Commit Graph

8460 Commits

Author SHA1 Message Date
kobewi 2b71ede967 Fix @export_multiline for PackedStringArray 2023-02-04 17:06:58 +01:00
Yuri Sizov 8753b07b05
Merge pull request #71860 from GeroVeni/master
Improve docs for rpc annotations
2023-02-04 18:43:15 +03:00
RedworkDE fb0adaff9f C#: Fix AppContext.BaseDirectory 2023-02-04 14:35:11 +01:00
GeroVeni 54f2226ce5 Improve docs for rpc annotations 2023-02-04 13:28:41 +00:00
Rémi Verschelde bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Pedro J. Estébanez 0bcc7bb5c7 Avoid losing references to objects in the native-scripting boundary 2023-02-03 17:48:41 +01:00
Rémi Verschelde 604493eb6e
Merge pull request #65910 from KoBeWi/gdsus
Cleanup function state connections when destroying instance
2023-02-03 16:13:06 +01:00
Rémi Verschelde 1ff2204cfe
Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03 15:35:29 +01:00
Rémi Verschelde 5a413894fc
Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03 15:35:22 +01:00
Rémi Verschelde 91dfd6484b
Merge pull request #72633 from RedworkDE/net-stringname-iequatable
C#: Declare `IEquatable<>` interface for `StringName`
2023-02-03 15:35:16 +01:00
Rémi Verschelde 8ef01ee5df
Merge pull request #72604 from rbessems/rbessems/env_blend_mode
Add XR Environment Blend Mode Support
2023-02-03 06:24:30 +01:00
RedworkDE ac96af1cc9 C#: Declare `IEquatable<>` interface for `StringName` 2023-02-03 00:26:18 +01:00
RedworkDE 7403a3a11b C#: Implement `IEquatable<>` and equality operators in `NodePath`
- Implement `IEquatable<>` interface.
- Implement `==` and `!=` operators.
- Override `Equals` and `GetHashCode`.
2023-02-03 00:25:48 +01:00
Ron Bessems d7d171c45c Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
Rémi Verschelde a43ec333c4
Merge pull request #72398 from vnen/gdscript-setter-chain
GDScript: Improve usability of setter chains
2023-02-02 16:28:07 +01:00
George Marques 273bf7210f
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 -03:00
RedworkDE b9d1462d2a C#: Set AppContext.BaseDirectory for editor builds 2023-02-02 15:05:11 +01:00
George Marques 5fc7918594
GDScript: Improve usability of setter chains
- Consider PackedArrays non-shared since they are copied on C++/script
  boundaries.
- Add error messages in the analyzer when assigning to read-only
  properties.
- Add specific error message at runtime when assignment fails because
  the property is read-only.
2023-02-02 10:20:35 -03:00
Rémi Verschelde 50022484a3
Merge pull request #72592 from EricEzaM/67008-autocomplete-crash-virtual-fn
Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02 13:59:57 +01:00
Rémi Verschelde 8978196a48
Merge pull request #72468 from rbessems/rbessems/add_ml2_controller
Adding Magic Leap 2 Controller Interaction Profile
2023-02-02 13:59:34 +01:00
Rémi Verschelde c5c6f2db89
Merge pull request #72553 from RedworkDE/net-output-directory
C#: Preserve directories in output during export
2023-02-02 13:59:05 +01:00
Eric M 9b93bdb4e7 Fix crash in gdscript when autocompleting virtual function and signature does not match base. 2023-02-02 22:52:08 +10:00
Ron Bessems e78088cc3a Add Magic Leap 2 OpenXR Interaction Profile 2023-02-02 06:45:43 -05:00
Rémi Verschelde 824784f80b
Merge pull request #72557 from vonagam/fix-make-value-protection
GDScript: Fix getting reduced value of incomplete subscript for autocomplete
2023-02-02 09:49:37 +01:00
Rémi Verschelde 65cbe89371
Merge pull request #72542 from smix8/rvoagent_to_navagent_rename_4.x
Rename NavigationServer internal RvoAgent to NavAgent
2023-02-02 09:36:50 +01:00
Danil Alexeev 4311836be2
GDScript: Fix crash in export group annotations 2023-02-02 08:37:39 +03:00
Dmitrii Maganov 7b04e3865a GDScript: Fix getting reduced value of incomplete subscript 2023-02-02 02:15:26 +02:00
smix8 0d80705f11 Rename NavigationServer internal RvoAgent to NavAgent
Renames the NavigationServer internal RvoAgent to NavAgent.
2023-02-01 22:27:48 +01:00
Dmitrii Maganov 1a810ff45e GDScript: Fix type certainty for result of ternary operator 2023-02-01 14:52:29 +02:00
Rémi Verschelde 0a9e6e478e
Merge pull request #71800 from akien-mga/ci-codespell-action
CI: Add official codespell action with PR annotations
2023-02-01 13:25:23 +01:00
Rémi Verschelde c461d3880f
Merge pull request #72434 from Treer/master
Qualify Console's namespace to avoid mixup with plugin's objects
2023-02-01 13:24:47 +01:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Rémi Verschelde 061b046401
Merge pull request #72499 from vonagam/fix-typed-array-disassembly
GDScript: Fix disassembly of typed array assignment and construction
2023-02-01 11:03:25 +01:00
Rémi Verschelde afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
This reverts commit a166833bfa.

This caused multiple regressions.
Needs to be redone with more testing before merge.

Fixes #72501.
2023-02-01 10:54:22 +01:00
Lyuma bc24d01359 gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Dmitrii Maganov 56aedb256e GDScript: Fix disassembly of typed array assignment and construction 2023-02-01 11:18:54 +02:00
Rémi Verschelde 9b0f194bbb
Fix blend runner copyright headers 2023-02-01 09:39:31 +01:00
Rémi Verschelde e101305950
Merge pull request #72487 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default
2023-02-01 08:23:42 +01:00
Rémi Verschelde d29036bcda
Merge pull request #69319 from RedMser/blender-import-rpc
Batch import Blend files using XML RPC
2023-02-01 08:21:16 +01:00
Rémi Verschelde 9aeda3b282
Merge pull request #72490 from resistor/disasm
Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
2023-02-01 08:02:04 +01:00
Rémi Verschelde d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde 6749f1f85a
Merge pull request #72462 from raulsntos/docs/dotnet-renames
Fix C# examples in documentation for 4.0
2023-02-01 07:25:26 +01:00
Rémi Verschelde ab2f8ab6ce
Merge pull request #72371 from dalexeev/remove-gds-str-duplicate
Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-02-01 07:25:02 +01:00
Owen Anderson 835309c0a5 Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
Found while inspecting the bytecode for godot-benchmarks.
2023-01-31 21:52:51 -06:00
George Marques a166833bfa
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
RedworkDE 70ebb6378c C#: Preserve directories in output during export 2023-02-01 00:37:12 +01:00
Treer 086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Raul Santos 9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Raul Santos 7eb8325180
Fix C# examples in documentation
- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Rémi Verschelde b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
Rémi Verschelde 925784df03
Merge pull request #72454 from dalexeev/gds-fix-icon-annotation
GDScript: Fix `@icon` annotation
2023-01-31 15:58:49 +01:00
Rémi Verschelde 6d9c9d30b9
Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand
GDScript: Allow void functions to return calls to other void functions
2023-01-31 15:55:35 +01:00
Rémi Verschelde 361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
Danil Alexeev 83cb968965
GDScript: Fix `@icon` annotation 2023-01-31 17:43:54 +03:00
George Marques a47d4d57ca
GDScript: Allow void functions to return calls to other void functions 2023-01-31 11:37:30 -03:00
Rémi Verschelde e768e02b78
Merge pull request #72444 from reduz/fix-global-class-parsing
Fix global script class parsing.
2023-01-31 13:20:00 +01:00
Rémi Verschelde 68cee1f02a
Merge pull request #72201 from fire/gltf-extract-img
Restore gltf embedded scenes due to problems with textures.
2023-01-31 13:18:37 +01:00
Rémi Verschelde 937524c09c
Merge pull request #72431 from raulsntos/dotnet/rid-iequatable
C#: Implement `IEquatable` in `Rid`
2023-01-31 13:17:51 +01:00
Juan Linietsky 1bbe0a2b2f Fix global script class parsing.
* Broke with #72226
* Restored previous version of the code, made it even more error tolerant.
* Added a warning to **not** change the code.

Fixes #72226.
2023-01-31 12:43:25 +01:00
K. S. Ernest (iFire) Lee 39ef247721 gltf: Avoid using base64 hash as an image filename
Consistently use the images.name property with deduplication, or else the image index.
2023-01-31 02:30:16 -08:00
Rémi Verschelde 5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde 99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov 5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Rémi Verschelde 93c3d3b5eb
Merge pull request #72422 from BastiaanOlij/openxr_set_active_sets
Added methods to OpenXR interface to set which action sets are active
2023-01-31 10:54:28 +01:00
Rémi Verschelde 62689affc7
Merge pull request #72427 from MinusKube/csg-polygon-path-bug
Don't generate CSGPolygon3D shape before the assigned path is inside tree
2023-01-31 10:54:23 +01:00
Rémi Verschelde b6a8b8e8f7
Merge pull request #72212 from anvilfolk/gdtestnames
Add option to print filenames in GDScript unit testing
2023-01-31 10:53:28 +01:00
Treer 273df44e1d Qualify Console's namespace to avoid mixup with plugin's objects
Avoid error when a plugin contains a class called "Console":
Godot.SourceGenerators\Godot.SourceGenerators.GodotPluginsInitializerGenerator\GodotPlugins.Game.generated.cs(32,25): error CS0117: 'Console' does not contain a definition for 'Error'
2023-01-31 16:23:17 +11:00
Raul Santos 8166568976
C#: Implement `IEquatable` in `Rid`
- Implement `IEquatable` interface.
- Implement `==` and `!=` operators.
- Add `IsValid` method.
- Override `Equals` and `GetHashCode`.
- Fix `ToString` to follow Core.
- Sync documentation with Core.
2023-01-31 04:44:18 +01:00
ocean (they/them) 199e5dbb1e Add option to print filenames in GDScript unit testing 2023-01-30 22:20:45 -05:00
anish bhobe 42a9c33fad Updates VideoDecoder plugin API to GDExtension.
Adds VideoStream and relevant resource loaders to migrate
external GDNative plugins to GDExtension.

Adds a VideoStreamLoader as a specialization of ResourceFormatLoader
as ClassDB::is_parent_class is inaccessible from GDExtension currently.

Using Object* instead of Ref<T> in order to avoid the refcount bug
(godotengine/godot-cpp#652)
Also another bug is in ResourceLoader in use on the extension side that
requires fixing.
2023-01-30 18:39:29 -08:00
MinusKube 541b725190 Don't generate CSGPolygon3D shape before the assigned path is inside tree 2023-01-31 02:04:57 +01:00
Bastiaan Olij d3ec17e9ae Added methods to OpenXR interface to set which action sets are active 2023-01-31 10:20:19 +11:00
Rémi Verschelde e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
Refactor high quality texture import
2023-01-30 20:41:01 +01:00
Rémi Verschelde 186447d4c5
Merge pull request #72208 from bruvzg/rtl_fix_thr_crash
[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads.
2023-01-30 20:27:31 +01:00
Rémi Verschelde dc7fb30485
Merge pull request #72400 from vnen/gdscript-match-release-consistency
GDScript: Fix match branches return check on release
2023-01-30 20:27:12 +01:00
Rémi Verschelde 08ec942e1f
Merge pull request #72390 from vonagam/fix-allowed-vararg-ptrcall
GDScript: Fix vararg method calls with exact arguments
2023-01-30 20:26:58 +01:00
bruvzg 0cc1f4240a
[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads. 2023-01-30 20:47:45 +02:00
George Marques 65407dd42d
GDScript: Fix match branches return check on release
The check for existence of `return` only existed on debug builds for
match branches. This could lead on an invalid error after exporting. Now
this is checked on relase too, so it works the same as the editor.
2023-01-30 15:18:36 -03:00
Dmitrii Maganov 011b3895db GDScript: Fix vararg method calls with exact arguments 2023-01-30 19:38:07 +02:00
Rémi Verschelde a5cefef2d8
Merge pull request #72381 from yedpodtrzitko/yed/update-fileaccess-docs
docs: replace `File` with `FileAccess`
2023-01-30 17:34:56 +01:00
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Jiri Suchan 4a4adec33d docs: replace File with FileAccess 2023-01-30 22:43:08 +08:00
Rémi Verschelde af57bdb193
Merge pull request #72305 from dalexeev/gfs-fix-export-enum
GDScript: Fix `@export_enum` works only with `int`
2023-01-30 14:47:12 +01:00
Rémi Verschelde 312011fade
Fix various typos with codespell
And include #72377.

Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde ab70b6ca8a
Merge pull request #72325 from raulsntos/dotnet/fix-72321
C#: Fix `Rotated` and `RotatedLocal`
2023-01-30 13:35:34 +01:00
Rémi Verschelde bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
Danil Alexeev be4f36b87e
Remove `@GDScript.str` (duplicate of `@GlobalScope.str`) 2023-01-30 14:29:07 +03:00
Rémi Verschelde 833c0d24db
Merge pull request #72342 from TokageItLab/immutabletrack
Add remove immutable tracks option to glTF importer
2023-01-30 10:34:53 +01:00
Danil Alexeev d4b78c352f
GDScript: Fix `@export_enum` works only with `int` 2023-01-30 12:30:37 +03:00
Rémi Verschelde 30b5d8b261
Merge pull request #72315 from raulsntos/dotnet/transform2d-skew
C#: Add `Skew` to `Transform2D` and fix `InterpolateWith`
2023-01-30 10:01:30 +01:00
Rémi Verschelde 3c0daf06cf
Merge pull request #72310 from Geometror/allow-disabling-noise-normalization
[Noise/NoiseTexture2D] Allow disabling normalization
2023-01-30 10:00:58 +01:00
Rémi Verschelde a2817eca03
Merge pull request #72175 from dalexeev/gds-fix-export-group-annotations
GDScript: Fix broken export group annotations
2023-01-30 10:00:54 +01:00
Raul Santos 54f8fb010c
Sync C# Array with Core
- Add `AddRange` method.
- Add `Fill` method.
- Add `Max` and `Min` methods.
- Add `PickRandom` method.
- Add `Reverse` method.
- Add `RecursiveEqual` method.
- Add `Sort` method.
- Add `Slice` and `GetSliceRange` methods.
- Add `IndexOf` overload that takes an index parameter.
- Add `LastIndexOf` method.
- Add `BinarySearch` method.
- Add/update documentation.
2023-01-30 05:41:53 +01:00
Silc Renew 8b3be51d17 Add remove immutable tracks option to glTF importer
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
MinusKube 2b60d9d6e1 Fix unreachable code warning for elif block 2023-01-29 20:29:23 +01:00
Raul Santos cc80dda408
C#: Fix `Rotated` and `RotatedLocal`
Implementation was interchanged.
2023-01-29 18:43:54 +01:00
Raul Santos 2ef9e2933a
C#: Add `Skew` to `Transform2D` and fix `InterpolateWith`
- Add `Skew` property to `Transform2D`.
- Fix `InterpolateWith` in `Transform2D` to support skewed transforms.
2023-01-29 16:24:41 +01:00
Hendrik Brucker d44eb95e93 [Noise/NoiseTexture2D] Allow disabling normalization 2023-01-29 14:59:10 +01:00
Haoyu Qiu 5a283bdbcd Allow unicode identifier in GDScript syntax highlighter 2023-01-29 13:17:05 +08:00
Rémi Verschelde a3dae9e548
Merge pull request #72285 from vnen/gdscript-variable-match
GDScript: Allow variables in match patterns
2023-01-29 02:45:48 +01:00
Rémi Verschelde 9420116f6c
Merge pull request #72286 from vnen/gdscript-native-static-call-crash
GDScript: Avoid calling non-static methods on native classes
2023-01-29 02:23:55 +01:00
Rémi Verschelde 4011a0915e
Merge pull request #71844 from vonagam/fix-constant-conversions
GDScript: Fix constant conversions
2023-01-29 02:18:57 +01:00
George Marques aee7b7363b
GDScript: Avoid calling non-static methods on native classes 2023-01-28 20:33:01 -03:00
George Marques c68b2358d5
GDScript: Allow variables in match patterns
To restore an ability available in 3.x and reduce compatibility changes.
2023-01-28 19:53:27 -03:00
Dmitrii Maganov 31e0ae2012 GDScript: Fix constant conversions 2023-01-29 00:01:53 +02:00
Dmitrii Maganov 6194a7e0fa GDScript: Fix implicit conversions for function returns 2023-01-28 23:56:07 +02:00
Rémi Verschelde 218bef90af
GDScript: Fix test from #69163 after annotations change 2023-01-28 17:01:19 +01:00
Rémi Verschelde 3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Rémi Verschelde 80f59aa3d9
Merge pull request #72205 from raulsntos/dotnet/proxy-class
Fix lookup of C# types by their engine name
2023-01-28 15:41:28 +01:00
Rémi Verschelde 092bbfc2ea
Merge pull request #71992 from raulsntos/dotnet/rect-alt
C#: Remove `GetArea` and `GetVolume` methods
2023-01-28 15:41:04 +01:00
Rémi Verschelde cc6e8379d4
Merge pull request #69163 from vonagam/variant-safe-lines
GDScript: Fix wrong marking of some lines related to Variant as unsafe
2023-01-28 15:40:19 +01:00
Fabio Alessandrelli 7cd80e6a6d [Net] Remove StreamPeerTLS.blocking_handshake option.
Which was unused internally, and can be replaced by:

```
while tls.get_status() == tls.STATUS_HANDSHAKING:
  tls.poll()
```
2023-01-28 11:08:02 +01:00
Fabio Alessandrelli adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Josh Jones 22f9ef19e1 Use Callable for Navigation Agent callbacks 2023-01-27 23:14:36 -08:00
Raul Santos 65d0d05fa7
Fix lookup of C# types by their engine name 2023-01-27 21:28:15 +01:00
Rémi Verschelde 3c9b7ec26b
Merge pull request #72182 from raulsntos/dotnet/remove-obsolete-stringextensions
C#: Remove obsolete StringExtensions methods
2023-01-27 19:26:39 +01:00
Rémi Verschelde 6462e54acc
Merge pull request #71986 from raulsntos/dotnet/readonly-collections
C#: Implement readonly-ness in Array and Dictionary
2023-01-27 19:26:35 +01:00
Raul Santos b3af6141a2
C#: Remove `GetArea` and `GetVolume` methods
- Remove `GetArea` method in favor of the `Area` property in Rect2{i}.
- Replace `GetVolume` method with a `Volume` property in AABB.
2023-01-27 18:53:23 +01:00
Raul Santos 15066948d7
C#: Remove obsolete StringExtensions methods 2023-01-27 17:15:23 +01:00
Rémi Verschelde 2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
Raul Santos 1aa54141e6
C#: Implement readonly-ness in Array and Dictionary
- Expose `IsReadOnly` and add `MakeReadOnly` method.
2023-01-27 15:25:34 +01:00
Danil Alexeev 1d68ce2cce
GDScript: Fix broken export group annotations 2023-01-27 16:25:15 +03:00
Rémi Verschelde 518b9e5801
Add missing classref changes after #62942 2023-01-27 12:07:53 +01:00
Rémi Verschelde 9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Rémi Verschelde 8b662c763e
Merge pull request #72162 from lyuma/skeleton_rename
Make BoneAttachment3D and Skeleton3D names consistent.
2023-01-27 11:24:34 +01:00
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Rémi Verschelde 846021da20
Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fix
Avoid nested skeletons, and handle skinned meshes with children.
2023-01-27 10:30:04 +01:00
Rémi Verschelde 9b1f85fe57
Merge pull request #71845 from vonagam/fix-read-only
GDScript: Fix test for read-only state of constants
2023-01-27 10:29:52 +01:00
Paul Joannon c93eec4139
Better error display in debugger panel
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
Lyuma 3f4ea98b34 Make BoneAttachment3D and Skeleton3D names consistent.
BoneAttachment3D nodes are now named as their bone name.
Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6
Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes.

This change will break existing imported scenes with more than one skeleton and/or bone attachments.
2023-01-26 23:25:33 -08:00
Lyuma 03bd1da32b Avoid nested skeletons, and handle skinned meshes with children.
Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones.

In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node.
Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references.

This change will break existing imported scenes with bone attachments and more than one skeleton.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-01-26 22:41:58 -08:00
Dmitrii Maganov abe6d67232 GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
Raul Santos 1aceacaa6b
C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Raul Santos a968e51414
C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Raul Santos 4788cb35c1
C#: Add global namespace to grouping property info 2023-01-27 01:15:19 +01:00
Rémi Verschelde 2edef2a795
Merge pull request #71825 from RedworkDE/net6-roll-forward
C#: Allow use of .NET 7
2023-01-27 00:13:54 +01:00
Rémi Verschelde 0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde 4f572d1587
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
C#: Skip methods with pointer parameters
2023-01-26 23:44:28 +01:00
Rémi Verschelde fdd3613de1
Merge pull request #71984 from raulsntos/dotnet/dictionary
Sync C# Dictionary with Core
2023-01-26 23:44:01 +01:00
Rémi Verschelde 239145d9cb
Merge pull request #71946 from raulsntos/dotnet/gd
C#: Sync GD with Core
2023-01-26 23:43:36 +01:00
Rémi Verschelde bacf594a49
Merge pull request #71583 from raulsntos/dotnet/math
C#: Add float an double overloads to Mathf
2023-01-26 23:43:11 +01:00
Rémi Verschelde c53066682b
Merge pull request #71787 from raulsntos/dotnet/restore-properties
C#: Restore `Scale` and `Rotation` properties
2023-01-26 23:42:46 +01:00
Rémi Verschelde fdd02b8827
Merge pull request #71988 from raulsntos/🦭-attributes
Seal C# attributes
2023-01-26 23:42:21 +01:00
Rémi Verschelde 0f840cb214
Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
2023-01-26 23:41:52 +01:00
Rémi Verschelde 63b5adf8a8
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
C#: Annotate API with `[MustBeVariant]`
2023-01-26 23:00:30 +01:00
Rémi Verschelde 2aa532ad6c
Merge pull request #65529 from magian1127/4.0FixDocTag
C# Improve the "Tag" conversion of documents
2023-01-26 22:58:26 +01:00
Rémi Verschelde 91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00