Rémi Verschelde
005a4b5581
Merge pull request #36622 from Calinou/doc-upnp-duration-unit
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Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
2020-02-28 10:05:32 +01:00
Rémi Verschelde
4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
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Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00
Andrea Catania
483994601d
Renamed NavigationPolygonInstance to NavigationRegion2D
2020-02-28 08:28:53 +01:00
Rémi Verschelde
4ff84cbfb3
Merge pull request #36588 from clayjohn/VULKAN-env-filter
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Basic fast filtering implementation
2020-02-28 07:54:19 +01:00
Rémi Verschelde
498ab63934
Merge pull request #36623 from Calinou/doc-improve-regex
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Improve the RegEx class documentation
2020-02-28 07:35:19 +01:00
clayjohn
3e299aa225
Basic fast filtering implementation
2020-02-27 22:30:34 -08:00
Rémi Verschelde
e0cc5209ff
Merge pull request #36624 from Calinou/doc-improve-array
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doc: Mention concatenation using the `+` operator in Array
2020-02-28 07:04:28 +01:00
Rémi Verschelde
807b511125
Merge pull request #36620 from Calinou/doc-linear2db-example
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Add a practical example for `@GDScript.linear2db()`
2020-02-28 07:03:35 +01:00
Rémi Verschelde
ec74664af1
Merge pull request #36619 from Calinou/doc-improve-inverse-lerp
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Improve the `@GDScript.inverse_lerp()` documentation
2020-02-28 07:02:03 +01:00
Rémi Verschelde
bfd40ba46f
Merge pull request #36618 from Calinou/doc-improve-fixed-physics
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Improve documentation related to fixed physics processing
2020-02-28 06:59:25 +01:00
Rémi Verschelde
a596d76156
Merge pull request #36627 from clayjohn/VULKAN-free
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Properly free many Vulkan resources
2020-02-28 06:39:18 +01:00
Michael Alexsander
d35386263f
Fix import changing disabling checking on multiple files
2020-02-28 00:03:55 -03:00
Rémi Verschelde
b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
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Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
Gil Arasa Verge
35bc88ca34
Clicking backgrd. dimming of editor popup stops input event propagation
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A click on the dimmed background of a popup in the editor should stop the input event from propagating to the background.
This solution reuses the system introduced in commit efc3ffb8
, taking advantage of the hide() notifications from the modal where we will set the flag "pass_on_modal_close_click(false)" to stop event handling at the viewport input event handling.
The viewport first hides the modal and after marks the input as handled if the flag mentioned above is set.
Fixes #36341
2020-02-28 00:02:06 +01:00
clayjohn
b616c728d7
Properly free many vulkan resources
2020-02-27 15:01:49 -08:00
Hugo Locurcio
8d53562954
doc: Mention concatenation using the `+` operator in Array
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This closes https://github.com/godotengine/godot-docs/issues/2452 .
2020-02-27 23:34:16 +01:00
Hugo Locurcio
5b78f5c464
Improve the RegEx class documentation
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This closes https://github.com/godotengine/godot-docs/issues/2522 .
2020-02-27 23:09:32 +01:00
Hugo Locurcio
810be27c78
Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
2020-02-27 23:00:58 +01:00
Hugo Locurcio
a6fd6b78dd
Add a practical example for `@GDScript.linear2db()`
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One of its most common applications in games is for volume sliders.
See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
2020-02-27 22:52:21 +01:00
Hugo Locurcio
6b5573700b
Improve the `@GDScript.inverse_lerp()` documentation
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This closes https://github.com/godotengine/godot-docs/issues/2589 .
2020-02-27 22:49:05 +01:00
Hugo Locurcio
b89a37269b
Improve documentation related to fixed physics processing
2020-02-27 22:23:46 +01:00
Rémi Verschelde
e66d519286
Merge pull request #36613 from akien-mga/tab-container-add-child-fix
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Signals: tab_changed now is emitted when it's on scene tree
2020-02-27 21:52:51 +01:00
Mateo Dev .59
7ea690b94f
Signals: tab_changed now is emitted when it's on scene tree
2020-02-27 21:27:52 +01:00
Rémi Verschelde
3a7f1300ee
Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints
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Remove Vulkan debugging prints
2020-02-27 21:11:24 +01:00
Rémi Verschelde
2d904d2f80
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
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Add a soft line length guideline to the script editor
2020-02-27 21:10:42 +01:00
Rémi Verschelde
f9d93ee819
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
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Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-02-27 21:10:09 +01:00
Rémi Verschelde
eaf909dcf9
Merge pull request #36490 from Calinou/assetlib-error-version-compatibility
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Mention version compatibility when there are no results in the assetlib
2020-02-27 21:08:39 +01:00
Rémi Verschelde
38c78a9ab6
Merge pull request #36333 from Calinou/decrease-script-editor-split-width
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Decrease the script editor's default split width to 70
2020-02-27 20:54:23 +01:00
Rémi Verschelde
fec9a76aba
Merge pull request #36546 from YeldhamDev/inspector_tooltip_no_doubles
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Don't show a copy of the property's name in the inspector's tooltip if there's no description
2020-02-27 20:53:51 +01:00
Rémi Verschelde
eced623c57
Fix build after merge of #36077
2020-02-27 20:51:43 +01:00
Rémi Verschelde
5c4878191a
Merge pull request #36602 from van800/jetbrains_msbuild
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Allow using Rider MSBuild on Windows, when Rider is selected as external editor
2020-02-27 20:46:50 +01:00
Rémi Verschelde
9a203d89a9
Merge pull request #36598 from van800/rpl
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Improve searching for installed Rider editor
2020-02-27 20:43:04 +01:00
Rémi Verschelde
7530824cc4
Merge pull request #36077 from pycbouh/repeat-search-in-files
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Add a button to quickly repeat last search in files
2020-02-27 20:19:55 +01:00
Rémi Verschelde
2b3431e2b7
Merge pull request #36581 from Calinou/doc-improve-add-child-below-node
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Improve the `Node.add_child_below_node()` documentation
2020-02-27 19:44:27 +01:00
Hugo Locurcio
393a3c3122
Improve the `Node.add_child_below_node()` documentation
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This closes https://github.com/godotengine/godot-docs/issues/2730 .
2020-02-27 18:41:18 +01:00
Andrea Catania
2e0fb66c6f
Renamed PlaneShape to WorldMarginShape
2020-02-27 17:45:16 +01:00
Andrea Catania
3b64ecbc4b
Renamed NavigationMeshInstance to NavigationRegion
2020-02-27 17:42:53 +01:00
Ivan Shakhov
a9c2ab81cf
use Rider MSBuild on Windows, when Rider is selected as external editor
2020-02-27 15:32:35 +01:00
Ivan Shakhov
33af53c1a6
Support toolbox custom "Tools install location", by reading .settings.json
2020-02-27 15:22:12 +01:00
Rémi Verschelde
ed0f1940cb
Merge pull request #36579 from dreamsComeTrue/remove-refbase-reference
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Remove friend reference to non-existing class RefBase
2020-02-27 14:48:01 +01:00
Rémi Verschelde
ac446570d6
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
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Fix autocomplete and highlighting for new integer types
2020-02-27 14:20:10 +01:00
Rémi Verschelde
e0e4610ace
Merge pull request #36591 from aaronfranke/key-order
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Make internal editor key order consistent
2020-02-27 14:17:29 +01:00
Rémi Verschelde
2ceaa6a096
Merge pull request #36572 from qarmin/coverage
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Added code coverage support to Godot
2020-02-27 14:13:23 +01:00
Rémi Verschelde
c1abfd437e
Merge pull request #36568 from AndreaCatania/optimized_rpc_with_bytes
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Optimized rpc packet size when only the `PackedByteArray` is sent.
2020-02-27 14:11:52 +01:00
Rémi Verschelde
d94155e10b
Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect
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Use left/right arrow to move cursor when unselecting in LineEdit
2020-02-27 14:04:19 +01:00
Yuri Roubinsky
e437bcbccf
Merge pull request #36595 from Chaosus/vs_popup_menu2
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Place paste after copy in new popup menu in visual shader
2020-02-27 14:19:02 +03:00
Yuri Roubinsky
7aaad99afb
Place paste after copy in new popup menu in visual shader
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+ renamed _on_nodes_delete to _delete_nodes
2020-02-27 13:55:41 +03:00
Yuri Roubinsky
3b9b2c9a01
Merge pull request #36594 from Chaosus/vs_popup_menu
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Added popup menu for some actions in visual shaders
2020-02-27 13:15:39 +03:00
Yuri Roubinsky
2d548b4d1a
Added popup menu for some actions in visual shaders
2020-02-27 12:54:26 +03:00
Aaron Franke
b8a79d7530
Make internal editor key order consistent
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Godot already displays controls in the order Control+Shift+Alt, so the order used with the bitmask flags should be the same.
2020-02-27 03:32:58 -05:00