Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
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Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde
1b19ecb360
Merge pull request #95166 from aaronp64/variant_op_err_return
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Assign return value on `Variant` operator failure
2024-09-23 12:27:51 +02:00
Rémi Verschelde
c65ab71230
Merge pull request #94953 from raulsntos/dotnet/signals-with-typed-arrays
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C#: Generate signal delegates with typed arrays
2024-09-23 12:27:45 +02:00
Rémi Verschelde
510bc3dc6a
Merge pull request #90969 from Naros/expose-resource-and-saver-methods
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Expose several resource/resource-saver functions
2024-09-23 12:27:40 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
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Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
Adriaan de Jongh
330f91d32b
clarify CanvasItem's visible property, and its visibility_changed and hidden signals
2024-09-23 12:11:38 +02:00
lawnjelly
6764338e09
Fix physics platform behaviour regression
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Lifetime checks for stored `RIDs` for collision objects assumed they had valid `object_ids`.
It turns out that some are not derived from `Object` and thus checking `ObjectDB` returns false for some valid `RIDs`.
To account for this we only perform lifetime checks on valid `object_ids`.
2024-09-23 10:56:24 +01:00
Rynzier
7b7164c80c
Clarify PCK path argument in `PCKPacker.pck_start`
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-09-23 09:42:13 +02:00
DE-YU_H14
b5cd06b9ae
C#: Implement proper generic type name printing for Godot Editor
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-09-23 15:32:10 +08:00
Giganzo
388869574c
Clarify docs for when toggling `button_pressed` emits `toggled`
2024-09-23 09:32:02 +02:00
biswas08433
1536f5ec79
Clarify transform data ordering in RenderingServer.multimesh_set_buffer
2024-09-23 09:29:20 +02:00
Clay John
155fcd00b0
Merge pull request #97279 from AThousandShips/fix_gles3_include
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Remove direct render include in `ExternalTexture`
2024-09-22 19:58:51 -07:00
Clay John
2d6af000e7
Merge pull request #97326 from jj11hh/master
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Fix hash calculation for NTSliceKey
2024-09-22 13:33:35 -07:00
Clay John
d3e3b7379a
Merge pull request #97338 from Ivorforce/patch-2
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Fix a typo in make_rst.py (Packedfloat64Array -> PackedFloat64Array)
2024-09-22 13:26:23 -07:00
Chris Cranford
bc3dcf3d40
Expose several resource/resource-saver functions
2024-09-22 15:27:13 -04:00
Lukas Tenbrink
21fb753bbd
Fix a typo in make_rst.py (Packedfloat64Array -> PackedFloat64Array)
2024-09-22 21:09:08 +02:00
Lukas Tenbrink
50ad99bdc0
In make_rst.py, include the parent class in 'Inherits:' even if it is not known.
2024-09-22 20:56:20 +02:00
tetrapod00
eb5a9c3b33
Visual Shader: Add vector operations to Remap node
2024-09-22 11:25:36 -07:00
Haoyu Qiu
a751c05b15
Fix script editor wrongly replaces and quotes non-ASCII letters
2024-09-23 00:05:16 +08:00
Jiang Yiheng
864d4fb32a
Fix hash calculation for NTSliceKey
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A bug was introduced from 057367bf
by adding FSR 2.2.1 support.
Which increases hash collision and hurts performance.
2024-09-22 21:08:18 +08:00
A Thousand Ships
d49ec39d63
[Core] Add `Engine.print_to_stout` setting to control printing
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Also added notes to the related project settings pointing to the
`Engine` properties.
2024-09-22 12:09:01 +02:00
DE YU
307224927c
Replace Reflection-Based implementation with Generated one
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-22 18:01:14 +08:00
Giganzo
15f344173e
Fix Add button style in GroupsEditor
2024-09-22 11:17:06 +02:00
K. S. Ernest (iFire) Lee
dd9525be04
Fix animation compression going the wrong way
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When compressing animation key frame indices the truncation breaks the animation near the border of pages.
We use banker's rounding (FE_TONEAREST) as implemented by fast_ftoi to get the nearest integer frame.
2024-09-21 19:20:19 -07:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
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If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
A Thousand Ships
ccca41a086
Remove direct render include in `ExternalTexture`
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This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
2024-09-21 17:44:28 +02:00
Haoyu Qiu
b7416bf693
Document `OptimizedTranslation.generate()` only works in editor
2024-09-21 23:20:05 +08:00
Haoyu Qiu
ef840f935f
Make FileSystem dock buttons consistent
2024-09-21 22:02:56 +08:00
Haoyu Qiu
267bb98231
Keep advanced toggle on when searching for settings
2024-09-21 21:15:46 +08:00
Haoyu Qiu
246150453b
Better undo action names for localization editor
2024-09-21 19:58:17 +08:00
Rémi Verschelde
e4e024ab88
Merge pull request #97273 from timothyqiu/unicode-autoload
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Allow using Unicode identifier for Autoload name
2024-09-21 11:51:06 +02:00
Rémi Verschelde
2daea4bb0b
Merge pull request #97269 from timothyqiu/underline-unicode-identifier
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Fix script editor not underlining Unicode identifiers when Ctrl-hovered
2024-09-21 11:51:02 +02:00
Rémi Verschelde
0df4a85129
Merge pull request #97268 from MonterraByte/wayland-opengl3-fallback
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Fallback to OpenGL 3 if Vulkan isn't available on Wayland
2024-09-21 11:50:59 +02:00
Rémi Verschelde
1ef1c4ee0f
Merge pull request #97264 from clayjohn/obj-no-uv-crash
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Fix crash when importing a surface with no UVs after another surface in the same OBJ file that had UVs
2024-09-21 11:50:55 +02:00
Rémi Verschelde
5f5c690481
Merge pull request #97260 from clayjohn/pixel_snap
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Calculate pixel snap in canvas space instead of world space
2024-09-21 11:50:52 +02:00
Rémi Verschelde
f246419c58
Merge pull request #97259 from alesliehughes/openxr_copy_paste
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OpenXR: Correctly set the Depth swapchain name
2024-09-21 11:50:49 +02:00
Rémi Verschelde
cc26cacc08
Merge pull request #97242 from timothyqiu/meta-text
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Fix wrong displayed category name in `EditorHelpSearch`
2024-09-21 11:50:45 +02:00
Rémi Verschelde
aa5c69bfd5
Merge pull request #97239 from Calinou/editor-system-info-add-display-driver-window-mode
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Mention display driver and window mode in Copy System Info text
2024-09-21 11:50:42 +02:00
Rémi Verschelde
afb1d82bb8
Merge pull request #97237 from Repiteo/style/update-mypy-ruff
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Style: Update `ruff` & `mypy` to latest versions
2024-09-21 11:50:38 +02:00
Rémi Verschelde
d39f53439f
Merge pull request #96982 from dsnopek/external-texture
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Add external texture support (GLES3)
2024-09-21 11:50:35 +02:00
Rémi Verschelde
b271a88a9e
Merge pull request #96871 from KoBeWi/borrow_container
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Add `SCROLL_MODE_RESERVE` to ScrollContainer
2024-09-21 11:50:31 +02:00
Rémi Verschelde
dd7cb059f5
Merge pull request #87344 from AThousandShips/signal_connected
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[Core] Add way to check if a signal has any connections
2024-09-21 11:50:24 +02:00
Haoyu Qiu
e8462bf3ac
Allow using Unicode identifier for Autoload name
2024-09-21 16:47:19 +08:00
Haoyu Qiu
208797d54e
Fix script editor not underlining Unicode identifiers when Ctrl-hovered
2024-09-21 14:10:05 +08:00
Joaquim Monteiro
c4e4810e93
Fallback to OpenGL 3 if Vulkan isn't available on Wayland
2024-09-21 06:35:35 +01:00
clayjohn
07546006e8
Fix crash when importing a surface with no UVs after another surface in the same OBJ file that had UVs
2024-09-20 19:29:11 -07:00
clayjohn
e75900e1ad
Calculate pixel snap in canvas space instead of world space
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This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
2024-09-20 17:43:33 -07:00
Alistair Leslie-Hughes
daa4704c44
openxr: Correct set the Depth swapchain name
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Introduced in 08ffa5d89e
.
2024-09-21 10:00:08 +10:00
David Snopek
f7e5e7a400
OpenXR: Allow extending Android surface swapchain creation from GDExtension
2024-09-20 15:42:27 -05:00
Rémi Verschelde
621cadcf65
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
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Fix reloading scripts already in use
2024-09-20 21:35:08 +02:00