Rémi Verschelde
73026fbde9
Merge pull request #62061 from fire-forge/multinodeedit
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Improvements to multi-node editing
2022-09-06 12:34:10 +02:00
Rémi Verschelde
93f177bd03
Merge pull request #65207 from RedMser/annotation-search
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Allow searching for annotations in help
2022-09-06 12:33:37 +02:00
Rémi Verschelde
c36735ef97
Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main
2022-09-06 10:14:49 +02:00
Rémi Verschelde
017c4f5608
Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition
2022-09-06 10:13:43 +02:00
Fredia Huya-Kouadio
841b4dfeeb
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
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For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:33:01 -07:00
FireForge
a914dc0c46
Improvements to multi-node editing
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- Show revert button for properties that are not default for all selected nodes
- Show property documentation tooltips
- Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)"
- Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit
- Hide script for MultiNodeEdit
2022-09-05 18:36:03 -05:00
FireForge
6e8dc5130d
Various editor UI fixes (bottom panel corner radius and scene tab bar)
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- Fix top corners of bottom panel not having rounded corners
- Fix scene tab bar background expanding vertically by corner radius
- Remove two unneccesary theme items from the editor theme:
- EditorStyles/SceneTabFG
- EditorStyles/SceneTabBG
- Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect.
2022-09-05 15:11:57 -05:00
Yuri Sizov
00fa4e23e4
Merge pull request #65230 from fire-forge/itemlist-spacing
2022-09-05 19:59:06 +03:00
RedMser
fbb9a21507
Allow searching for annotations in help
2022-09-05 17:53:28 +02:00
Rémi Verschelde
90801a4153
Merge pull request #65362 from Jummit/fix-scene-unique-icon
2022-09-05 15:31:04 +02:00
Jummit
5e147e92ae
Optimize and fix the scene unique name icon
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This also makes it display correctly when using a light theme.
2022-09-05 14:53:39 +02:00
Rémi Verschelde
3e6c342995
Merge pull request #65306 from Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds
2022-09-05 13:42:09 +02:00
Rémi Verschelde
545dc27096
Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fix
2022-09-05 13:34:42 +02:00
SaracenOne
dae05fd249
Fix UndoRedo when creating new AnimationStateMachine transition and node.
2022-09-05 11:56:50 +01:00
Rémi Verschelde
03b92ae9ba
Merge pull request #65140 from Mickeon/editor-spin-slider-newline
2022-09-05 12:26:34 +02:00
SaracenOne
f4c7823a06
Freeze line when releasing mouse to create a new transition.
2022-09-05 10:39:15 +01:00
Rémi Verschelde
b71a7faac0
Merge pull request #65278 from TokageItLab/fix-node-transform-skin
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Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest
2022-09-05 08:23:56 +02:00
Rindbee
e73cac8999
Fix Skeleton3DEditor causing crash in sanitizer enabled builds
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The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed,
part of the logic needs to be called when its child nodes exist.
2022-09-04 09:20:06 +08:00
kobewi
80c78387a2
Remove pathed get_node() use from scene tree dock
2022-09-03 23:10:07 +02:00
Silc Renew
563dcbe7b8
Fix rest fixer for the model has skin which non inverse global rest
2022-09-04 00:04:11 +09:00
Rindbee
6c9726e7a7
Fix Skeleton3DEditor crash
2022-09-03 15:59:59 +08:00
Rémi Verschelde
9dfa14d5c2
Merge pull request #65181 from fire-forge/corner-details
2022-09-02 23:19:51 +02:00
Rémi Verschelde
18ee0da032
Merge pull request #65256 from RedMser/unrounds-your-corners
2022-09-02 23:16:12 +02:00
Rémi Verschelde
c9b3d208e1
Merge pull request #65248 from Mickeon/docs-improve-icons-non-breaking-space
2022-09-02 23:14:59 +02:00
Rémi Verschelde
77ca96fd73
Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint
2022-09-02 23:13:20 +02:00
Yuri Sizov
74fc44a242
Fix property revert logic in the sectioned inspector
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Co-authored-by: derammo <817160+derammo@users.noreply.github.com>
2022-09-02 21:15:04 +03:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser
range property hint to or_less
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
RedMser
7664ea8c97
EditorTheme: Remove rounded corners for all popups
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Expands #59045 to apply to all kinds of popups,
since they all render as separate windows.
2022-09-02 18:24:33 +02:00
Micky
126216eda0
Improve Docs' inheritance tree icons on newline
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Uses a Non-Breaking Space to prevent the icon from detaching from the name on newline, improving the look considerably.
2022-09-02 15:56:28 +02:00
Rémi Verschelde
3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
Rémi Verschelde
fe2cf6e406
Merge pull request #65210 from YuriSizov/control-customizable-cache-p3
2022-09-02 13:51:52 +02:00
Rémi Verschelde
c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
Yuri Sizov
fc7cef8dec
Fix theme propagation in various parts of the editor
2022-09-02 13:18:31 +03:00
Rémi Verschelde
5a136ee490
Merge pull request #64724 from KoBeWi/HVBoxContainer
2022-09-02 08:44:42 +02:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
FireForge
77121efdff
Increase ItemList v_separation in editor theme
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ItemList now uses the same value for v_separation as PopupMenu. This makes it easier to select items.
2022-09-01 21:51:17 -05:00
Rémi Verschelde
4fc86b2ce5
Merge pull request #59602 from Calinou/editor-improve-add-metadata-dialog
2022-09-01 23:47:49 +02:00
Rémi Verschelde
5263fd5343
Merge pull request #64198 from Geometror/add-bitmap-tests
2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
Rémi Verschelde
181019cea5
Merge pull request #65135 from reduz/export-customization-plugins
2022-09-01 23:43:39 +02:00
kobewi
73929bef73
Rework oriented containers
2022-09-01 22:13:46 +02:00
Hugo Locurcio
8611b712dc
Improve the editor's Add Metadata dialog
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- Mention the node name in the dialog title.
- Improve error messages to be more descriptive.
2022-09-01 19:03:40 +02:00
Hendrik Brucker
ea0472fecf
Refactor BitMap and add tests
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Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Rémi Verschelde
d214956925
Merge pull request #65088 from Mickeon/editor-scene-tree-tool-icon
2022-09-01 17:02:24 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
2022-09-01 17:02:04 +02:00
FireForge
b42d692648
Decrease StyleBoxFlat corner detail in editor theme
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Also makes some minor changes to other areas of the editor theme.
2022-09-01 10:01:10 -05:00
kobewi
7adc8376ed
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
Micky
a2ba189fef
Modify newlines in Editor Spin Slider tooltip
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Makes both key suggestions easier to read.
2022-09-01 12:32:23 +02:00
Micky
ad5ff9f78f
Mark Script button if it's tool in Scene Tree Editor
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Also adds a note on the tooltip if the Script is tool.
The color is the same one used on the Script Editor's script list.
2022-09-01 12:29:18 +02:00
Juan Linietsky
ef17c4668a
Add support for scene/resource customization in export plugins
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EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00