Thakee Nathees
01c11ec29b
GDScript builtin invalid function call crash fix
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Fix : #44852
2021-01-03 18:44:01 +05:30
Rémi Verschelde
3e10962dbb
Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define
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Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01 22:26:50 +01:00
Hugo Locurcio
7a65375b7a
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
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This closes #44860 .
2021-01-01 21:32:50 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Swarnim Arun
c6771358aa
Refactoring Visual Script
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* for bloat from hacks for default function
* for ease of development nodes becoming detached from functions
2021-01-01 22:50:33 +05:30
Marcel Admiraal
026aa4381d
Add signal to inform joint that body has exited tree
2020-12-31 16:19:57 +00:00
Thakee Nathees
18f30dda63
GDScript crash at incomplete const bug fix
2020-12-30 23:27:46 +05:30
K. S. Ernest (iFire) Lee
dff1d8d7b0
Expose gltf2 eight weights.
2020-12-29 05:28:00 -08:00
Rémi Verschelde
1dd75f41e5
FBX: Clarify outdated format error
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See #44780 .
2020-12-29 12:14:30 +01:00
Rémi Verschelde
2086acfacc
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
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Consistently use normal_map
2020-12-29 10:39:56 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
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Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Marcel Admiraal
b4a190e0bc
Consistently use normal_map
2020-12-29 08:04:19 +00:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Rémi Verschelde
44357ddc28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
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Fixes #44761 , was a regression from #44524 .
The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport()
(which was a bug in itself, fixed by #44524 ), so once it was renamed the existing code
relying on it fell back to the now available Node::get_viewport().
This might bite some thirdparty modules too.
2020-12-28 19:51:39 +01:00
Rémi Verschelde
a04b9669e8
Merge pull request #42881 from madmiraal/fix-39767
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Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28 16:16:33 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
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Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde
9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
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Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Marcel Admiraal
01d0360580
Fix GLTF after camera near and far rename merge
2020-12-28 14:26:19 +00:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
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Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Adam Scott
4771004664
Add missing "normalized" accessor property to glTF document
2020-12-28 03:09:19 -05:00
Rémi Verschelde
4425f7c2c1
Merge pull request #44515 from eddsanity/master
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Fixed #42149 : bug where the default C# script template would sometimes produce an invalid class name
2020-12-27 21:40:30 +01:00
Rémi Verschelde
bf9db22352
Merge pull request #44582 from nathanfranke/document-rect-intersection
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Update Rect intersection documentation, and rename method on Mono
2020-12-27 20:23:00 +01:00
Rémi Verschelde
d55e335026
Merge pull request #44718 from hoontee/fix-44713
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Properly handle empty CSGShapes
2020-12-27 11:37:36 +01:00
Thakee Nathees
ebade0e454
GDScript assert message parsing bug fixed
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Fix : #43540
2020-12-27 13:13:50 +05:30
hoontee
24a6aac472
Properly handle empty CSGShapes
2020-12-27 01:10:58 -06:00
Nathan Franke
3fda53c256
Update Rect intersection documentation, and rename method on Mono
2020-12-26 22:16:57 -06:00
Rémi Verschelde
f2968f59e1
Merge pull request #44682 from madmiraal/fix-etc-quality
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Fix ETC quality setting
2020-12-26 10:23:06 +01:00
Marcel Admiraal
072b8a1894
Fix ETC quality setting
2020-12-26 07:21:17 +00:00
Marcel Admiraal
709aa8ae2c
Ensure flags are applied to CVTT options
2020-12-25 11:28:29 +00:00
Thakee Nathees
16bb01adfb
Array/Dictionary marked as not safe to const fold
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Fix : #44459
2020-12-25 12:33:55 +05:30
Rémi Verschelde
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
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Rename Control margin to offset
2020-12-23 18:24:00 +01:00
K. S. Ernest (iFire) Lee
58a00b4f3c
Update FBX because of changes in the core api.
2020-12-23 08:52:52 -08:00
Rémi Verschelde
35a8ebaa10
Merge pull request #44499 from RevoluPowered/fbx_plugin_port_4.0
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[fbx] Port FBX module from 3.2 branch
2020-12-23 17:14:56 +01:00
Lyuma
4c4a405887
Fix mistake in GLTFMesh.mesh property
2020-12-23 02:11:13 -08:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
K. S. Ernest (iFire) Lee
4b4efd2674
Add exporting glTF2.
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* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
2020-12-22 16:56:28 -08:00
Gordon MacPherson
6607fc7da9
Port FBX module from commit 68013d2393
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Ports FBX module from 3.2 branch to 4.0
This is the only time the plugin will be updated from 3.2 and marks the final time we do this, from now on we will backport FBX to 3.2 with fixes.
Changelog:
- fixed crash importing files with buggy format (because of bad newlines in ASCII data, this is yet to be fixed fully)
- fixed const correctness with C++/C version change
- rewrote material handling to be simpler and better
- ports from 3.2 to 4.0 the fbx importer
2020-12-23 00:45:03 +00:00
Rémi Verschelde
8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
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[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
Gordon MacPherson
5b5fdb0adf
remove assimp pending fbx upgrade
2020-12-22 21:31:06 +00:00
Lyuma
0d4b750051
Fix crash when iterating through empty dictionary.
2020-12-21 20:15:29 -08:00
Marcel Admiraal
7b293eddfb
Rename unselect to deselect
2020-12-21 10:26:41 +00:00
Marcel Admiraal
fdf92ca298
Rename XRPositionalTracker methods
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Renames:
- set_type() -> set_tracker_type()
- set_name() -> set_tracker_name()
- get_tracks_orientation() - `is_tracking_orientation()
- get_tracks_position() -> `is_tracking_position()
- get_hand() -> get_tracker_hand()
- set_hand() -> set_tracker_hand()
2020-12-21 06:32:53 +00:00
bruvzg
1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
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Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
Rémi Verschelde
bccbd4be90
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
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Rename TrackerHand enums
2020-12-21 00:26:44 +01:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Eyad
be1c161b0b
Fixes #42149 and fixes indentation errors to pass clang-format
2020-12-19 13:47:16 +02:00
Rémi Verschelde
33ad8c5048
Merge pull request #43898 from madmiraal/fix-43852
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Remove any constraints connected to a Bullet body when removing it
2020-12-19 09:29:45 +01:00
Rémi Verschelde
d54d958a3e
Merge pull request #44493 from Chaosus/vs_fix_init
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Fix broken members panel in visual script editor
2020-12-18 13:42:57 +01:00
Yuri Roubinsky
d6bdd042bc
Fix broken members panel in visual script editor
2020-12-18 14:16:12 +03:00
Rémi Verschelde
c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
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Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.
So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).
This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
PouleyKetchoupp
2e4ee06b7a
Fix error when calling coroutine with await in _ready
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The code paths for calling async functions seemed to be missing in some
cases, causing a debug break and false positive error.
2020-12-17 09:01:39 -07:00
Rémi Verschelde
b07a3f503b
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
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Mono: Make Godot provide its own WASM m2n trampolines
2020-12-17 09:58:24 +01:00
Rémi Verschelde
f6820306e0
Merge pull request #44374 from neikeq/mono-wasm-extra-framework-asms
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Mono: Add extra WASM framework assemblies on game export
2020-12-17 09:56:46 +01:00
Rémi Verschelde
9e49dbda2a
Merge pull request #44360 from bruvzg/ctl_punct_word_break
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Add word breaks on punctuation characters.
2020-12-17 09:02:01 +01:00
Rémi Verschelde
88b8c3ec00
Merge pull request #44424 from briansemrau/gdscript-fix-and
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Fix gdscript `and` operator
2020-12-16 14:42:56 +01:00
Brian Semrau
61ac640aa0
Fix gdscript and operator
2020-12-16 07:41:10 -05:00
Jordan Schidlowsky
7d07e20bda
fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-15 21:44:52 -06:00
Rémi Verschelde
94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
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Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Rémi Verschelde
abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
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GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
Rémi Verschelde
0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
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Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
Marcel Admiraal
9bc62bf449
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
Ignacio Etcheverry
2af8a72663
Mono: Don't use -rdynamic when compiling for WASM
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`-rdynamic` was causing the emsdk linker to silently fail to
generate the output `.wasm` file (even though exit code was 0).
2020-12-14 21:16:09 +01:00
Ignacio Etcheverry
7439b5595d
Mono: Make Godot provide its own WASM m2n trampolines
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This depends on a custom Mono patch from this commit:
godotengine/godot-mono-builds@0e312939bd
2020-12-14 21:16:01 +01:00
Ignacio Etcheverry
b98e8b11e6
Mono: Add extra WASM framework assemblies on game export
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This is needed with newer Mono versions, at least with Mono 6.12+
Depends on the following commit from our build scripts:
godotengine/godot-mono-builds@9d75cff174
2020-12-14 20:55:29 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
bruvzg
06ae77a320
Add word breaks on punctuation characters.
2020-12-14 11:36:13 +02:00
Rémi Verschelde
a511a26ad8
Merge pull request #44353 from skyace65/PowFix
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Pow method doc fix
2020-12-14 07:38:08 +01:00
reduz
77a045e902
Rework Mesh handling on scene importing.
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-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
skyace65
4fd20015f3
Pow method doc fix
2020-12-13 17:53:30 -05:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
Rémi Verschelde
2760f5d0b4
Merge pull request #44315 from madmiraal/fix-handles-baseexception
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Don't handle BaseException in build scripts
2020-12-12 12:23:07 +01:00
Marcel Admiraal
8ef5e3201c
Don't handle BaseException in build scripts
2020-12-12 10:05:42 +00:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
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We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
George Marques
e4e9231420
Use pointer parameters in Variant function pointers
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Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00
Rémi Verschelde
1a31274855
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
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The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.
Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.
There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).
Fixes #28669 .
2020-12-10 22:08:01 +01:00
Marcel Admiraal
e40ab06599
Rename TrackerHand enums
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Renames:
TRACKER_LEFT_HAND -> TRACKER_HAND_LEFT
TRACKER_RIGHT_HAND -> TRACKER_HAND_RIGHT
2020-12-10 10:30:45 +00:00
Rémi Verschelde
cf62289d24
LSP: Fix iterator in enum API dump
2020-12-09 13:34:29 +01:00
bruvzg
644f739660
Static analyzer fixes:
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Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Rémi Verschelde
edb3686ee2
Merge pull request #44190 from touilleMan/constify-ScriptLanguage.can_inherit_from_file
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Constify ScriptLanguage.can_inherit_from_file
2020-12-08 13:59:46 +01:00
Rémi Verschelde
360cfeedac
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
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Add PluginScript support for global class naming/icon path
2020-12-08 13:51:06 +01:00
Emmanuel Leblond
c4c18a2c58
Add PluginScript support for global class naming/icon path
2020-12-08 13:17:22 +01:00
Emmanuel Leblond
a211812932
Constify ScriptLanguage.can_inherit_from_file
2020-12-08 13:06:15 +01:00
Marcel Admiraal
4da4feed18
Use Vector3 instead of 3 floats for CSGBox3D dimensions
2020-12-08 11:58:30 +00:00
Marcel Admiraal
43c9106806
Use box size instead of extents for Shape dimensions
2020-12-08 11:58:21 +00:00
Rémi Verschelde
d94de32579
Merge pull request #44177 from touilleMan/pluginscript-allow-custom-can_inherit_from_file
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Allow PluginScript to customize language's can_inherit_from_file attribute
2020-12-08 12:46:02 +01:00
Rémi Verschelde
d94bf9f7b6
Merge pull request #44136 from neikeq/scons-mono-bcl-option
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Mono: Add mono_bcl SCons option for a custom BCL location
2020-12-08 09:43:50 +01:00
Rémi Verschelde
a834055c63
Merge pull request #44148 from Calinou/tweak-log-file-names
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Tweak log file names for consistency between Mono and non-Mono logs
2020-12-08 09:42:54 +01:00
Emmanuel Leblond
014efeb272
Allow PluginScript to customize language's can_inherit_from_file attribute
2020-12-08 00:56:01 +01:00
Rémi Verschelde
e20011b0da
Merge pull request #44076 from Faless/js/4.x_gdnative
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[HTML5] Optional GDNative Support
2020-12-07 15:34:33 +01:00
Rémi Verschelde
44a88244de
Merge pull request #44162 from aaronfranke/arg
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Improve some argument names for core types
2020-12-07 13:35:25 +01:00
Rémi Verschelde
d32878bfa8
Merge pull request #43007 from DeleteSystem32/mp3-support
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Add MP3 import and playback support
2020-12-07 11:36:03 +01:00
Rémi Verschelde
3c9c2cbb23
Merge pull request #44093 from nekomatata/gdscript-base-class-init
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Fix base script not initialized properly in some cases
2020-12-07 11:29:45 +01:00
Rémi Verschelde
93e9c9c470
Merge pull request #43981 from bruvzg/ctl_font_spacing
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[Complex Text Layouts] Adds missing Font::SPACING_* to the controls, align glyphs to pixel grid.
2020-12-07 11:08:34 +01:00
Aaron Franke
5465e604bb
Improve argument names for core types
2020-12-07 05:01:33 -05:00
Rémi Verschelde
73eb8d5a20
Merge pull request #44117 from bruvzg/mem_fonts
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Load dynamic fonts to memory on all platforms, to avoid locked files.
2020-12-07 10:43:49 +01:00