Max Hilbrunner
be3251b5c0
Merge pull request #28783 from Faless/mp/avoid_selfcall
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Better handle some self-RSET/RPC in MultiplayerAPI
2019-05-12 20:18:32 +02:00
Fabio Alessandrelli
76f262d2f4
Better handle some self-RSET/RPC in MultiplayerAPI
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Allow calling yourself via RPC/RSET if the mode allows it.
Better error messages when you are not allowed to call yourself.
2019-05-12 11:37:26 +02:00
dankan1890
abeb61f220
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-12 02:33:05 +02:00
hbina085
d02ecd5a18
updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general
2019-05-11 18:04:47 -04:00
freestraws
537ee747be
Apply sprite frames editor FPS value correctly upon _animation_select
2019-05-11 16:32:32 -04:00
Bojidar Marinov
4cf3113a1a
Fix orientation of generated navmeshes
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Fixes #23817
2019-05-11 21:39:52 +03:00
Michael Alexsander Silva Dias
dcf27c71b7
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-11 05:13:29 -03:00
Rémi Verschelde
89c37dae49
Merge pull request #28807 from bojidar-bg/28798-open-filesystem
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Open selected folder when pressing the "Open" option in the menu
2019-05-11 09:49:34 +02:00
Rémi Verschelde
58c5eb781e
Merge pull request #28742 from guilhermefelipecgs/fix_28737
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[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-11 09:45:08 +02:00
Rémi Verschelde
fea0c8858e
Merge pull request #28770 from volzhs/fix-scroll-back-top
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Fix scroll back top
2019-05-11 09:44:11 +02:00
Ryan Stein
42d6205e8c
Add RegEx substitution testcase and fix relevant docs
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(cherry picked from commit a31bbb4bd9
)
2019-05-11 09:03:19 +02:00
Rémi Verschelde
06d28a7722
Merge pull request #28806 from bojidar-bg/28624-navmesh-cellsize
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Allow or_greater for most properties of NavMesh
2019-05-11 08:41:07 +02:00
Bojidar Marinov
fedf9cd379
Open selected folder when pressing the "Open" option in the menu
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An attempt to fix #28798
2019-05-10 18:55:50 +03:00
Bojidar Marinov
68bee3d9a2
Allow or_greater for most properties of NavMesh
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Closes #28624
2019-05-10 18:05:17 +03:00
Rémi Verschelde
ecceabea7e
Merge pull request #28800 from JFonS/fix_clipped_camera
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Fixes to ClippedCamera
2019-05-10 11:13:20 +02:00
JFonS
9e97bac0cf
Fixes to ClippedCamera
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This work has been kindly sponsored by IMVU.
2019-05-10 10:35:15 +02:00
Hugo Locurcio
8c7ee6dac4
Tweak the default low-processor usage mode to be 144 Hz-friendly
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On high-refresh rate displays, the old default value (8000) effectively
limited redrawing to 125 FPS, no matter whether V-Sync was enabled
or not. The new value limits redrawing to a value slightly above
144 FPS, decreasing input lag and making the editor feel smoother
when using freelook.
60 Hz displays aren't affected by this change when V-Sync is enabled,
since V-Sync will take care of limiting redrawing to 60 FPS.
2019-05-09 22:40:20 +02:00
Rémi Verschelde
7112a45d99
Merge pull request #28784 from bruvzg/x11_check_extents_atoms
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X11: Check if "_NET_FRAME_EXTENTS" atom is supported.
2019-05-09 18:30:08 +02:00
bruvzg
5714a5f4ea
X11: Check if "_NET_FRAME_EXTENTS" atom is supported.
2019-05-09 19:12:31 +03:00
Bojidar Marinov
9285aad8b3
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames
2019-05-09 18:03:08 +03:00
Rémi Verschelde
e581eb1359
Merge pull request #28778 from aaronfranke/lowercase-id
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Change "ID" to lowercase "id"
2019-05-09 16:27:18 +02:00
Aaron Franke
702b539405
Change "ID" to lowercase "id"
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Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
Max Hilbrunner
84058ab8ac
Merge pull request #28773 from Faless/mp/err_explain_fix2
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Avoid _can_call_mode resetting error message in MultiplayerAPI
2019-05-08 23:07:15 +02:00
Fabio Alessandrelli
bba77fe387
Avoid _can_call_mode resetting error message in MultiplayerAPI
2019-05-08 22:14:41 +02:00
Rémi Verschelde
2cf34534a1
Merge pull request #28765 from guilhermefelipecgs/update_class_ref
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Docs: Add tutorials for KinematicBody2D
2019-05-08 22:13:03 +02:00
Guilherme Felipe
70ead9455f
[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-08 16:51:23 -03:00
volzhs
920403c489
Scroll back to top when changing directory in FileSystem dock
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Fix #26041
2019-05-09 04:00:40 +09:00
volzhs
68c3728b47
Revert "Merge pull request #26053 from qarmin/back_scroll_to_start"
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This reverts commit b5deb1dc72
, reversing
changes made to 2cc8848c3c
.
This change causes unwanted regression.
It's too risky to have scroll back to top in ItemList.clear()
2019-05-09 03:51:08 +09:00
Guilherme Felipe
36e9af4812
Docs: Add tutorials for KinematicBody2D
2019-05-08 13:45:40 -03:00
Daniel Rakos
e34eb5c26c
Fix texture resource reload bug
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If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:
First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).
Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.
To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
2019-05-08 17:22:40 +02:00
Rémi Verschelde
b96cd577c3
Merge pull request #28009 from kbake/output-context-menu-27543
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Adds Copy button to output panel
2019-05-08 15:52:49 +02:00
Rémi Verschelde
b0d73d3099
Merge pull request #28754 from YeldhamDev/inherent_scene_close_empty_changes
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Change empty scene closing on new inherented scene to a better approach
2019-05-08 15:48:23 +02:00
Rémi Verschelde
869124e343
Merge pull request #28751 from MuffinManKen/improve_docs_animated_sprite
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Improved the AnimatedSprite docs; added description to speed_scale.
2019-05-08 15:46:56 +02:00
Michael Alexsander Silva Dias
19b8c51e1d
Change empty scene closing on new inherented scene to a better approach
2019-05-08 04:47:39 -03:00
Michael Alexsander Silva Dias
699140000c
Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty"
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This reverts commit 0f8356d439
, reversing
changes made to 7b7a664a97
.
2019-05-08 00:46:40 -03:00
Ken Paulson
ece6d37eef
Improved the AnimatedSprite docs; added description to speed_scale.
2019-05-07 22:48:39 -04:00
Guilherme Souza
b363125568
Fix SHADOWS_DISABLED flag in GLES2
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Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
2019-05-07 12:42:28 -03:00
Bastiaan Olij
e4dea0595a
Add transform support to deal with Bullets centering of shapes
2019-05-07 22:43:10 +10:00
Bastiaan Olij
4bb0df7060
Center shape according to logic Bullet applies
2019-05-07 20:44:09 +10:00
Fabio Alessandrelli
0239d8bd9f
Merge pull request #28453 from Tarik02/enet_socket_set_option
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Partially implement enet_socket_set_option
2019-05-07 10:14:52 +02:00
Rémi Verschelde
df18c8c413
Remove reduz from some autorequested code reviews
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He's still one of the main architects of some of these code branches,
but quite often PRs that modify one or two files in such folders don't
necessarily need his input, and he has enough backlog to handle.
PR triagers will ask for his review manually whenever relevant. He's
left as code owner for physics/visual servers and rendering backends.
2019-05-06 18:32:45 +02:00
Rémi Verschelde
2a8cb46c8e
Merge pull request #28516 from Chaosus/fix_vs_mix_title
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Renames captions of Scalar/VectorInterp in Visual Shaders
2019-05-06 17:34:15 +02:00
Rémi Verschelde
7013607ef9
Merge pull request #28365 from fire/split_clip_blend_shapes
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Modify ResourceImporterScene to split animations with blendshapes.
2019-05-06 16:58:29 +02:00
Rémi Verschelde
fcbadd4334
Merge pull request #28525 from MunWolf/func_ref_validation
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Added an is_valid function to FuncRef
2019-05-06 14:23:16 +02:00
Rémi Verschelde
958c915f60
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@Kanabenki, @KoBeWi
Thanks to all contributors and donors for making Godot possible!
2019-05-06 12:58:13 +02:00
Rémi Verschelde
0f8356d439
Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty
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Make editor close empty scene when creating an inherited one
2019-05-06 11:08:01 +02:00
Rémi Verschelde
7b7a664a97
Merge pull request #28709 from YeldhamDev/tabcontainer_locale_update
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Fix 'TabContainer' not updating its tab titles when locale is changed
2019-05-06 10:53:22 +02:00
Rémi Verschelde
563d4b0e7f
Merge pull request #28696 from raphael10241024/debug_fix
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fix CollisonShape changing shape cause crash when not in a tree
2019-05-06 10:42:56 +02:00
Rémi Verschelde
1a3a0e3d95
Merge pull request #28679 from megalike/fix_mac_os_delete_char_hotkeys
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Support Mac OS default delete char hotkeys
2019-05-06 10:17:22 +02:00
Rémi Verschelde
9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
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Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00