Commit Graph

63 Commits

Author SHA1 Message Date
Juan Linietsky 6f1410a837 Merge branch 'master' of https://github.com/okamstudio/godot 2014-04-19 16:47:03 -03:00
Juan Linietsky a4c1fa12a5 heck 2014-04-19 16:46:52 -03:00
Juan Linietsky 8ebe956421 -Revert change that broke paths 2014-04-18 16:26:46 -03:00
Juan Linietsky ec4ef2d2e7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
Juan Linietsky 7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
Juan Linietsky 9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
reduz a643be7170 Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
Ignore auto-generated doc_data_compressed.h
2014-04-05 09:37:35 -03:00
reduz d7b93c3776 Merge pull request #237 from marynate/PR-maya-nav
Maya and modo style navigation
2014-04-05 09:28:13 -03:00
reduz d7b7d1ead6 Merge pull request #241 from marynate/PR-viewport-hotkey
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05 09:27:23 -03:00
reduz 64671eb6fb Merge pull request #247 from marynate/PR-path-editor-ui
Path Editor UI Improvment
2014-04-05 09:07:03 -03:00
marynate e7463b2b16 Make secondary handle 50% transparent in Path editor to distinguish from
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03 18:41:43 +08:00
marynate 1076ee12d4 Add close curve icon source image 2014-04-03 18:41:33 +08:00
marynate 9902c80593 Add close curve icon 2014-04-03 18:41:25 +08:00
marynate a2bd3a1f41 Move point in Path2D edtitor now respect snap configure; Press Alt when
moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
2014-04-03 16:36:01 +08:00
marynate 4c2183bf23 Use shift for control point in Paht2D editor (to be consistent with Path editor) 2014-04-03 16:36:01 +08:00
marynate f07a377624 Fixed delete path2d node will crash editor 2014-04-03 16:36:01 +08:00
marynate 3b3c4b7585 Fix #244 no path2d handles visible 2014-04-03 16:35:58 +08:00
marynate 465f81a37a Space to toggle maximize viewport
Cleanup debug output
2014-04-01 19:09:44 +08:00
marynate a0fcab0a94 Add hotkey for switching viewports
Hotkey added
2014-04-01 16:49:10 +08:00
marynate 145d069da0 Hold shift to speedup pan/zoom in maya navigation scheme 2014-04-01 00:53:19 +08:00
marynate 4dbf26cba2 Keep selection from been cleared when navigating in 3d viewport
Conflicts:
	tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01 00:52:47 +08:00
marynate 35bf23859a Fix bug in 3d navigation scheme selection; Add modo navigation scheme 2014-04-01 00:50:15 +08:00
marynate eb294bb6ea Disable transform operation when navigation 2014-04-01 00:49:48 +08:00
marynate 5ed527d8b8 Add maya style navigation scheme to 3d vieewport 2014-04-01 00:49:26 +08:00
Hilton Medeiros c943167daf Remove auto-generated doc_data_compressed.h 2014-03-27 15:28:07 -03:00
Juan Linietsky 0a717ffee2 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky 31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
reduz bb7f586842 Merge pull request #170 from mutantgames/master.fork
Solved bug to select external editor url
2014-03-12 08:56:39 -07:00
sanikoyes 87fd153215 fixed editor NodePath property 2014-03-11 13:38:30 +08:00
sasori 3ba00567c5 Solved bug to select external editor url
https://github.com/okamstudio/godot/issues/145
2014-03-05 18:52:57 +01:00
marynate 8fb19e5843 Auto select custom property value field when pop up, user can start typing to change value right away. 2014-02-27 22:19:30 +08:00
okamstudio 47cf3fcec6 Merge pull request #136 from marynate/PR-fix-scenedock-instance-btn
Instance button of SceneDock now working
2014-02-26 11:18:30 -02:00
okamstudio a9d299f688 Merge pull request #137 from marynate/PR-expose-f-key-to-center-sel
Add F key to center 3d viewport to selected node
2014-02-26 11:18:06 -02:00
okamstudio 4f65f31826 Merge pull request #141 from vinzenz/texture-import-plugin-typo
Typo in 'Atlas Texture' import menu entry
2014-02-26 11:11:12 -02:00
Juan Linietsky ed6d9463d2 -Added ATITC texture support
-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
Juan Linietsky b2ce682f6e -scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky 4b07eb8deb -moved script to modules 2014-02-24 09:53:33 -03:00
Vinzenz Feenstra af59a1b633 Typo in 'Atlas Texture' import menu entry
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-24 12:16:40 +01:00
Juan Linietsky 51609ffc04 -fixed bug importing skeletons 2014-02-23 10:35:05 -03:00
marynate 93878992de Add F key to center 3d viewport to selected node 2014-02-23 17:17:48 +08:00
marynate cca806143e Instance button of SceneDock now working 2014-02-23 17:12:36 +08:00
Juan Linietsky 7ca29bfaa7 -added kinematic body
-added kinematic body demos
2014-02-22 20:28:19 -03:00
Juan Linietsky b62ec387f3 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-20 23:02:47 -03:00
Juan Linietsky f2a068984c -run script in editor
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
okamstudio da3c7931b7 Merge pull request #109 from vinzenz/project-export
tools/editor/project_export: tree_vb already has a parent
2014-02-20 23:54:24 -02:00
Juan Linietsky 51c55b237b wtf 2014-02-19 18:09:52 -03:00
Juan Linietsky 449bc14fb4 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-19 12:01:31 -03:00
Juan Linietsky d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
reduz 2bfbf89781 Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal
Removal of obsolete editor plugins Fixes #64
2014-02-18 18:18:11 -02:00
marynate 3550a18fa2 Able to open project manager inside editor (Scene->Project Manager)
Remove unnecessary include of project_manager.h
2014-02-18 13:09:31 +08:00