Rémi Verschelde
2853b579a6
Merge pull request #86884 from Mickeon/autocompletion-AnimationNodeStateMachine
...
Add Autocompletion for AnimationNodeStateMachine & AnimationNodeBlendTree
2024-02-12 13:33:44 +01:00
Silc Lizard (Tokage) Renew
85d66cb4e8
Add capture() and play_with_capture() as substitute of update capture
2024-02-12 17:02:05 +09:00
Rémi Verschelde
4966b22fc5
Merge pull request #88110 from RedMser/fix-compat-bindings
...
Fix wrongly named compat binding
2024-02-09 12:36:16 +01:00
RedMser
d3852deaa4
Update Node::get_configuration_warnings signature
2024-02-08 23:05:20 +01:00
RedMser
1715f96434
Fix wrongly named compat binding
2024-02-08 20:05:05 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
Rémi Verschelde
2a861ab5a2
Merge pull request #87459 from jsjtxietian/tween-from
...
Fix passing int to tween's `from` with float property will be forced to interpolate as int
2024-01-26 11:45:25 +01:00
Yuri Sizov
0eb11e52ea
Merge pull request #86221 from TokageItLab/fix-blend-left
...
Make default `blend_left` consider current blend amount
2024-01-22 20:38:42 +01:00
jsjtxietian
3c596094ab
Fix pass int to tween's from with float property will be forced to interpolate as int
2024-01-22 10:47:52 +08:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Silc Lizard (Tokage) Renew
f8da9460c1
Make default blend_left consider current blend amount
2024-01-09 05:07:27 +09:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde
6226388bac
Merge pull request #86874 from AThousandShips/no_3d_fix
...
Fix some build errors with `disable_3d=yes`
2024-01-08 11:59:31 +01:00
A Thousand Ships
c6a1ae7875
Fix some build errors with disable_3d=Yes
...
* Some tests were incorrectly included
* SCU builds with animation
* Animation `switch`
2024-01-07 00:44:33 +01:00
Micky
e5c1da1c61
Add Autocompletion for AnimationNodeStateMachine & BlendTree
2024-01-06 17:03:46 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Micky
787f61d70b
Add autocompletion for AnimationLibrary's & AnimationMixer
2024-01-04 21:11:36 +01:00
Rémi Verschelde
4acfe4aa3c
Merge pull request #86729 from Mickeon/autocompletion-for-all
...
Fix missing autocompletion for inheriting classes
2024-01-03 10:14:37 +01:00
Micky
ca2f340384
Fix missing autocompletion for inheriting classes
2024-01-03 00:13:04 +01:00
Silc Lizard (Tokage) Renew
b438e28509
Fix discrete key retrieval method after start
2024-01-03 02:29:00 +09:00
Yuri Sizov
3fef8910c7
Merge pull request #85575 from TokageItLab/Make-unstore-library
...
Make unstore AnimationLibrary if AnimationTree is assigned AnimationPlayer
2023-12-16 17:49:43 +01:00
Haoyu Qiu
7946e84187
Make AnimationTree reference AnimationPlayer instead of AnimationMixer
2023-12-16 00:40:44 +08:00
Rémi Verschelde
e1d4b3cc07
Merge pull request #85794 from TokageItLab/stablemixer
...
Remove differences of the code between old AnimationTree and AnimationMixer
2023-12-12 00:33:01 +01:00
Alistair Leslie-Hughes
ea84effb84
Replace memory allocation point of ValueTrack correctly in AnimationMixer
...
When a animation track doesn't have an keys, it's possible that we leak memory due the ERR_CONTINUE_MSG macro usage.
By checking the error condition first, we avoid a allocation and thus the leak.
2023-12-12 07:33:35 +11:00
Silc Lizard (Tokage) Renew
5acf6b4ca6
Remove differences of the code between old AnimationTree and Mixer
2023-12-06 02:29:29 +09:00
Rémi Verschelde
1d520f5d11
Merge pull request #85681 from KoBeWi/continue_but_not_now
...
Fix Tween loop initial value
2023-12-04 23:21:34 +01:00
Rémi Verschelde
b8ba602e8c
Merge pull request #85569 from TokageItLab/fix-seek-diecrete
...
Fix AnimationPlayer seeking for Discrete keys
2023-12-04 23:19:58 +01:00
Rémi Verschelde
6b21a185e2
Merge pull request #85428 from jsjtxietian/prevent-nullptr-crash-in-AnimationMixer--restore
...
Prevent a crash when calling `AnimationMixer::restore` with an invalid resource
2023-12-04 23:14:29 +01:00
kobewi
20aecefd9b
Fix Tween loop initial value
2023-12-02 20:20:50 +01:00
Silc Lizard (Tokage) Renew
7ed7ea53e6
Fix AnimationPlayer seeking for Discrete keys
2023-12-01 05:26:21 +09:00
Silc Lizard (Tokage) Renew
c380b1296a
Make unstore AnimationLibrary if AnimationTree is assigned Player
2023-12-01 04:50:58 +09:00
Rémi Verschelde
a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
...
Works around #85365 , but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
Rémi Verschelde
a008a85443
Merge pull request #85411 from TokageItLab/fix-animpbtrack-stop
...
Make AnimationPlaybackTrack keep state when stopping
2023-11-28 08:28:25 +01:00
jsjtxietian
937411e152
Prevent a crash when calling AnimationMixer::restore when an invalid reference
2023-11-28 12:54:06 +08:00
Silc Lizard (Tokage) Renew
d3a429962f
Make AnimationPlaybakTrack keep state when stopping
2023-11-27 12:14:25 +09:00
Silc Lizard (Tokage) Renew
c36200b9a1
Check the seek process immediately after playback as a special case
2023-11-26 07:32:34 +09:00
Yuri Sizov
671c04f89f
Fix a crash when trying to restore uncopyable animation tracks
2023-11-24 14:20:30 +01:00
Pedro J. Estébanez
fbb931df8c
Perform safe copies in AnimatedValuesBackup::get_cache_copy()
2023-11-24 11:38:59 +01:00
kobewi
1c0a0f5fdd
Fix TrackCache memory crash
2023-11-23 20:26:03 +01:00
Rémi Verschelde
bb63963486
Merge pull request #85254 from TokageItLab/bind-reset-animedit
...
Bind `_reset`/`_restore` in AnimationMixer
2023-11-23 15:35:15 +01:00
Silc Lizard (Tokage) Renew
f66224dd2d
Bind _reset
/_restore
in AnimationMixer
2023-11-23 22:47:52 +09:00
Silc Lizard (Tokage) Renew
9c3104292d
Clear seeked/started flag after seeking/advancing in AnimationPlayer
2023-11-22 23:40:53 +09:00
Rémi Verschelde
6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
...
Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00
Silc Lizard (Tokage) Renew
80c9533810
Rework blending method in Variant animation for Int/Array/String
2023-11-16 21:37:18 +09:00
Alistair Leslie-Hughes
5b6f641e99
Fix sizeof usage for Variant pointers in alloca
...
Coverity report this as a non portable usage of sizeof
2023-11-16 07:13:14 +11:00
Silc Lizard (Tokage) Renew
f853d675e8
Fix ValueTrack with Resource is leaking
2023-11-16 02:12:39 +09:00
Rémi Verschelde
7c7d9e2169
Merge pull request #83781 from martinfelis/fix-animationplayer-ready-autoplay
...
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready
2023-11-14 11:27:44 +01:00
Martin Felis
f04ec34b78
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready.
...
Fixes #83326 .
The issue was introduced in the refactoring done in 1b95827d3e
.
2023-11-14 08:30:40 +01:00
Rémi Verschelde
0e6160a00f
Merge pull request #81525 from KoBeWi/tweening_the_impossible
...
Check if property exists before tweening
2023-11-09 20:03:53 +01:00
kobewi
8d71095622
Fix RESET not effective when saving inactive scene
2023-11-03 12:58:56 +01:00