Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
kobewi
664f36308a
Add drag and drop for NodePaths
...
(cherry picked from commit acf563e59f
)
2022-01-06 00:23:08 +01:00
Yuri Sizov
5ff11a2c5c
Add a flag to EditorResourcePicker to differentiate selection contexts
2021-11-02 14:15:14 +03:00
Yuri Sizov
d3d7c29b8c
Disable sub-inspectors for properties with their own editors
2021-09-24 00:36:28 +03:00
Yuri Sizov
b622dfa956
Use EditorResourcePicker in the Inspector
...
Backported from #48854
2021-06-11 13:32:15 +03:00
hoontee
f28c089d64
Improved Inspector Sub-Resource Editing
2021-02-18 05:43:19 -06:00
kobewi
3873a1331b
Emit changed signal from Color Picker when changed
...
(cherry picked from commit a00ac12ae9
)
2021-01-13 16:17:09 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
kobewi
f78937a394
Don't emit changed signal on Color Picker close
...
(cherry picked from commit a22b2f86e7
)
2021-01-05 21:33:33 +01:00
Aaron Franke
5e1dad3b28
Use int64_t for EditorPropertyInteger and warn when out of double range
2020-01-15 23:39:49 -05:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Anubhab Ghosh
4972ef801a
Add clear menu entries for extending and replacing scripts
2019-10-23 01:57:17 +05:30
Hugo Locurcio
21222fb478
Make editor inspector easing lines use the accent color when dragged
...
This makes their visual feedback more consistent with other controls.
This also makes easing lines slightly more subtle by decreasing
their opacity by 10%.
2019-09-06 16:11:26 +02:00
Bhupendra Aole
1de3ec911f
Default ColorPicker color mode setting
...
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
AnaDenisa
13279a7da7
Add option to input value manually in EditorPropertyEasing
...
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light
Attenuation parameter) shows an EditorSpinSlider to set the value manually.
Fixes #8449 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-28 12:25:19 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Juan Linietsky
472c94ce3e
Remove the "Open Editor" button, it will open automatically.
2019-03-04 16:50:21 -03:00
Juan Linietsky
580bebda52
Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change
...
Fix multiselect change property
2019-01-18 12:37:50 -03:00
Juan Linietsky
95a5803c92
wtf
2019-01-14 15:52:43 -03:00
Juan Linietsky
91290f0ded
Added a flag to specify an exported node path must be supplied from scene root, fixes #24412
2019-01-14 15:46:56 -03:00
Rémi Verschelde
0b48484d49
Add EditorPropertyRID as read-only label showing RID
...
Fixes #24827 .
2019-01-14 11:50:42 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
a0a9553cbe
Merge pull request #23673 from marcelofg55/export_path_3
...
Export Path now has a folder icon to select the path
2018-12-06 15:33:04 +01:00
Alexander Holland
66d8ce0c05
Fix multiselect change property
2018-11-24 10:13:14 +01:00
Rémi Verschelde
90dd3774a3
Merge pull request #23802 from JFonS/add_save_option
...
Add Save option to resource property menu
2018-11-20 14:15:31 +01:00
Juan Linietsky
079c2630e2
Make sure RMB also works for resource editor in inspector, fixes #18994
2018-11-18 21:30:08 -03:00
JFonS
dbca3b81ba
Add Save option to resource property menu
2018-11-18 15:17:04 +01:00
Marcelo Fernandez
e49a090919
Export Path now has a folder icon to select the path
2018-11-12 16:04:58 -03:00
Guilherme Felipe
a9ec69663f
Fix inspector preview
...
Remove script preview to inspector dock
2018-10-07 10:41:56 -03:00
DualMatrix
0e37829031
Added step support when exporting integers.
...
Added step support when exporting integers.
This wasn't possible before and was kinda unclear see #21441
2018-09-24 18:26:39 +02:00
Juan Linietsky
0d0cf2e948
Change how path properties are presented, so they can be edited. Fixes #20709
2018-08-23 11:45:54 -03:00
Rémi Verschelde
661c9ece7c
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
...
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
ordigdug
17b439844d
Fixes colorpicker popup immeditately closing when interacting with colorpicker property in a subinspector. Fixes #19559
2018-08-18 11:47:14 -04:00
oliperraul
dc2df7a146
Fixed a number of issues related to the Dictionary export property for the editor
...
* Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property)
* Prevent usage of nul key for a dictionary.
* Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary.
Array (Nil), Array (size 0), Array (size 1)
Dictionary (Nil), Array (size 0), Array (size 1)
* Allow to press enter to confirm a string in line edi.
2018-07-28 14:17:56 -04:00
K. S. Ernest (iFire) Lee
23744d8064
Add editor property type so that inspector can search for objects. This is a regression.
2018-07-25 12:54:35 -07:00
Juan Linietsky
911febb41f
Improvements to vector fields, show axis in color with a background
2018-07-18 22:27:39 -03:00
Juan Linietsky
43dc050947
Several improvements to editor inspector usability and style
2018-07-18 19:37:41 -03:00
volzhs
d551f81874
Fix preview texture size on Inspector
2018-07-17 23:08:47 +09:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
...
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Juan Linietsky
eded061668
Dictionary editing does the comeback to the inspector, fixes #19046
2018-05-19 16:10:19 -03:00
Juan Linietsky
c5182a580a
Working Drag & Drop again in inspector
2018-05-17 19:41:49 -03:00
Juan Linietsky
4b5227ff77
-Ability to open resources in the same window
...
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Guilherme Felipe
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
Juan Linietsky
dfd1331690
Allow editing of some unbound properties when hinted (or no range hinted)
2018-05-16 09:13:41 -03:00
Juan Linietsky
005b69cf6e
-New inspector.
...
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00