malbach
cef8d355d2
Fix #19507 Not emitted particles affects performance
2018-06-25 18:17:28 +02:00
George Marques
c45a8a574a
Remove extra addition to tree of editor autoloads
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Fix #19675
2018-06-25 13:07:14 -03:00
Chaosus
5c0a576630
Fix vsync initialization
2018-06-25 18:17:19 +03:00
Rémi Verschelde
0954c8f017
Merge pull request #19744 from marcelofg55/profiler_clear
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Add a Clear button to the profiler
2018-06-25 17:01:46 +02:00
Rémi Verschelde
baf85f299c
Merge pull request #19728 from Chaosus/theme_strings
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Changed themes presets to String format
2018-06-25 16:39:23 +02:00
Rémi Verschelde
4e867a1d7a
Merge pull request #19698 from Chaosus/theme_submenu
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Move Theme options to submenu
2018-06-25 16:24:39 +02:00
Rémi Verschelde
74bd1bf1c2
Merge pull request #19718 from thduynguyen/bug_fixes
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bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-25 16:10:40 +02:00
Juan Linietsky
ad4666f8e0
Merge pull request #19193 from tagcup/quat_norm
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Fixed Basis -> Quat conversions, added a few safety checks.
2018-06-25 10:58:04 -03:00
Răzvan C. Rădulescu
e8315f306c
Rename 'Discard Instancing' to 'Make Local'
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Rename the option in the right click menu in the Scene nodes
because Discard Instancing is confusing (it could imply deleting the
instance). I renamed it to Make Local which is used for example in
Blender as well when talking about appending assets from other files.
I think it's clearer. Or it can be renamed to Make Instance Local, but I
thought it's a bit oo long so I went just with Make Local as this option
appears in the menu only when the node is an instance anyway.
2018-06-25 15:54:05 +02:00
Rémi Verschelde
682c2f2493
Merge pull request #19743 from Calinou/remove-appimage-structure
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Remove the old AppImage structure
2018-06-25 15:27:32 +02:00
Rémi Verschelde
25f1833890
Merge pull request #19730 from BastiaanOlij/fix_y_shift
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Fix typo in y shift
2018-06-25 10:12:45 +02:00
Rémi Verschelde
76369008c9
Merge pull request #19745 from BastiaanOlij/fix_frustum_msg
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ARVR - Fight off some error spam in the editor
2018-06-25 10:11:45 +02:00
Nathan Warden
c2315e3291
Lerp now consistent with Godot API. InverseLerp fixed.
2018-06-24 17:52:17 -05:00
Paulb23
8a168637fe
Fixed text drawing too high in TextEdit, issue 15688
2018-06-24 10:38:53 +01:00
Bastiaan Olij
c11735facf
Fight off some error spam in the editor
2018-06-24 11:54:08 +10:00
Marcelo Fernandez
9634e3586c
Add a Clear button to the profiler
2018-06-23 22:15:10 -03:00
Hugo Locurcio
8c08c4fe84
Remove the old AppImage structure
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These files did not serve a real purpose since `icon.png` can be used
as the AppImage icon, and a .desktop file can be found at
`misc/dist/linux/godot.desktop` with the same contents.
2018-06-24 00:15:55 +02:00
Fabio Alessandrelli
267b3746c5
Sanitize protocol struct, def LWS T/RX buffer size
2018-06-23 20:17:15 +02:00
Chaosus
f29f7bf0e7
Changed themes presets to String format
2018-06-23 18:38:01 +03:00
Bastiaan Olij
ddc40e5115
Fix typo in y shift
2018-06-23 22:41:29 +10:00
Ignacio Etcheverry
25275de50e
Merge pull request #19016 from neikeq/w
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Mono: Module build improvements
2018-06-22 19:18:15 +02:00
Ignacio Etcheverry
ec6416d2b6
Mono: Module build improvements
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- Add (Csc/Vbc/Fsc)ToolExe environment variables when running Mono's MSBuild.
- Fix directory for the 'mono_assemblies_output_dir' argument being created with the '#' top level directory token as part of its name.
- Allow to build with 'mono_static=yes' on Unix without specifying a mono prefix. The build script will try to find the mono prefix using the output from pkg-config.
2018-06-22 19:14:58 +02:00
Duy-Nguyen Ta
25ad5f8a35
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-22 10:42:28 -04:00
Rémi Verschelde
80f7eacf88
i18n: Sync translations with Weblate
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(cherry picked from commit d04cc2855a
)
2018-06-22 11:42:21 +02:00
chanon
2bdac0a5d9
fix can't set AudioStreamPlayer stream to null
2018-06-22 15:00:57 +07:00
Rémi Verschelde
8bf5b50222
Merge pull request #19695 from rraallvv/nocache_gen_master
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Add NoCache wrapper to Command (master)
2018-06-22 09:44:45 +02:00
volzhs
b4f60ae3ac
Fix crash when assigning a node on editing animation key
2018-06-22 14:48:49 +09:00
Nathan Harrell
6831bc422b
Add ability to import projects via ZIP archive.
2018-06-22 00:55:16 -04:00
Juan Linietsky
2365fe472b
Added auto triangle generation in blend space, using Delaunay.
2018-06-21 22:48:47 -03:00
Juan Linietsky
b76143bfde
Remove error messages
2018-06-21 18:46:17 -03:00
Juan Linietsky
b80946ee0d
Fix crashes, ability to add blendpsace into blendtree, ability to delete with delete key
2018-06-21 18:08:11 -03:00
Juan Linietsky
a0719533bd
Animation Blend Spaces
2018-06-21 15:46:11 -03:00
Chaosus
7a18b95906
Move Theme options to submenu
2018-06-21 12:10:43 +03:00
Rhody Lugo
920224a535
add NoCache wrapper to Command
2018-06-21 03:00:33 -04:00
Rémi Verschelde
0254616c37
Merge pull request #19690 from rodolforg/fix-gltf-import-parameters
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fix default glTF metallic & roughness factor values
2018-06-21 08:35:28 +02:00
Rodolfo Ribeiro Gomes
01b01209a3
fix default glTF metallic & roughness factor values
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The glTF 2.0 spec says that these pbrMetallicRoughness material
properties should be set as 1.0 by default.
In fact, KhronosGroup's official Blender Exporter does not even write
down those parameters if they are set as 1.0.
However, Godot import them as 0.0.
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness
Fixes : #19613 https://github.com/godotengine/godot/issues/19613
2018-06-21 00:00:58 -03:00
JFonS
c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
2018-06-21 00:12:12 +02:00
Marcin Zawiejski
f6f7ada91b
prevent redraws when an inactive Particles2D node is present
2018-06-20 22:44:11 +02:00
George Marques
5d61cdf5b5
Remove audio latency print
2018-06-20 14:00:19 -03:00
Rémi Verschelde
a9acdd84b7
Merge pull request #19662 from marcelofg55/profiler_update
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Fix profiler not updating on realtime
2018-06-20 08:39:18 +02:00
Max Hilbrunner
d433310580
Merge pull request #19663 from marcelofg55/add_child_below_node
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Add missing NULL checks for add_child_below_node
2018-06-20 05:01:31 +02:00
Marcelo Fernandez
8c1c7ff131
Add missing NULL checks for add_child_below_node
2018-06-19 22:47:34 -03:00
Marcelo Fernandez
34045051d2
Fix profiler not updating on realtime
2018-06-19 21:42:29 -03:00
Rémi Verschelde
fb5fc04230
Merge pull request #19654 from maksloboda/color-bug
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Invalid color picker values fixed
2018-06-20 00:01:21 +02:00
Max
83b98785b3
Fixed float Color conversions to int types
2018-06-19 22:19:08 +03:00
Rémi Verschelde
ff01fd57bc
Merge pull request #19591 from BastiaanOlij/gdnative_android
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Android platform dependent entry points for GDNative
2018-06-19 14:44:41 +02:00
JFonS
e9a3cf8feb
Fix rotation of 2D lights
2018-06-19 11:24:51 +02:00
Bastiaan Olij
1697cbb4bb
Add access for GDNative modules to some platform dependent internals on Android
2018-06-19 17:49:23 +10:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
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-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
volzhs
9501acaee6
Re-scan only when actually moving file
2018-06-19 07:43:16 +09:00