2015-06-16 21:52:24 +03:00 |
sanikoyes
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14cd70faf3
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Script editor: restore line/column after script reload
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2015-06-16 15:15:10 +08:00 |
volzhs
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81a1f32f0c
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Merge branch 'pmr_virtual'
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2015-06-15 09:46:32 +09:00 |
volzhs
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43d5d42039
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Merge branch 'create_from_fnt'
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2015-06-15 09:46:16 +09:00 |
volzhs
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839d69502c
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fix register Physics2DTestMotionResult
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2015-06-15 08:57:14 +09:00 |
Juan Linietsky
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f2a29aadc6
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fixed small refresh issue when moving docks
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2015-06-14 01:09:58 -03:00 |
Juan Linietsky
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7674bad6c4
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fixes for dock motion
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2015-06-14 00:41:08 -03:00 |
Juan Linietsky
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8228fea02f
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missing changes
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2015-06-14 02:13:47 -03:00 |
Juan Linietsky
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edf1f27118
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-06-13 22:14:36 -03:00 |
Juan Linietsky
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9a58960d28
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some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
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2015-06-13 22:12:53 -03:00 |
Jaguar
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7c0051beac
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Fixed variables being set before calling the setter method
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2015-06-13 14:10:06 -04:00 |
Bojidar Marinov
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852bf95c0c
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Delete .fscache from fog_of_war demo, closes #2079.
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2015-06-13 14:47:22 +03:00 |
Bojidar Marinov
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5a0de04eb7
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Resolved a merge conflict.
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2015-06-13 14:43:12 +03:00 |
James McLean
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86c87ee66a
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Merge branch 'master' of github.com:okamstudio/godot into development
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2015-06-12 20:31:00 -04:00 |
Juan Linietsky
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4e46143499
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some optimizations in godot memory handling
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2015-06-12 18:27:48 -03:00 |
Juan Linietsky
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89300b70e7
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added ability for Area (3D) to detect other areas
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2015-06-12 15:52:21 -03:00 |
Juan Linietsky
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8945670bc0
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made changing pivot simpler in 2D nodes (just press v with mouse over position)
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2015-06-12 13:53:18 -03:00 |
Juan Linietsky
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4b35654a02
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Update rasterizer_gles2.cpp
fixed camera plane
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2015-06-12 09:54:19 -03:00 |
James McLean
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2e6d3b7fad
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Changed floats to 'real_t'.
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2015-06-11 21:37:54 -04:00 |
Kostadin Damyanov
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8df3e30abd
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Haiku: create a GL context and initialize the audio and physics servers
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2015-06-11 22:57:41 +03:00 |
James McLean
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c2181285eb
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Changed 'scale' to 'scale_basis' in 'interpolate_with'.
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2015-06-11 13:44:04 -04:00 |
James McLean
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237d6afa16
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Merge branch 'master' of github.com:okamstudio/godot
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2015-06-11 10:46:59 -04:00 |
James McLean
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b19ed63eb6
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Implemented interpolation for affine transformations (Matrix32::interpolate_with)
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2015-06-11 10:43:48 -04:00 |
Juan Linietsky
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c845c2a827
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added icon
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2015-06-11 10:03:33 -03:00 |
Juan Linietsky
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9e479065f5
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new space shooter demo
ortho camera sort fix, closes #2063
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2015-06-11 10:00:48 -03:00 |
krzycho
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2287d030a2
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fixed problem with crashing godot when changing number of steps while no animation added
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2015-06-11 14:39:50 +02:00 |
krzycho
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936b6e69f6
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founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp
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2015-06-11 05:18:13 +02:00 |
krzycho
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394276c45f
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ColorRamp new features:
- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
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2015-06-11 04:36:11 +02:00 |
Kostadin Damyanov
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f99b72c04f
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Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL
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2015-06-10 21:18:39 +03:00 |
volzhs
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9bee9e7498
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add bind method for create_from_fnt (load fnt made by BMFont)
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2015-06-10 02:25:34 +09:00 |
volzhs
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5ffa3f4ff0
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add bind method for create_from_fnt (load fnt made by BMFont)
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2015-06-10 02:23:47 +09:00 |
James McLean
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bb659fa875
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Added rot/pos constructor for Matrix32 variant.
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2015-06-09 10:55:23 -04:00 |
Rodolfo Ribeiro Gomes
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310f061a4a
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Small fix for Import Game dialog labels
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2015-06-08 23:19:52 -03:00 |
Juan Linietsky
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bc6d91c897
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Merge pull request #2051 from jrimclean/master
oops, thanks
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2015-06-08 14:23:54 -03:00 |
James McLean
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45b453169a
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Fixed get_packet/put_packet bindings in PacketPeer.
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2015-06-08 13:18:18 -04:00 |
Juan Linietsky
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c76900beb8
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draw button focus before text and icon
closes #2047
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2015-06-08 10:36:27 -03:00 |
Juan Linietsky
|
7590f3db21
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grid container supports separate h and v spacing
closes #2049
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2015-06-08 10:36:26 -03:00 |