Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
...
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Pieter-Jan Briers
99e871f45f
More stuff!
2018-05-01 00:39:28 +02:00
Pieter-Jan Briers
8d9d847a1a
Move things into the title bars of Visual Script nodes.
...
This is an attempt to make VS slightly nicer to use.
WiP.
2018-04-30 01:28:31 +02:00
Ignacio Etcheverry
7034d48032
Fix binding some core API methods only in tools builds
2018-04-29 19:49:26 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Crazy-P
e6deba8d19
Fixes logically dead code (Coverity)
...
Fixes reported logically dead codes by Coverity
* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.
* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function
* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.
* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)
* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle
* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'
* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp
* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.
* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.
* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Rémi Verschelde
bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
...
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Will Vincent
b6b8c7b215
Remove incorrect & potentially confusing references to Euler
...
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.
e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
2018-04-15 11:40:31 -05:00
Paulb23
f7c727e6c3
Abstracted the syntax highlighter from text edit
2018-04-02 12:41:44 +01:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
eb2b04c6eb
Merge pull request #15379 from ianb96/delete_key_fix
...
Filesystem and Visual Script Members delete key fix
2018-02-14 17:06:31 +01:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Chaosus
0c9312c6b8
Fixes for parameter names of builtin functions in visual scripts/core
2018-01-16 19:49:45 +03:00
Juan Linietsky
03475ba197
Filled tutorial field in most relevent classes.
...
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee
ef1c26a9a5
Make sure PropertyHint matches in the VisualScript editor.
2018-01-15 22:19:54 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Bojidar Marinov
ad79c70300
Update docs
...
[ci skip]
2018-01-12 00:58:22 +02:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
...
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Ian
bce2d2c297
Filesystem and Visual Script Members keyboard shortcuts fix
2018-01-06 15:46:32 -05:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
...
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
Daniel J. Ramirez
c8c280a68a
Now every variant type has its icon.
2017-12-17 14:06:11 -06:00
Daniel J. Ramirez
756c033adb
General use Variant type icons, plus other icon updates.
2017-12-17 13:19:09 -06:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Andreas Haas
0e624234da
Scons: Build modules in seperate env.
2017-12-13 15:46:35 +01:00
Rémi Verschelde
48d0336882
Merge pull request #14358 from RandomShaper/fix-vscript
...
Fix function arg count not considered in VisualScript
2017-12-09 14:18:26 +01:00
Rémi Verschelde
96dbf19093
Merge pull request #14332 from akien-mga/clang-format
...
Update style for clang-format 5.0.0, new min required version
2017-12-07 09:18:11 +01:00
Rémi Verschelde
624a2b08f3
doc: Sync classref after a496dd4d
, removing NOEDITOR properties from doc
2017-12-07 08:29:38 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Pedro J. Estébanez
c68300b88d
Fix function arg count not considered in VisualScript
2017-12-07 02:19:56 +01:00
Rémi Verschelde
c2031fc813
Merge pull request #13436 from hoelzl/pr-vs-yield-signal-oneshot
...
Connect signal for VisualScript "Yield Signal" using oneshot mode
2017-12-06 23:43:27 +01:00
Rémi Verschelde
e35e45a788
Merge pull request #13427 from hoelzl/pr-vs-enable-yield
...
Make VisualScriptFunctionState instantiable
2017-12-06 23:41:34 +01:00
Indah Sylvia
3996a05324
Fixed typo: substract to subtract
2017-12-05 11:34:46 +07:00
Matthias Hoelzl
c825a58fe0
Connect signal for VisualScript "Yield Signal" using oneshot mode
...
Since the first call to a VisualScriptFunctionState invalidates the
state, any further call results in errors.
2017-12-01 04:44:47 +01:00
Matthias Hoelzl
70190e7428
Make VisualScriptFunctionState instantiable
2017-11-30 23:11:32 +01:00
Marcin Zawiejski
57f34abea1
Fix constant node value edit
2017-11-25 22:28:59 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
Rémi Verschelde
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
15ada56d73
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
Juan Linietsky
30dadb1228
Merge pull request #11933 from cxong/master
...
Use "Command" instead of "Meta" for macOS (#1619 )
2017-11-21 14:25:09 -03:00
pablotato
054a2ac579
Add cartesian to polar conversion functions
2017-11-20 23:34:40 +01:00
Juan Linietsky
ebbe2bd572
Merge pull request #12930 from vnen/gdscrit-output-print
...
Make tool scripts print on the editor Output panel
2017-11-17 16:05:44 -03:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
George Marques
1d12470a78
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
Rémi Verschelde
677e95d8d1
doc: Make all module docs self-contained
2017-11-15 21:29:33 +01:00
George Marques
0284727e7b
Create API to add and remove VisualScript custom nodes
...
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
2017-11-15 17:13:13 -02:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Goutte
91ca725f9b
Add support for the TAU constant. Fixes #12094 .
2017-11-12 13:32:35 +01:00
Juan Linietsky
c1855dcff1
Properly fix node path selection in input ports, closes #12152
2017-11-12 09:20:38 -03:00
Bojidar Marinov
4045bc1059
Fix "Invalid outputs" error when calling a void method from visual script
...
Fixes #11851
2017-11-08 21:34:05 +02:00
Rémi Verschelde
ea0e942617
Merge pull request #12035 from Chaosus/wrapfunc
...
Added new Wrap functions for numbers
2017-10-31 23:30:50 +01:00
Jerome67000
2609cc9ef4
Removes Script::get_node_type()
...
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
Ignacio Etcheverry
e218a13a64
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
...
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Poommetee Ketson
9b634180aa
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
Rémi Verschelde
bf88c3c8e8
Merge pull request #12097 from rcurtis/issue12065
...
Visualscript: Fixes untouched value is null instead of 0
2017-10-20 23:20:32 +02:00
homer666
6880cad471
(VS) Add space after "=" sign in variable list
2017-10-17 21:45:39 +11:00
Rémi Verschelde
38ba70f2f5
Merge pull request #12069 from Noshyaar/pr-vslerp
...
VisualScript: add inverse_lerp & range_lerp
2017-10-15 20:20:49 +02:00
Cédric Fuchs
77dd6f37bd
Gave a tooltip to the "In" logic node
2017-10-14 22:13:19 +02:00
RCurtis
7fb57ecbd9
Fixed issue that improperly initialized visual node properties to Nil
2017-10-14 14:55:09 -04:00
Poommetee Ketson
efc5209b99
VisualScript: add inverse_lerp & range_lerp
2017-10-13 19:47:07 +07:00
Cong
524ffc9712
Use "Command" for OSX in translation strings ( #1619 )
2017-10-13 20:12:58 +11:00
Chaosus
216a8aa643
Added new wrap functions
2017-10-13 11:10:45 +03:00
Ruslan Mustakov
61ddf52983
Add NIL_IS_VARIANT usage to few definitions
...
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
Andreas Haas
a848fa6cde
Merge pull request #11789 from djrm/pr_visual_improvements
...
Added correct initialization for script editor theme.
2017-10-03 19:56:14 +02:00
Nathan Lovato
cc40784728
Merge pull request #11653 from bojidar-bg/doc-vscript-1
...
[DOCS] Document some of the VisualScript classes
2017-10-03 11:58:06 +02:00
Bojidar Marinov
10469c1962
Document some of the VisualScript classes.
2017-10-03 12:01:53 +03:00
Daniel J. Ramirez
bb69855f1a
VS now supports white themes.
2017-10-02 21:31:32 -05:00
Daniel J. Ramirez
6d874ea685
Added correct initialization for script editor theme.
...
Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
...
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Marcelo Fernandez
57ef77376f
VisualScript crashfix when returns are too few
2017-09-30 11:18:50 -03:00
Gilles Roudiere
6f185cc9f7
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
...
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Juan Linietsky
c5da28f24c
Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258
2017-09-25 17:09:27 -03:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
752a116847
Merge pull request #11256 from djrm/pr_visual_improvements
...
Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Hein-Pieter van Braam
137f8a58a8
Move Variant::evaluate() switch to computed goto
...
In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.
In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.
This PR replaces #11308 and fixes #11291
2017-09-17 22:49:23 +02:00
Thomas Herzog
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
...
Fix enums bindings
2017-09-15 08:43:35 +02:00
Daniel J. Ramirez
74d028729f
Improved VisualScriptEditor
2017-09-14 12:45:42 -05:00
Jeroen
ca5abae1e7
Fix 2 typos
2017-09-14 10:31:43 +02:00
Maxim Sheronov
0fffa45158
Fix enums bindings
...
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde
fe3bbaa9d0
Merge pull request #11076 from hpvb/fix-10935
...
Fix crash on wrong type drag into the vs editor
2017-09-13 19:28:13 +02:00
Daniel J. Ramirez
60f054d3ac
Improved VS node coloring
2017-09-12 13:16:47 -05:00
Daniel J. Ramirez
1e8048dd45
Improved theme generation, and other fixes
2017-09-12 13:16:38 -05:00
Juan Linietsky
1c5376ae59
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
Hein-Pieter van Braam
2ec0bc4f80
Fix crash on wrong type drag into the vs editor
...
Don't allow drops of draggable items without a vs node type.
This fixes #10935
2017-09-09 00:34:53 +02:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Rémi Verschelde
b5d2d0a9a5
Merge pull request #10939 from neikeq/fix-overridden-external-editors
...
Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Daniel J. Ramirez
d6b664f671
Fix. resizeable -> resizable.
...
(not actually a typo, but the rest of the API uses resizable)
2017-09-03 13:12:52 -05:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00