Commit Graph

15566 Commits

Author SHA1 Message Date
malbach cef8d355d2 Fix #19507 Not emitted particles affects performance 2018-06-25 18:17:28 +02:00
George Marques c45a8a574a
Remove extra addition to tree of editor autoloads
Fix #19675
2018-06-25 13:07:14 -03:00
Chaosus 5c0a576630 Fix vsync initialization 2018-06-25 18:17:19 +03:00
Rémi Verschelde 0954c8f017
Merge pull request #19744 from marcelofg55/profiler_clear
Add a Clear button to the profiler
2018-06-25 17:01:46 +02:00
Rémi Verschelde baf85f299c
Merge pull request #19728 from Chaosus/theme_strings
Changed themes presets to String format
2018-06-25 16:39:23 +02:00
Rémi Verschelde 4e867a1d7a
Merge pull request #19698 from Chaosus/theme_submenu
Move Theme options to submenu
2018-06-25 16:24:39 +02:00
Rémi Verschelde 74bd1bf1c2
Merge pull request #19718 from thduynguyen/bug_fixes
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-25 16:10:40 +02:00
Juan Linietsky ad4666f8e0
Merge pull request #19193 from tagcup/quat_norm
Fixed Basis -> Quat conversions, added a few safety checks.
2018-06-25 10:58:04 -03:00
Răzvan C. Rădulescu e8315f306c Rename 'Discard Instancing' to 'Make Local'
Rename the option in the right click menu in the Scene nodes
because Discard Instancing is confusing (it could imply deleting the
instance). I renamed it to Make Local which is used for example in
Blender as well when talking about appending assets from other files.
I think it's clearer. Or it can be renamed to Make Instance Local, but I
thought it's a bit oo long so I went just with Make Local as this option
appears in the menu only when the node is an instance anyway.
2018-06-25 15:54:05 +02:00
Rémi Verschelde 682c2f2493
Merge pull request #19743 from Calinou/remove-appimage-structure
Remove the old AppImage structure
2018-06-25 15:27:32 +02:00
Rémi Verschelde 25f1833890
Merge pull request #19730 from BastiaanOlij/fix_y_shift
Fix typo in y shift
2018-06-25 10:12:45 +02:00
Rémi Verschelde 76369008c9
Merge pull request #19745 from BastiaanOlij/fix_frustum_msg
ARVR - Fight off some error spam in the editor
2018-06-25 10:11:45 +02:00
Nathan Warden c2315e3291 Lerp now consistent with Godot API. InverseLerp fixed. 2018-06-24 17:52:17 -05:00
Paulb23 8a168637fe Fixed text drawing too high in TextEdit, issue 15688 2018-06-24 10:38:53 +01:00
Bastiaan Olij c11735facf Fight off some error spam in the editor 2018-06-24 11:54:08 +10:00
Marcelo Fernandez 9634e3586c Add a Clear button to the profiler 2018-06-23 22:15:10 -03:00
Hugo Locurcio 8c08c4fe84
Remove the old AppImage structure
These files did not serve a real purpose since `icon.png` can be used
as the AppImage icon, and a .desktop file can be found at
`misc/dist/linux/godot.desktop` with the same contents.
2018-06-24 00:15:55 +02:00
Fabio Alessandrelli 267b3746c5 Sanitize protocol struct, def LWS T/RX buffer size 2018-06-23 20:17:15 +02:00
Chaosus f29f7bf0e7 Changed themes presets to String format 2018-06-23 18:38:01 +03:00
Bastiaan Olij ddc40e5115 Fix typo in y shift 2018-06-23 22:41:29 +10:00
Ignacio Etcheverry 25275de50e
Merge pull request #19016 from neikeq/w
Mono: Module build improvements
2018-06-22 19:18:15 +02:00
Ignacio Etcheverry ec6416d2b6 Mono: Module build improvements
- Add (Csc/Vbc/Fsc)ToolExe environment variables when running Mono's MSBuild.
- Fix directory for the 'mono_assemblies_output_dir' argument being created with the '#' top level directory token as part of its name.
- Allow to build with 'mono_static=yes' on Unix without specifying a mono prefix. The build script will try to find the mono prefix using the output from pkg-config.
2018-06-22 19:14:58 +02:00
Duy-Nguyen Ta 25ad5f8a35 bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED 2018-06-22 10:42:28 -04:00
Rémi Verschelde 80f7eacf88 i18n: Sync translations with Weblate
(cherry picked from commit d04cc2855a)
2018-06-22 11:42:21 +02:00
chanon 2bdac0a5d9 fix can't set AudioStreamPlayer stream to null 2018-06-22 15:00:57 +07:00
Rémi Verschelde 8bf5b50222
Merge pull request #19695 from rraallvv/nocache_gen_master
Add NoCache wrapper to Command (master)
2018-06-22 09:44:45 +02:00
volzhs b4f60ae3ac Fix crash when assigning a node on editing animation key 2018-06-22 14:48:49 +09:00
Nathan Harrell 6831bc422b Add ability to import projects via ZIP archive. 2018-06-22 00:55:16 -04:00
Juan Linietsky 2365fe472b Added auto triangle generation in blend space, using Delaunay. 2018-06-21 22:48:47 -03:00
Juan Linietsky b76143bfde Remove error messages 2018-06-21 18:46:17 -03:00
Juan Linietsky b80946ee0d Fix crashes, ability to add blendpsace into blendtree, ability to delete with delete key 2018-06-21 18:08:11 -03:00
Juan Linietsky a0719533bd Animation Blend Spaces 2018-06-21 15:46:11 -03:00
Chaosus 7a18b95906 Move Theme options to submenu 2018-06-21 12:10:43 +03:00
Rhody Lugo 920224a535 add NoCache wrapper to Command 2018-06-21 03:00:33 -04:00
Rémi Verschelde 0254616c37
Merge pull request #19690 from rodolforg/fix-gltf-import-parameters
fix default glTF metallic & roughness factor values
2018-06-21 08:35:28 +02:00
Rodolfo Ribeiro Gomes 01b01209a3 fix default glTF metallic & roughness factor values
The glTF 2.0 spec says that these pbrMetallicRoughness material
properties should be set as 1.0 by default.
In fact, KhronosGroup's official Blender Exporter does not even write
down those parameters if they are set as 1.0.

However, Godot import them as 0.0.

https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness

Fixes: #19613 https://github.com/godotengine/godot/issues/19613
2018-06-21 00:00:58 -03:00
JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 2018-06-21 00:12:12 +02:00
Marcin Zawiejski f6f7ada91b prevent redraws when an inactive Particles2D node is present 2018-06-20 22:44:11 +02:00
George Marques 5d61cdf5b5
Remove audio latency print 2018-06-20 14:00:19 -03:00
Rémi Verschelde a9acdd84b7
Merge pull request #19662 from marcelofg55/profiler_update
Fix profiler not updating on realtime
2018-06-20 08:39:18 +02:00
Max Hilbrunner d433310580
Merge pull request #19663 from marcelofg55/add_child_below_node
Add missing NULL checks for add_child_below_node
2018-06-20 05:01:31 +02:00
Marcelo Fernandez 8c1c7ff131 Add missing NULL checks for add_child_below_node 2018-06-19 22:47:34 -03:00
Marcelo Fernandez 34045051d2 Fix profiler not updating on realtime 2018-06-19 21:42:29 -03:00
Rémi Verschelde fb5fc04230
Merge pull request #19654 from maksloboda/color-bug
Invalid color picker values fixed
2018-06-20 00:01:21 +02:00
Max 83b98785b3 Fixed float Color conversions to int types 2018-06-19 22:19:08 +03:00
Rémi Verschelde ff01fd57bc
Merge pull request #19591 from BastiaanOlij/gdnative_android
Android platform dependent entry points for GDNative
2018-06-19 14:44:41 +02:00
JFonS e9a3cf8feb Fix rotation of 2D lights 2018-06-19 11:24:51 +02:00
Bastiaan Olij 1697cbb4bb Add access for GDNative modules to some platform dependent internals on Android 2018-06-19 17:49:23 +10:00
Juan Linietsky 0a1c1c660f -Added AnimationGraphPlayer (still missing features)
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
volzhs 9501acaee6 Re-scan only when actually moving file 2018-06-19 07:43:16 +09:00