Commit Graph

697 Commits

Author SHA1 Message Date
neikeq
71eaa2d547 Add refresh button to file dialogs 2015-12-04 19:33:30 +01:00
Juan Linietsky
35fa048af5 missing pngs 2015-12-04 10:22:45 -03:00
Juan Linietsky
bb392bde16 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-04 10:19:58 -03:00
Juan Linietsky
da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
Franklin Sobrinho
868832bca7 Fix editor crash after closing scene with certain types of nodes 2015-12-03 12:42:58 -03:00
Rémi Verschelde
7ac31a7209 Merge pull request #2969 from neikeq/fix_bracket_complete
Fix auto bracket completion disabled on newly open scripts
2015-12-01 21:01:48 +01:00
Rémi Verschelde
7b9dd1ea76 Merge pull request #2968 from neikeq/line_duplicate
Fix script editor not clonning down last line
2015-12-01 21:01:05 +01:00
neikeq
fc7e313074 Fix script editor not clonning down last line 2015-12-01 19:43:51 +01:00
neikeq
4cbabf9691 ScriptTextEditor: fix auto bracket completion not enabled 2015-12-01 17:43:18 +01:00
Rémi Verschelde
f1f3468f70 Merge pull request #2890 from neikeq/cl_select_children
Allow selecting CanvasLayer children in canvas editor
2015-12-01 11:20:48 +01:00
koalefant
c93a005fb6 Script Editor: automatic indentation after a colon 2015-11-29 17:13:29 +01:00
Juan Linietsky
46c5fda91d -orphan resource explorer dialog + tools menu 2015-11-29 01:08:31 -03:00
Juan Linietsky
68aaa0f813 Merge branch 'master' of https://github.com/godotengine/godot 2015-11-28 20:57:23 -03:00
Juan Linietsky
7aa39b7cae -Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
Franklin Sobrinho
553ec52300 Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when closing the editor 2015-11-28 16:58:10 -03:00
Rémi Verschelde
274b17b636 Merge pull request #2932 from TheHX/pr-editor-help-scroll
Fix editor help scroll to result
2015-11-28 00:15:02 +01:00
Franklin Sobrinho
493d3c22ca Fix editor help scroll to result 2015-11-27 20:11:49 -03:00
Rémi Verschelde
0fd20e1002 Update copyright header in ios xcode templates 2015-11-27 19:34:55 +01:00
Rémi Verschelde
55d56d9b7c Replace hardcoded references to Okam Studio by Godot Engine
Since the engine development is now independent.
Fixes #2836.
2015-11-27 18:54:09 +01:00
Rémi Verschelde
d1a07ee28b Merge pull request #2891 from TheHX/fix_matrix_property
Fix property editor Matrix3 and Matrix32 editing
2015-11-26 23:38:21 +01:00
Rémi Verschelde
f8b8f7b873 Merge pull request #2912 from TheHX/pr-mesh-import-plugin
Better import mesh warnings
2015-11-25 14:41:41 +01:00
Franklin Sobrinho
adf082a006 Better import mesh warnings 2015-11-25 10:28:46 -03:00
Rémi Verschelde
d909942f25 Merge pull request #2895 from TheHX/oneshot_connection
Add ability to set oneshot connection from Editor
2015-11-25 08:50:54 +01:00
Rémi Verschelde
868a5a5be1 Merge pull request #2910 from est31/export_error_on_headless
Print errors  to console when exporting
2015-11-25 08:07:35 +01:00
Rémi Verschelde
7aa2a2e62c Merge pull request #2909 from neikeq/imp_2908
Put 2D, 3D and Script editor table indexes in enum
2015-11-25 07:24:58 +01:00
est31
5dc9770feb Print errors to console when exporting
Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.

Also exit and print a list of valid export platforms when
the supplied platform was not found.
2015-11-25 06:50:08 +01:00
neikeq
8d97eef0fe Put 2D, 3D and Script editor index in enum
To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00
Rémi Verschelde
a1059e3e3e Merge pull request #2908 from neikeq/fix_editor_select
Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
neikeq
06957a8026 Fix Class Reference request from Inspector 2015-11-25 00:08:39 +01:00
neikeq
bfe8df27bc Fix switching between 2D/3D/Script 2015-11-25 00:07:32 +01:00
Rémi Verschelde
5db398f67f Merge pull request #2907 from neikeq/fix_2887
Fix Class Search dialog not showing
2015-11-24 23:55:44 +01:00
neikeq
660e831e36 Fix Class Search dialog not showing up 2015-11-24 23:03:51 +01:00
neikeq
c591293718 Remember last help search 2015-11-24 22:33:26 +01:00
Juan Linietsky
082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
96115ac975 Merge pull request #2872 from akien-mga/pr-load-main-scene
Load main scene if defined when running editor from the command line
2015-11-24 09:35:28 +01:00
Franklin Sobrinho
e6047912fe Add ability to set oneshot connection from Editor 2015-11-23 17:38:15 -03:00
neikeq
62b9659c41 Import Sub-Scene as root's child if no node is selected 2015-11-23 20:22:42 +01:00
Franklin Sobrinho
2db2dd66de Fix property editor Matrix3 and Matrix32 editing 2015-11-23 15:34:54 -03:00
neikeq
0017c368c2 Allow selecting CanvasLayer children in canvas editor 2015-11-23 19:17:01 +01:00
Rémi Verschelde
f99b630993 Load main scene if defined when running editor from the command line
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).

Fixes #2869.
2015-11-22 17:36:03 +01:00
Franklin Sobrinho
e956677f44 Better PropertyEditor search 2015-11-22 13:05:55 -03:00
Franklin Sobrinho
82c8190013 Implement name filter to PropertyEditor
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-21 13:42:15 -03:00
Juan Linietsky
cf3ae61a7f Merge pull request #2825 from StraToN/fix-tabclose-confirmation
Ask confirmation on closing a scene tab
2015-11-20 08:17:53 -03:00
eska
fa12ab8f02 Fix help display 2015-11-20 01:12:29 +01:00
Juan Linietsky
f858adf150 -small fix to avoid warnings 2015-11-19 20:24:43 -03:00
Juan Linietsky
06d842566c Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditor
Corrections to #2808 (2D shapes editor update)
2015-11-19 19:35:18 -03:00
Juan Linietsky
dccbd3b4f8 Merge pull request #2831 from neikeq/select_menu_patch
Show select menu on button pressed (instead of released)
2015-11-19 19:34:50 -03:00
Alexander Holland
5ee443bcc0 fix with refactoring, refrash re-run icon 2015-11-19 21:06:49 +01:00
Ovnuniarchos
1396ae274a get_handle_value implemented for LINE_SHAPE. Normal length normalized. 2015-11-19 16:13:45 +01:00