Rémi Verschelde
6d13bfc914
Merge pull request #47191 from Faless/js/4.x_force_mime
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[HTML5] Fix loading when mime-type is missing.
2021-03-20 23:09:45 +01:00
Rémi Verschelde
9febc206fe
Merge pull request #46740 from KoBeWi/ 🎵 🎵 🎵
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Fix audio player not resetting after wav finishes
2021-03-20 22:47:19 +01:00
Rémi Verschelde
fcddd8c53a
Merge pull request #46966 from qarmin/faster_release
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Allow to not optimize release build
2021-03-20 22:44:47 +01:00
Rémi Verschelde
992de9c053
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
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Fix GodotPhysics solver with kinematic body set to report contacts
2021-03-20 21:53:01 +01:00
Rémi Verschelde
900b28f6d8
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
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Fix kinematic angular velocity calculations
2021-03-20 21:46:02 +01:00
Rémi Verschelde
fa681d04b7
Merge pull request #46937 from nekomatata/soft-body-support
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SoftBody support in GodotPhysics 3D
2021-03-20 21:45:20 +01:00
Rémi Verschelde
793000c6a9
Merge pull request #47139 from nekomatata/concave-backface-collision
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Disable backface collision with ConcavePolygonShape by default
2021-03-20 21:43:57 +01:00
Rémi Verschelde
e48f0ee497
Merge pull request #47195 from W4RH4WK/fbx-check-bone-map-access
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FBX Import: Check bone map access for valid cluster target node id
2021-03-20 21:41:19 +01:00
kobewi
daa62ccaa3
Fix audio player not resetting after wav finishes
2021-03-20 20:16:53 +01:00
Rémi Verschelde
6608d99291
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
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Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
Alex Hirsch
d03f4cefea
FBX Import: Check bone map access for valid cluster target node id
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fix #47184
2021-03-20 18:07:51 +01:00
Rémi Verschelde
c655ed7926
Merge pull request #47193 from jmb462/prevent-resizing-minimap-bigger-than-GraphEdit
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Prevent resizing minimap bigger than GraphEdit (Fix #47189 )
2021-03-20 17:51:50 +01:00
Rémi Verschelde
08a0a935da
Merge pull request #47186 from timothyqiu/project-icon-size
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Fix project icon size in Project Manager
2021-03-20 17:48:52 +01:00
Rémi Verschelde
91b51a2d32
Merge pull request #47192 from Faless/js/4.x_editor_version
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[HTML5] Fix editor version numbering.
2021-03-20 17:46:57 +01:00
jmb462
045f55ec00
Prevent resizing minimap bigger than GraphEdit ( Fix #47189 )
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Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit.
This commit prevents resizing minimap bigger than GraphEdit and fix this issue.
2021-03-20 15:09:50 +01:00
Fabio Alessandrelli
60f2166c27
[HTML5] Fix editor version numbering.
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Should not write patch version when it's `0`.
2021-03-20 14:35:28 +01:00
Fabio Alessandrelli
778ef4e217
[HTML5] Fix loading when mime-type is missing.
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`WebAssembly.instantiateStreaming` requires the mime-type to be
`application/wasm`, but some servers (including most debug servers) do
not provide the content-type header.
This commit forces it via JavaScript, by creating a `Response` object
with the `wasm` content, and explicitly defined `content-type` header.
2021-03-20 13:41:44 +01:00
Haoyu Qiu
30842b2efe
Fix project icon size in Project Manager
2021-03-20 17:32:38 +08:00
Rémi Verschelde
62e134a0c0
Merge pull request #46818 from BastiaanOlij/fix_android_vulkan
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Working on fixes for Android and Vulkan
2021-03-20 00:05:00 +01:00
e344fde6bf
1c123aaf2b
Fix some angular velocity calculations
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The angular velocity estimate for kinematic bodies was calculated
incorrectly. Also, fixes its use in some kinematic/rigid collision
calculations.
This fixes #47029 .
2021-03-20 07:21:37 +10:00
Rémi Verschelde
ec3f220098
Merge pull request #47140 from paulloz/class-reference
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class reference proofreading
2021-03-19 13:43:53 +01:00
Rémi Verschelde
655247f28d
Merge pull request #47162 from AndyBarcia/FixTileMapEditorPaste
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Fixes TileMap editor copy bug.
2021-03-19 13:28:35 +01:00
Paul Joannon
8455e901f3
class reference proofreading
2021-03-19 13:21:20 +01:00
andybarcia
558b08e6d9
Fixes TileMap editor copy bug.
2021-03-19 12:09:28 +01:00
Rémi Verschelde
3b380f4cdc
Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0
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Enable zooming in graph_edit with Ctrl + scrollwheel
2021-03-19 09:19:41 +01:00
Rémi Verschelde
f5008843fd
Merge pull request #47155 from W4RH4WK/gdscript-fix-quote-in-multiline-string
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Fix missing quote in multiline GDScript string
2021-03-19 09:01:54 +01:00
Rémi Verschelde
67dc067970
Merge pull request #47151 from nekomatata/soft-body-attachment-error
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Fix spamming errors when SoftBody pinned nodes have no attachment
2021-03-19 08:38:27 +01:00
Lightning_A
d752482e7a
Enable zooming graph_edit with scrollwheel
2021-03-18 18:34:29 -06:00
Alex Hirsch
d7ac5ba1c6
Fix missing quote in multiline GDScript string
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fix #47117
2021-03-19 01:24:18 +01:00
PouleyKetchoupp
195eda244f
Fix spamming errors when SoftBody pinned nodes have no attachment
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There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.
It could cause lots of error log noise in both editor and game.
2021-03-18 16:26:42 -07:00
Rémi Verschelde
47cf9985eb
Merge pull request #47128 from ArdaE/master
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GLTF importer: Prevent quick accumulation of significant numerical errors in keyframe times
2021-03-19 00:14:51 +01:00
ArdaE
6770a9413b
GLTF import: Prevent significant numerical errors in keyframe times
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Keyframe times shift slowly in imported animations, starting with a zero shift
at the beginning and increasing and becoming erratic slowly farther into an
animation, reaching significant levels at times after about 3 minutes into an
animation. This commit fixes the issue by increasing the precision of the
floating point numbers used for keyframe time calculations. Only the most
significant cases that cause fast accumulation of errors over a short animation
duration are fixed. Other cases that would have a marginal benefit from
switching to double precision numbers are left for another PR/further analysis.
Note that this change has no impact on the runtime performance of games/apps
created using Godot. It only affects the GLTF importer.
Fixes #47127 .
2021-03-18 15:55:31 -07:00
Rémi Verschelde
217d9d1b30
Merge pull request #47147 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix
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Fix for regression in SkeletonIK code
2021-03-18 23:45:37 +01:00
TwistedTwigleg
c15e23396d
Fix for regression in SkeletonIK code
2021-03-18 17:52:59 -04:00
Rémi Verschelde
d0f0fdb6ad
Merge pull request #47141 from bruvzg/mac_export_force_sign
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Add "Replace existing signature" to the macOS export (enabled by default).
2021-03-18 22:23:20 +01:00
bruvzg
9e18fce943
Add "Replace existing signature" to the macOS export (enabled by default).
2021-03-18 23:00:05 +02:00
Rémi Verschelde
8a7e503337
Merge pull request #47115 from jcsho/fix-tree-null-stylebox
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Check for null pointer in get_column_width(0)
2021-03-18 20:34:08 +01:00
PouleyKetchoupp
7bbd545432
Disable backface collision with ConcavePolygonShape by default
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Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.
Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
Justin Ho
fa6fd3a2d0
Check for null pointer in get_column_width(0)
2021-03-18 10:25:55 -07:00
Rémi Verschelde
2274d4eebc
Mono: Fix Android build after #46900
2021-03-18 17:58:21 +01:00
PouleyKetchoupp
d5ea4acd2d
SoftBody support in GodotPhysics 3D
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- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
Rémi Verschelde
4ca1e73ff9
doc: Sync classref with current source
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And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00
Rémi Verschelde
2fd445cc18
Merge pull request #47133 from groud/navigation_2d_bugfix
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Make 2D navigation consider scale
2021-03-18 15:42:46 +01:00
Gilles Roudière
6249ebb9c8
Make 2D navigation consider scale
2021-03-18 15:17:23 +01:00
Rémi Verschelde
c097ce0c18
Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders
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Changed SCsub for shaders to find shaders automatically
2021-03-18 11:20:57 +01:00
Rémi Verschelde
4cc309291e
Merge pull request #47119 from Calinou/tweak-editor-splash-screen-color
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Tweak the editor splash screen color to better match the default theme
2021-03-18 11:13:35 +01:00
Rémi Verschelde
c34b110784
Merge pull request #47098 from Birdulon/DocDrawString4
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Documentation: Correct CanvasItem.draw_string position description.
2021-03-18 09:08:40 +01:00
Luke Hubmayer-Werner
886c942b40
Documentation: Correct CanvasItem.draw_string position description.
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Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-18 18:09:23 +10:30
Rémi Verschelde
400f6f1676
Merge pull request #47112 from jmb462/fix-AudioEffectCapture-buffer-length-cannot-be-changed
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Fix AudioEffectCapture buffer length cannot be changed (Fix #47107 )
2021-03-18 08:28:11 +01:00
Bastiaan Olij
7f63c9e7c9
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
2021-03-18 12:59:47 +11:00