Commit Graph

4687 Commits

Author SHA1 Message Date
trollodel 7c400b3ea0 Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
(cherry picked from commit 72c37c4bcd)
2022-05-05 14:07:56 +02:00
Haoyu Qiu 86b14496b1 Document lerp_angle behavior when angles are approximately PI apart
(cherry picked from commit 492903a0b2)
2022-05-05 13:45:29 +02:00
Rémi Verschelde 5c79239e12
Merge pull request #60626 from timothyqiu/missing-sv-usage 2022-05-02 09:53:48 +02:00
Rémi Verschelde 288dbe41a2
Merge pull request #59864 from rburing/bullet_skip_depenetrate_from_void_3.x 2022-04-29 14:41:31 +02:00
Haoyu Qiu acf9870397 Fix incorrect usage for some export variables 2022-04-29 20:12:47 +08:00
Eeli Reilin cf6d8a0f2b Fix CSG gizmos only working on root shapes
(cherry picked from commit 60f3d1d36f)
2022-04-27 12:54:57 +02:00
Haoyu Qiu d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Rémi Verschelde ba7881bd36
Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x
Use ThreadWorkPool instead of thread_process_array in NavMap [3.x]
2022-04-26 18:45:53 +02:00
Adam Scott 7749346f48 Use ThreadWorkPool instead of thread_process_array in NavMap
Port ThreadWorkPool to 3.x
2022-04-26 09:18:46 -04:00
Rémi Verschelde d60e432575
Merge pull request #60435 from Scony/fix-map-get-path-crash-3.x
[3.x] Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413
2022-04-25 23:19:04 +02:00
Hugo Locurcio 3a8104289d
Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-04-22 19:08:37 +02:00
Pawel Lampe 41d788375a Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413 2022-04-22 18:19:11 +02:00
Rémi Verschelde 64eb2ebf40
Merge pull request #54629 from Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor-3.x
Fixes copy-paste issue in the visual script editor
2022-04-15 21:19:09 +02:00
kleonc c52d842435 NavMap::get_path Fix not resetting least_cost_id 2022-04-14 17:15:39 +02:00
Oğuzhan Eroğlu ebaca9d432 Added set_extra_headers() to WebSocketServer
(cherry picked from commit fd4341fba4)
2022-04-13 11:43:49 +02:00
Nicholas Huelin 861c5fe567 Fix Visual Script's jump to function relative to zoom
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.

(cherry picked from commit e8a326a08f)
2022-04-13 11:43:49 +02:00
Igor Kordiukiewicz 6bf7e8e010 String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
(cherry picked from commit 6c3b6664b5)
2022-04-13 11:43:49 +02:00
Rémi Verschelde d65ec1f211
Merge pull request #60049 from timothyqiu/vs-filter-scroll 2022-04-12 21:03:28 +02:00
Rémi Verschelde 36dbcae2c7
Merge pull request #59994 from dsnopek/webxr-standard-mapping 2022-04-11 20:57:30 +02:00
Rémi Verschelde aac7b5d1d1
Merge pull request #59886 from theoway/fix_vseditor_var/sig_node_rename 2022-04-11 17:54:12 +02:00
Umang Kalra 931bc4592a Fixes variable node not showing updated name in visualscript editor 2022-04-11 17:38:05 +05:30
Ricardo Buring 79317f9cb1 BulletPhysicsServer::area_get_space: null check
This is now the same as e.g. body_get_space.
2022-04-10 23:00:50 +02:00
Haoyu Qiu 7c80d03669 Scroll to selected item when filtering VisualScript nodes 2022-04-09 10:14:09 +08:00
David Snopek 2a6199aa0f Add WebXRInterface.xr_standard_mapping flag to attempt to convert button/axis ids to match other AR/VR interfaces 2022-04-08 10:46:38 -05:00
Rémi Verschelde cfdb99a741
Merge pull request #57411 from Scony/fix-threaded-navmesh-baking-3.x
Fix navmesh baking
2022-04-05 19:59:32 +02:00
Rémi Verschelde 21c3048397 Add missing argument names in bindings 2022-04-04 12:56:59 +02:00
Ricardo Buring 887a5cd4f9 SpaceBullet::recover_from_penetration: skip compound shapes without child shapes
Before, this case would incorrectly get caught as an error, causing an
early return, in particular skipping other possibly relevant shapes.
2022-04-04 11:07:57 +02:00
Pawel Lampe 3035b9c44c Fix navmesh baking, fixes #57148
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00
Rémi Verschelde 99c07c92eb
Merge pull request #59793 from vnen/type-info-release-3.x 2022-04-02 00:08:47 +02:00
George Marques 663978e8ba
GDScript: Properly check type info in release builds
This makes sure native methods and properties have the actual type
checked to compare for compatibility and inference.
2022-04-01 18:20:37 -03:00
Rémi Verschelde fce09f19dc
Merge pull request #58209 from Scony/fix-navi-get-simple-path
Fix `get_simple_path` behavior in 2D & 3D
2022-04-01 08:46:54 +02:00
Haoyu Qiu 17ce0fcc7c Simplify FBX importer project settings registering 2022-03-29 15:00:31 +08:00
Aleksey Smirnov ad0c4bf32d Replace copies with constant refs
(cherry picked from commit 1a13de0f8d)
2022-03-29 00:08:29 +02:00
Jason Knight 1f080e203d Use 3001 instead of 1001 when destroying a websocket.
(cherry picked from commit b659cfbd53)
2022-03-28 23:50:00 +02:00
Rémi Verschelde fa9e2f8e21
Merge pull request #59522 from bruvzg/mo_and_woff2_3x
[3.x] Add binary MO translation file and brotli decoder and WOFF2 support.
2022-03-28 09:00:54 +02:00
Rémi Verschelde c18df50eb6
Merge pull request #59521 from raulsntos/csproj-globbing-3.x 2022-03-25 20:40:11 +01:00
bruvzg fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
Raul Santos 3086d7c035
Avoid modifying csproj globbing includes on remove
Check if the found globbing include already matches the given path on
removing scripts to avoid modifying users' csproj files.
2022-03-25 16:45:25 +01:00
Ricardo Buring 1d16153881 collide_shape: return contact points in world space 2022-03-24 20:27:36 +01:00
Hugo Locurcio b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Haoyu Qiu 871a73341b Fix crash when is-operator right-hand-side is null 2022-03-13 23:17:25 +08:00
MythTitans c96336449e Prevent non-smoothed face normals to participate to smoothed face normals
(cherry picked from commit ec2984f7c7)
2022-03-12 15:10:28 +01:00
Haoyu Qiu 743f2d232a Use `RTR()` for VisualScriptNode captions and texts
(cherry picked from commit 77f80aa4ee)
2022-03-12 15:10:28 +01:00
MythTitans a17c6e5325 Fix normals computation at the 'seam' of smoothed torus shape
(cherry picked from commit 8bcbaff411)
2022-03-12 14:45:21 +01:00
Rémi Verschelde 1cf444aff0
Merge pull request #58686 from vnen/gdscript-warn-export-type-mismatch 2022-03-10 21:12:05 +01:00
Rémi Verschelde 1639b3a6a9
Merge pull request #58674 from Calinou/smooth-trimesh-collision-always-setting-3.x 2022-03-10 21:11:44 +01:00
PouleyKetchoupp 622ef48dae Fixed ccd enabled by default on Bullet bodies
It was due to main_shape_changed being called two times for each
added body. The first time it disables ccd, which sets the internal ccd
threshold to be 10000. The second time, it enables ccd again because
the internal threshold is > 0.

Bodies are now consistently set with a ccd threshold of 0 when ccd is
disabled.

This was causing crashing asserts in Bullet when adding bodies in some
scenarios, in btVector3::normalize():
btAssert(!fuzzyZero());

These crashes will still happen with ccd enabled.

(cherry picked from commit faca8b77aa)
2022-03-10 19:02:01 +01:00
hoontee a4088a995c
Properly handle `CSGShape` parent and visibility updates 2022-03-09 17:32:35 -06:00
MythTitans d13e1278ac Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
(cherry picked from commit 509e03c821)
2022-03-09 09:53:26 +01:00
Hugo Locurcio 413689559c
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:50:21 +01:00