Rémi Verschelde
78739f7266
Merge pull request #76016 from AThousandShips/image_compress
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[3.x] Expose more compression formats in Image
2023-04-17 17:25:37 +02:00
Rémi Verschelde
a6b01ca69d
Merge pull request #75995 from AThousandShips/3_x_autohide_theme
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[3.x] Don't apply scale to autohide theme property
2023-04-17 17:25:35 +02:00
Rémi Verschelde
d02656f91f
Merge pull request #75992 from jasonwinterpixel/bugfix/3.x-fix-android-null
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[3.x] Fix null in android text entry system.
2023-04-17 17:25:32 +02:00
Rémi Verschelde
e3656745cc
Merge pull request #69723 from lawnjelly/surface_tool_revamp
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SurfaceTool - efficiency improvements
2023-04-17 17:25:30 +02:00
Rémi Verschelde
4c5a934408
Merge pull request #68960 from lawnjelly/multirect
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Batching - Add MultiRect command
2023-04-17 17:25:20 +02:00
David Snopek
77deae0483
Disable blending before blitting to framebuffer from WebXR
2023-04-14 17:39:44 -05:00
Ninni Pipping
2ca86ef449
[3.x] Expose more compression formats in Image
2023-04-13 09:49:16 +02:00
Rémi Verschelde
995c24415a
Merge pull request #75987 from akien-mga/3.6-changelog
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Add preliminary changelog for Godot 3.6
2023-04-12 17:54:34 +02:00
Ninni Pipping
1c66257568
[3.x] Don't apply scale to autohide theme property
2023-04-12 17:45:27 +02:00
Jason Knight
cec8e09948
Fix null in android text entry system.
2023-04-12 09:20:44 -06:00
Rémi Verschelde
e9add1182e
Add preliminary changelog for Godot 3.6
2023-04-12 16:16:49 +02:00
lawnjelly
dd6c213dac
Fix Polygon2D skinned bounds (for culling)
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The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
2023-04-12 10:17:02 +01:00
ShadyChibinko
7af43733e1
Add Tab Metadata
2023-04-11 20:36:48 -04:00
Rémi Verschelde
632a544c6e
Merge pull request #75527 from lawnjelly/growable_message_queue3
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[3.x] Make MessageQueue growable
2023-04-11 22:01:32 +02:00
Rémi Verschelde
b14a759fb3
Merge pull request #75898 from YuriSizov/docs-make-rst-enhancements-3.x
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Update `make_rst.py` to match the master version
2023-04-11 15:03:37 +02:00
Rémi Verschelde
6a9192ac65
Merge pull request #75217 from AThousandShips/3_x_webm
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[3.x] Document lack of iOS support for WebM
2023-04-11 10:53:42 +02:00
Rémi Verschelde
2c2ae757a8
Merge pull request #75205 from m4gr3d/bump_target_sdk_33_3x
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[3.x] Bump the target SDK version to 33 (Android 13)
2023-04-11 10:53:39 +02:00
Rémi Verschelde
98f0809373
Merge pull request #75147 from m4gr3d/fix_directory_access_with_all_files_access_permission_3x
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[3.x] Fix directory access when the running app has the `All files access` permission
2023-04-11 10:53:36 +02:00
Rémi Verschelde
0facd88410
Merge pull request #74973 from timothyqiu/a-color
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[3.x] Add Color + alpha constructor for Color
2023-04-11 10:53:33 +02:00
Rémi Verschelde
baf2fe8771
Merge pull request #74870 from rsubtil/range_value_no_signal
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[3.x] Add `set_value_no_signal()` to Range
2023-04-11 10:53:30 +02:00
Rémi Verschelde
ed78553df5
Merge pull request #72511 from lawnjelly/bvh_render_treemask
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Eliminate collision checks between geometry in rendering BVH.
2023-04-11 10:53:26 +02:00
Rémi Verschelde
564622af51
Merge pull request #69645 from radenling/backport-fix-viewport-update-in-editor
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[3.x] Fix for 2D viewport not updating in the editor when the camera moves
2023-04-11 10:53:20 +02:00
Yuri Sizov
0f24d6ecf7
Update make_rst.py to match the master version
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This does not include master-specific concepts, like
constructors, operators, annotations, and bitfields.
2023-04-10 20:47:01 +02:00
Fredia Huya-Kouadio
61e41facc7
Enable granular control of touchscreen related settings
2023-04-05 10:11:53 -07:00
lawnjelly
5f1e7e6fbc
Make MessageQueue growable
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* Uses simple vector resizing (po2)
* Uses pair of read and write buffers
2023-03-31 10:07:56 +01:00
Richard Adenling
3cfbabfa59
Fix for 2D viewport not updating in the editor when the camera moves
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This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2023-03-26 20:49:59 +02:00
Ninni Pipping
ff61feaf4e
[3.x] Fix `NodePath` subname index range documentation
2023-03-26 20:18:02 +02:00
Ninni Pipping
7d48dd7782
[3.x] Document lack of iOS support for WebM
2023-03-22 19:37:56 +01:00
Fredia Huya-Kouadio
2803c471e8
Bump the target SDK version to 33 (Android 13)
2023-03-21 19:24:39 -07:00
lawnjelly
b0c399ec8c
Merge pull request #74895 from smix8/gridmap_navrid_error_spam_3.x
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[3.5+] Fix GridMap free navigation RID error spam
2023-03-21 14:28:25 +00:00
Fredia Huya-Kouadio
f3cdff46fc
Add benchmark logic
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Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
Fredia Huya-Kouadio
e2c7d3e6c0
Fix directory access when the running app has the `All files access` permission
2023-03-20 09:00:48 -07:00
lawnjelly
18398f477c
Merge pull request #74933 from timothyqiu/unlit
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[3.x] Set unlit/unshaded extension when importing/exporting GLTF
2023-03-19 14:40:49 +00:00
lawnjelly
ab4d76ec38
Merge pull request #74953 from Khejanin/fix_texturelod
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Fixed Whitescreen Issue in GLES2.0 Glow Setting
2023-03-19 10:57:41 +00:00
Haoyu Qiu
3544cd1dad
Add Color + alpha constructor for Color
2023-03-16 14:51:40 +08:00
Alex Nogueira
01d0b9ad15
Fixed Whitescreen Issue in GLES2.0 Glow Setting
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Replaced textureLod with texture2DLod in the tonemapping.glsl shader file.
2023-03-15 18:13:57 +01:00
Haoyu Qiu
6d7bc801f6
Set the unlit / unshaded extension when importing / exporting GLTF
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Co-authored-by: Hakim <hakim.rouatbi@gmail.com>
2023-03-15 17:26:06 +08:00
smix8
befdafdbf6
[3.5+] Fix GridMap free navigation RID error spam
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Fixes GridMap free navigation RID error spam.
2023-03-14 05:12:39 +01:00
kobewi
fdae01de10
Add set_value_no_signal() to Range
2023-03-13 16:36:18 +00:00
Rémi Verschelde
26a584179c
Merge pull request #74794 from lawnjelly/gdscript_parser_hashtable
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[3.x] Use hash table for GDScript parsing
2023-03-12 16:19:07 +01:00
Rémi Verschelde
16df3416fa
Merge pull request #74777 from lawnjelly/textedit_lineinregion
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[3.x] Fix TextEdit color_region_cache bug
2023-03-12 16:12:36 +01:00
lawnjelly
19f2006ec0
Use hash table for GDScript parsing
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GDScript now uses hash table for lookup of type lists / functions / keywords, instead of linear String comparisons.
2023-03-12 14:55:31 +00:00
Rémi Verschelde
1a4bcad16d
Merge pull request #74782 from lawnjelly/gdscriptparser_linkedlist
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[3.x] GDScriptParser - don't use index operator on linked list
2023-03-12 15:51:29 +01:00
lawnjelly
1730fab22a
Consistent render ordering for CanvasLayers
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Maintains scene tree ordering for CanvasLayers that share identical layer ID.
2023-03-12 05:00:13 +00:00
lawnjelly
ef914dac31
GDScriptParser - don't use index operator on linked list
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Index operators are super slow with linked lists. This came up in profiling the parsing, iterating sequentially using iterator is much faster.
2023-03-11 17:05:12 +00:00
lawnjelly
57306bf0e3
Fix TextEdit color_region_cache bug
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Due to a single error, _is_line_in_region was previously iterating over the color highlighting for the entire document repeatedly for each line in the script.
This is now fixed, which should make the editor much faster with large scripts.
2023-03-11 16:18:29 +00:00
SysError99
4c6751d383
Improve tooltip for CanvasLayer.layer (3.x)
2023-03-11 19:13:54 +07:00
lawnjelly
1a4ef34d50
Merge pull request #74539 from Ansraer/3.x-fix-shadows
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[3.x] Fix shadows when using 2 directional lights
2023-03-11 10:00:21 +00:00
lawnjelly
910ddd13c4
Batching - Add MultiRect command
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Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
2023-03-10 10:58:04 +00:00
lawnjelly
18d7d36b63
Eliminate collision checks between geometry in rendering BVH.
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Later logic using the `pairable_mask` would catch cases preventing pairing callbacks between geometry. However the collision checks were still taking place, wasting performance.
Here we utilize the `tree_mask` feature of BVH to totally eliminate unnecessary collision checks between geometry.
2023-03-09 11:16:30 +00:00