Commit Graph

6288 Commits

Author SHA1 Message Date
bruvzg
7273e0b51b
[macOS] Fix "New Window" opening copy of current project instead of Project Manager. 2021-03-14 17:56:02 +02:00
Rémi Verschelde
1d0929a992
Merge pull request #46920 from nekomatata/soft-body-gizmo-fix-3.2
[3.2] Fix pinned vertices in SoftBody editor gizmo
2021-03-13 21:52:51 +01:00
Rémi Verschelde
ba174332af
Merge pull request #46939 from abaire/relaxes_gltf_name_sanitization_3.2
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-13 14:57:09 +01:00
abaire
b032067e42 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-03-12 08:35:50 -08:00
ray90514
b169a16cb5
Fix Tree focus border disappears when Border Size is set to 0
(cherry picked from commit 4c0ab07809)
2021-03-12 14:15:34 +01:00
mujpao
0def17e80a Fix crash when trying to export zero files.
Fixes crash that happened while exporting if zero files were selected
and adds more error handling to EditorExportPlatform class.

(cherry picked from commit 15656d4182)
2021-03-12 10:16:32 +01:00
Rafał Mikrut
1435e2c0f9 Fix crashes when manipulating nodes in editor
(cherry picked from commit f81ecb498b)
2021-03-12 10:12:16 +01:00
PouleyKetchoupp
987c3462fe Fix pinned vertices in SoftBody editor gizmo
The wrong vertices could be highlighted/selected due to generating a
debug triangle mesh to gather points, which can modify the order of
vertices.
2021-03-11 18:27:48 -07:00
Ev1lbl0w
bae4b0c952
Fix negative VRAM values 2021-03-09 09:51:17 +00:00
Rémi Verschelde
f1f472439e i18n: Sync translations with Weblate 2021-03-08 17:40:29 +01:00
nemerle
bd15558768 fix incorrectly connected optimize_dialog signal
(cherry picked from commit 7bbacb5ff6)
2021-03-08 17:37:13 +01:00
gatalskii
f60d27fe16 mod: pop-up usability enhancement for support button
Now after choosing support level pop-up doesn't hide after each click

(cherry picked from commit efe05a166e)
2021-03-08 17:37:13 +01:00
Hugo Locurcio
266282813a Make the pagination buttons wider in the asset library browser
This makes the page number buttons easier to click.

(cherry picked from commit 25c6acb702)
2021-03-08 17:37:13 +01:00
Pedro J. Estébanez
8be3995efa Fix crash on cleanup of EditorFileServer
(cherry picked from commit 565796518d)
2021-03-07 22:51:06 +01:00
kobewi
bc56681b0b Don't save unchanged script upon closing
(cherry picked from commit 12f5a5a701)
2021-03-07 22:51:06 +01:00
Danil Alexeev
72e8697d8c
Merge Category and Property fields in the Project Settings
Closes godotengine/godot-proposals#1545.
2021-03-02 19:39:46 +03:00
Yuri Roubinsky
9517b6e4ce Check before connecting TileMapEditor::settings_changed
(cherry picked from commit 1e7662f972)
2021-03-02 10:26:14 +01:00
kobewi
56c0b39521 Don't check modified time if file doesn't exist
(cherry picked from commit af069109be)
2021-03-02 10:26:14 +01:00
Rémi Verschelde
9047e760d1
Merge pull request #46451 from hilfazer/click_mesh_instance_crash
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 20:59:19 +01:00
hilfazer
84a9efcebc Prevent crash when clicking Mesh in MeshInstance when is scene root 2021-02-26 18:58:05 +01:00
hilfazer
8a7d0d3ce0 Prevent 'Change Type' on nodes from an instanced scene
(cherry picked from commit e28cc34db8)
2021-02-26 15:26:31 +01:00
kobewi
ad204f9b95 Save ProjectSettings on editor restart
(cherry picked from commit 59e1c007a7)
2021-02-26 15:24:19 +01:00
Rémi Verschelde
fb301a0c43
Merge pull request #38351 from avril-gh/remember-scripts-panel-visibility-in-project-metadata
preserve scripts panel visibility state between sessions in project metadata
2021-02-25 21:17:02 +01:00
Rémi Verschelde
e919a413fb
Merge pull request #46397 from trollodel/collisionobject3d-debug-shapes-3.2
Allow CollisionObject to show collision shape meshes
2021-02-25 16:54:47 +01:00
Rémi Verschelde
dadba2b391
Merge pull request #46392 from YeldhamDev/here_comes_another_rc
Backport the Import Defaults Editor
2021-02-25 15:45:34 +01:00
Rémi Verschelde
693a27e9dd
Merge pull request #46336 from m4gr3d/fix_android_resources_inclusion
[3.2] Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:15:19 +01:00
Michael Alexsander
95191b9826 Backport the Import Defaults Editor 2021-02-24 17:50:42 -03:00
trollodel
2da6d82f3b Allow CollisionObject to show collision shape meshes
Add an editor gizmo to CollisionObject.
CollisionShape no longer shows collision shapes directly.
2021-02-24 21:33:40 +01:00
Shatur95
eb98ddf2c7 Add additional plugin path checks (3.2)
Need for compatibility after #45316.
2021-02-24 21:13:13 +02:00
Fredia Huya-Kouadio
48108444f1 Update the filtering logic to properly handle directories with .gdignore files. 2021-02-22 20:18:56 -08:00
Shatur95
0a874101fd Handle old relative plugin paths 2021-02-22 22:23:22 +02:00
Rémi Verschelde
d0bc914491 i18n: Sync translations with Weblate 2021-02-22 11:04:13 +01:00
Danil Alexeev
baf4720fd3 Fix "editor/editor_help" shortcut (again)
(cherry picked from commit c6435e1d47)
2021-02-22 10:42:26 +01:00
Hugo Locurcio
f1bbb4fe3f Increase the page size for array/dictionary editors to 20
With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.

Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.

This closes https://github.com/godotengine/godot-proposals/issues/2058.

(cherry picked from commit d97d65b184)
2021-02-22 10:15:00 +01:00
hilfazer
28fa0f5d13 Prevent selecting hidden nodes in Canvas Item Editor 2021-02-20 20:30:16 +01:00
Borislav Kosharov
96ff829816 fix file dialog filename cleared when selecting favorites
(cherry picked from commit 318d5442ec)
2021-02-19 15:51:19 +01:00
Rémi Verschelde
b7695f13d2
Merge pull request #46217 from Chaosus/fix_scenetree_timeout_3.2
[3.2] Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:43:40 +01:00
Yuri Roubinsky
d5cb968b81 [3.2] Fix SceneTreeEditor::update_timer - timeout signal 2021-02-19 14:39:53 +03:00
Rémi Verschelde
48936dda8a
Merge pull request #38388 from mashumafi/3.2-tileset-use-path
TileSet use texture Path instead of RID to prevent name conflicts.
2021-02-18 22:36:23 +01:00
Hein-Pieter van Braam
220f24c191
Merge pull request #45618 from RandomShaper/modernize_mt_3.2
Backport of all the multi-threading modernization (3.2)
2021-02-18 20:47:24 +01:00
Rémi Verschelde
341c3cb04a
Merge pull request #45316 from Shatur95/detect-plugins-recursively-3.2
Detect plugins recursively (3.2)
2021-02-18 20:36:33 +01:00
Rémi Verschelde
59f807fb4a
Merge pull request #46141 from hilfazer/fix_select_hidden_nodes
prevent selecting hidden editable children in spatial editor
2021-02-18 14:45:07 +01:00
hoontee
f28c089d64 Improved Inspector Sub-Resource Editing 2021-02-18 05:43:19 -06:00
hilfazer
68438b4abc Prevent selecting hidden editable children in spatial editor 2021-02-18 12:36:52 +01:00
Pedro J. Estébanez
4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Rémi Verschelde
f30d827448
Merge pull request #45951 from KoBeWi/copy_of_3.2
[3.2] Add node copy-paste
2021-02-18 12:06:17 +01:00
Pedro J. Estébanez
6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
4ddcdc031b Modernize Mutex
- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
Hugo Locurcio
972e7bd27c
Only display the assetlib Retry button if the download failed
(cherry picked from commit 508011a57f)
2021-02-18 00:35:57 +01:00