Commit Graph

4522 Commits

Author SHA1 Message Date
Andrea Catania 2e8cb8a9e2 Fixed #41040 in an alternative way now that #39726 is reverted 2020-10-08 13:10:48 +02:00
Andrea Catania 1829c67762 Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
This reverts commit 7709a83493.
2020-10-08 12:22:59 +02:00
Andrea Catania 8827e315d4 Revert "- Enhanced the flush mechanism by flushing only needed thing."
This reverts commit 8d0d6d6921.
2020-10-08 12:16:12 +02:00
Rémi Verschelde 104cfaefcd
Merge pull request #42610 from jak6jak/set_values
Fixed a bug which caused Set Index to not function
2020-10-08 10:23:29 +02:00
Jacob Edie d76457a7f3 added temp variable because *p_inputs[2] is the same as *p_outputs[0] 2020-10-06 22:12:47 -04:00
Aaron Franke bea7d61fd9
Improve the Vector2 rotated code in C# 2020-10-06 15:57:47 -04:00
Rémi Verschelde 3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Rémi Verschelde b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Paulb23 ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Duroxxigar 4834e14493 Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
Rémi Verschelde 0d07a935e9
Merge pull request #42503 from naithar/feature/ios-cleanup-arc
[4.0] [iOS] Switch to ARC. Refactoring and cleanup.
2020-10-02 15:18:03 +02:00
Sergey Minakov 3cd1cb53a0 iOS: Refactoring
Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Marcel Admiraal 5278e07095 Check entire basis column for zero size when unscaling Bullet basis. 2020-10-02 10:30:08 +01:00
Rémi Verschelde a1c27228ae
Merge pull request #42480 from ssw99/sprintf-function-bug-fix
Fix extra padding for numbers with signs
2020-10-02 10:26:15 +02:00
Aaron Franke 439be614f4
Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
Serhat 9f2cdfea82 Fixed padding bug of sprintf function 2020-10-02 00:25:42 +03:00
Rémi Verschelde 39ea52f36f
Merge pull request #41829 from RandomShaper/fix_40353
Avoid warning about harmless unfulfilled yields
2020-10-01 14:17:34 +02:00
Andrii Doroshenko (Xrayez) a8404cf56c Cross-reference GDScript `load` and `ResourceLoader.load` in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Eduardo Rodrigues aca0cede67 Fix error message when exporting a write-only property without a setter 2020-09-29 15:48:56 -03:00
Rémi Verschelde bd12dc33d9
Merge pull request #38704 from aaronfranke/mono-dotgodot
Rename the ".mono" folder to ".godot/mono"
2020-09-28 14:35:18 +02:00
Rémi Verschelde e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Pedro J. Estébanez de4e54dd91 Avoid infinite loop in GDScript at shutdown 2020-09-26 19:21:09 +02:00
Rémi Verschelde 41c735fe50
Style: Fix black formatting after #42332
Somehow it did not run CI checks so we missed that one.

Also pin `black` version to latest upstream release.
2020-09-25 15:49:37 +02:00
Hugo Locurcio cfd564b385
Enable the `copy_mono_root` SCons option by default
This closes #41652.
2020-09-25 11:08:01 +02:00
Rémi Verschelde 3e4627ab6f
Merge pull request #42283 from Calinou/doc-print-push-error-warning
Improve documentation related to printing error/warning messages
2020-09-24 15:16:27 +02:00
Rémi Verschelde fc8904236b
Merge pull request #42070 from Razoric480/ignore-cancel-request
Make LSP ignore $/cancelRequest msgs
2020-09-24 15:15:25 +02:00
Hugo Locurcio 50f3a8e312
Improve documentation related to printing error/warning messages 2020-09-24 14:23:53 +02:00
Rémi Verschelde a6bb4f70e0
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
Basis RotationQuat should be public.
2020-09-24 08:16:24 +02:00
Ricardo Alcantara a676b8ea66 Basis RotationQuat should be public. 2020-09-24 00:59:54 -03:00
Aaron Franke 42e70a77ef
Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
Rémi Verschelde 72aaf81518
Merge pull request #42259 from zaevi/fix-mono-IsAbsPath
Fix C# string.IsAbsPath()
2020-09-23 18:12:27 +02:00
Rémi Verschelde 7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Hugo Locurcio 1efe57848a
Improve documentation about VideoPlayer video formats
This closes https://github.com/godotengine/godot-docs/issues/4021.
2020-09-23 14:28:16 +02:00
Vasiliy Makarov 313006adb8 iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.

Edit by Akien: Forward-ported from #38076, this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde 6f50571eff
Merge pull request #42195 from extrawurst/patch-1
add iOS Simulator platform
2020-09-23 09:13:41 +02:00
Zae b5eea5cfd4 Fix C# string.IsAbsPath() 2020-09-23 13:53:35 +08:00
Rémi Verschelde 0923a1f700
Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
Check and correct for zero scaling when unscaling Bullet basis.
2020-09-20 09:24:50 +02:00
Stephan Dilly f49199bcc3
add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
Rémi Verschelde a332e2f5b2
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
Add a function to sanitize variant values in visual script
2020-09-18 17:36:01 +02:00
Francois Belair a598c77058 Add a VScript func to sanitize variant values
Fixes #27611
2020-09-18 11:19:53 -04:00
Rémi Verschelde cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Raul Santos d425cf6fed
Fix ExprMatch stackoverflow 2020-09-16 15:44:52 +02:00
Fabio Alessandrelli 60687ce778 Fix certificate generation with mbedtls 2.16.8 .
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.

Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.

This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Francois Belair 9c273307d8 Make LSP ignore $/ messages
Fixes #38814
2020-09-15 09:49:26 -04:00
Rémi Verschelde 3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Marcel Admiraal 7e73dd0b2e Fix RigidBodyBullet areasWhereIam element shift. 2020-09-14 18:43:21 +01:00
Danil Alexeev a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Tom Daffin c15fb42d45 Add mono log message to error for fatal errors 2020-09-13 19:53:06 -06:00
Rémi Verschelde 4331bea18c
Merge pull request #42000 from aaronfranke/cs-arr-concat
Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00