Rémi Verschelde
0473f291a7
Merge pull request #90709 from kleonc/tile-set-editor-atlas-with-separation-rect-drawing
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Fix selection rect drawing in `TileSet` editor when create/remove tiles with separation
2024-04-17 10:58:49 +02:00
Rémi Verschelde
fad6897af0
Merge pull request #90639 from YeldhamDev/stay_open_please
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Fix submenus erroneously closing on some occasions
2024-04-17 10:58:46 +02:00
Rémi Verschelde
544ecc123a
Merge pull request #90616 from Rindbee/update-undo-redo-allowed-after-switching-scene-tab
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Update undo redo allowed after switching scene tab
2024-04-17 10:58:42 +02:00
Rémi Verschelde
517d7cfd52
Merge pull request #90566 from Rindbee/make-the-load-scene-open-in-current-scene-tab-if-it-is-empty
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Make the loading scene open in the current scene tab if the current scene is empty
2024-04-17 10:58:39 +02:00
Rémi Verschelde
dffa8b1712
Merge pull request #90446 from aaronp64/theme_override_tooltips
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Fix `theme_override` tooltip caching
2024-04-17 10:58:36 +02:00
Rémi Verschelde
84457f66bb
Merge pull request #90189 from Naros/expose-goto-help
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Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-17 10:58:32 +02:00
Rémi Verschelde
3cbded7bbb
Merge pull request #89760 from AThousandShips/no_3d_fix_3
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Fix some build errors with `disable_3d=yes`
2024-04-17 10:58:28 +02:00
bruvzg
e667dc2d59
[macOS] Fix native file dialog with empty filter list.
2024-04-17 11:12:14 +03:00
Programneer
2980593995
Only define ENGINE_UPDATE_CHECK_ENABLED in editor builds
2024-04-17 10:00:48 +02:00
Chris Cranford
d0fa2c3cfa
Defer call to set_break_language
2024-04-16 20:01:53 -04:00
Chris Cranford
d8f1287bcf
Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-16 19:32:33 -04:00
unknown
5ae6382105
Allow closing scene tab preview using Escape
2024-04-16 13:11:24 -07:00
Muller-Castro
c8ef9e6955
Fix folder colors not present in editor dir dialog
2024-04-16 16:21:49 -03:00
A Thousand Ships
b804193f08
[Doc] Clarify behavior of `FileAccess.get_line`
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Specifies that the line excludes any newline or carriage return
characters.
2024-04-16 19:22:40 +02:00
Jeronimo Schreyer
c3bc768d64
Make Advanced Import lights more like the mesh and material editors
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-16 10:15:25 -07:00
Hugo Locurcio
74aeab5385
Increase size of WorldBoundaryShape to be much larger
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The size was previously 20,000 pixels or units, which could be easily
reached in many projects. It is now 2,000,000,000,000,000 pixels or units,
which is larger than the supported coordinate space with a single-precision
build, and still very large in a double precision build.
2024-04-16 18:26:46 +02:00
smix8
df66a55ef3
Remove experimental constrain_avoidance from NavigationRegion2D
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Removes experimental constrain_avoidance feature from NavigationRegion2D.
2024-04-16 18:02:53 +02:00
David Snopek
a094ff377d
Mark `OpenXRCompositionLayer` and its children as experimental
2024-04-16 11:02:44 -05:00
David Snopek
dfca388d75
Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
2024-04-16 10:36:43 -05:00
风青山
b5157e0686
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-16 23:04:25 +08:00
George Marques
f9048fcd7d
GDScript: Warn when enum variable has no default
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The default will always be set to `0`, so if it's not a valid value in
the enum, the warning is shown.
2024-04-16 11:46:59 -03:00
Gilles Roudière
96b6199de9
Fix TileMap enabling Y-sort on child nodes
2024-04-16 16:02:55 +02:00
A Thousand Ships
c070c12ddd
[GDScript] Clean up some unused code
2024-04-16 15:59:38 +02:00
Danil Alexeev
27b94eb44c
Core: Fix binary serialization of objects in typed arrays
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* Allow typed arrays to be encoded even if `p_full_objects` is `false`.
* Use `Array[EncodedObjectAsID]` instead of the encoded element type
when decoding an array if `p_allow_objects` is `false`.
2024-04-16 16:19:10 +03:00
kleonc
983cdb2f54
Fix transform of Y-sorted branch-root
2024-04-16 14:26:47 +02:00
A Thousand Ships
abe7ec1543
Fix some build errors with `disable_3d=yes`
2024-04-16 14:25:36 +02:00
Birk Magnussen
dd97ff44ab
Fixes the issue where setting global rotation would reset scale.
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This was caused because the basis for the target global transform was entirely recreated. This process did not account for the scale of the basis of the current global transform.
This PR amends this by scaling the recreated basis for the global transform by the current global scale of the Node3D.
Note that this scaling has to be done from the current global scale and not from the local scale of the Node3D, otherwise issues would arise if parents of this Node3D would be scaled.
2024-04-16 13:43:00 +02:00
Rémi Verschelde
658e97c93a
Merge pull request #90744 from smix8/test_region_rid
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Update NavigationRegion tests RID function
2024-04-16 13:31:05 +02:00
Rémi Verschelde
0ae1dcc3d2
Merge pull request #90741 from yorickdewid/patch-1
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Fix missing return in `StreamPeerTCP::poll` when connection is `STATUS_CONNECTED`
2024-04-16 13:31:03 +02:00
Rémi Verschelde
dc8e82b00a
Merge pull request #90730 from timothyqiu/root-auto-translate
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Add project setting for root node auto translate mode
2024-04-16 13:31:00 +02:00
Rémi Verschelde
09825bcc1a
Merge pull request #90729 from aaronfranke/move-nav-msgd
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-16 13:30:57 +02:00
Rémi Verschelde
b9620bef17
Merge pull request #90722 from Calinou/import-scene-remove-unused-make-streamable
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Remove unused Make Streamable option from scene import dialog
2024-04-16 13:30:54 +02:00
Rémi Verschelde
79173d1fd8
Merge pull request #90698 from Faless/fix/web/serve_py_dual_stack_windows
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[Web] Fix serve.py utility on Windows
2024-04-16 13:30:51 +02:00
Rémi Verschelde
8901e8776a
Merge pull request #90587 from clayjohn/reversez-shader-warn
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Warn users when assigning `VERTEX` directly to `POSITION` due to compatibility breakage from Reverse Z changes
2024-04-16 13:30:47 +02:00
Rémi Verschelde
ac25b3dd6a
Merge pull request #90438 from TokageItLab/vl-vs-bz
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Separate value/bezier track caching process in AnimationMixer
2024-04-16 13:30:44 +02:00
Rémi Verschelde
7210d6cb43
Merge pull request #90358 from KoBeWi/finding_errors_in_other_apps
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Add `OS.get_process_exit_code()` method
2024-04-16 13:30:41 +02:00
Rémi Verschelde
c2d2ff6137
Merge pull request #76991 from Calinou/editor-add-import-unfocused-setting
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Add an editor setting to import resources while unfocused
2024-04-16 13:30:34 +02:00
Aaron Franke
e83807ef85
Fix incorrect name of Basis global scale getter
2024-04-16 04:26:52 -07:00
Rémi Verschelde
020bd219ed
Update AUTHORS and DONORS list
2024-04-16 13:20:25 +02:00
kobewi
dce4a3e4c2
Add get_process_exit_code() method
2024-04-16 12:46:15 +02:00
smix8
cbf881432c
Update NavigationRegion test rid function
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Updates NavigationRegion test rid function from deprecated get_region_rid() to use newer get_rid().
2024-04-16 11:49:23 +02:00
Yorick de Wid
61a2f5c534
FIX: Return if TCP is in STATUS_CONNECTED
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If the `StreamPeerTCP` is polled and the TCP connection is `STATUS_CONNECTED` it should return after polling netsocket. Without `return` poll keeps calling `_sock->connect_to_host` and `connect()`.
2024-04-16 10:32:11 +02:00
Haoyu Qiu
8d1cb7e74c
Add project setting for root node auto translate mode
2024-04-16 11:02:04 +08:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
Hugo Locurcio
611d2591d6
Remove unused Make Streamable option from scene import dialog
2024-04-16 00:07:32 +02:00
Hugo Locurcio
ed540964ee
Add an editor setting to import resources while unfocused
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This can be used to speed up iteration by starting the import process
earlier when saving files in the project folder. This also allows getting
visual feedback on changes without having to click the editor window,
which is useful with multi-monitor setups.
The downside is that this increases idle CPU usage and may steal CPU
time from other applications when importing resources, so this is
disabled by default.
2024-04-15 19:40:04 +02:00
Fredia Huya-Kouadio
f291a4ed3a
Fix leakage of JNI object references
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Fixes https://github.com/godotengine/godot/issues/87548
2024-04-15 10:30:18 -07:00
Fabio Alessandrelli
67a51c9316
[Web] Fix serve.py utility on Windows
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IPv6 dual stack is disabled by default, and Windows resolves wildcard
addresses to an IPv6 by default, so connecting through the local IPv4
address would not work.
This enables IPv6 dual stacking for the HTTP server by default like done
in upstream python when launching the module from CLI.
2024-04-15 19:16:50 +02:00
kleonc
2dfc4f4487
Fix TileSet editor create/remove tiles selection rect drawing
2024-04-15 19:03:19 +02:00
Per Melin
a990e42207
LightmapGI: Reduce warnings and increase probe accuracy
2024-04-15 18:57:53 +02:00