Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus
e82b5e910a
Better boolean indication in visual shaders
2019-07-15 08:31:51 +03:00
Chaosus
d56fc13cad
Highlight GLES3 functions in the visual shader member panel
2019-07-12 17:58:13 +03:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
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Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Hugo Locurcio
28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
bc00332286
Fix TTR strings for VisualShaderNodes
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It had been done wrongly in #30185 , but I missed it.
2019-07-02 13:29:26 +02:00
Rémi Verschelde
187d8addf9
Merge pull request #30152 from Chaosus/vs_conversion
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Added convertor from VisualShader to Shader
2019-06-29 18:40:28 +02:00
hbina085
f531a92057
use vformat for duplicate strings
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many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
2019-06-29 07:52:09 -04:00
Chaosus
da7cf8b49f
Added convertor from VisualShader to Shader
2019-06-28 19:54:43 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
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Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Chaosus
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Chaosus
cd3d538f12
Fix incorrect scroll when the user perform first action on visual shader
2019-05-29 07:41:29 +03:00
Chaosus
44de8b4964
Added a bunch of scalar constants to visual shaders
2019-05-27 18:39:59 +03:00
Chaosus
e70ea5d97b
Makes the expression node to apply expression only when the focus leaves out
2019-05-22 07:46:47 +03:00
Chaosus
6f2abd68f2
Fix few bugs in expression node
2019-05-21 18:37:31 +03:00
Chaosus
5648924eef
Expression node for visual shaders
2019-05-21 12:11:41 +03:00
Chaosus
719a9a9c1c
Added Fresnel and OneMinus to visual shaders
2019-05-19 13:44:30 +03:00
Chaosus
8a8b7af638
Fix collapse visual shader tree
2019-05-03 11:10:08 +03:00
Chaosus
e57d761f9b
Fix build visual_shader_editor_plugin
2019-05-03 08:50:00 +03:00
Chaosus
62b7132947
Fix input entries when switching to new visual shader
2019-05-02 10:00:08 +03:00
Chaosus
3c159ea379
Added missed inputs for other modes in visual shaders
2019-05-01 17:04:39 +03:00
Chaosus
7a9735eef4
Fix uniform title color in visual shaders(regression)
2019-04-26 10:53:40 +03:00
Chaosus
446f8a2cc2
Fix crash regression in visual shader
2019-04-25 07:46:18 +03:00
Chaosus
3a3df84d3b
Fix connection lines glitch in visual shaders
2019-04-24 12:47:54 +03:00
Yuri Roubinsky
93e7eb0ddb
Merge pull request #28375 from Chaosus/fix_vs_loopback
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Disallow loopback connection in visual shaders
2019-04-24 09:41:06 +03:00
Chaosus
21ca9f6c7c
Disallow loopback connection in visual scripts and visual shaders
2019-04-24 09:14:45 +03:00
Chaosus
9ac770be45
Removes preview from existing transform nodes in visual shader
2019-04-24 08:08:29 +03:00
Rémi Verschelde
0453e6eddc
Merge pull request #28348 from Chaosus/fix_vs_transform_preview
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Removed incorrect "Transform" preview from visual shaders
2019-04-23 23:19:31 +02:00
Chaosus
be11b6f04d
Removed incorrect "Transform" preview from visual shaders
2019-04-23 21:52:06 +03:00
Chaosus
eb53c0fb32
Enlarge Vector3 constant node in visual shaders
2019-04-23 21:21:17 +03:00
homer666
557122fdda
Misc improvements to visual shader Add Node dialog
2019-04-16 15:40:54 +10:00
Chaosus
24faddc211
Added possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-14 09:49:51 +03:00
Chaosus
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Chaosus
54bf313e07
Small hotfix to visual shader entries..
2019-04-07 16:25:32 +03:00
Rémi Verschelde
3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
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Major update for visual shader system
2019-04-07 14:24:23 +02:00
Chaosus
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
PouleyKetchoupp
8346d90c5e
Properly handle different border widths in rounded corner aa
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Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
Michael Alexsander Silva Dias
3ef8238c1c
Make translatable some undo/redo operations in the editor
2019-02-21 16:41:01 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Juan Linietsky
541422a4a2
Clean up and fix issues after merging #21701 , closes #21104
2019-01-18 13:01:24 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00