Commit Graph

6556 Commits

Author SHA1 Message Date
Rémi Verschelde 78eb274de2
Merge pull request #15233 from sersoong/2.1-addshowinfilesystem
Porting show in filesystem to property editor
2018-01-03 13:00:16 +01:00
Rémi Verschelde 0685d2a062
Merge pull request #15215 from sersoong/2.1-addshowinmanager
Add Show In File Manager to project manager
2018-01-03 12:42:54 +01:00
Rémi Verschelde 116b0e5328
Merge pull request #15160 from volzhs/tween-follow-2.1
Fix Tween follow not working [2.1]
2018-01-03 11:50:38 +01:00
Rémi Verschelde 4c0053e8e4
Merge pull request #15131 from RandomShaper/fix-multiple-finish-2.1
Fix AnimationPlayer redundantly signaling finish (2.1)
2018-01-03 11:24:28 +01:00
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Jakub Grzesik 17850b7b26 AnimationTree nodes sliders fixes
(cherry picked from commit 0fc4b04f51)
2018-01-02 11:51:18 +01:00
James 010a3433df resolve_hostname_addresses: retrieve every addresses associated with a hostname 2018-01-02 11:28:48 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
sersoong 960197d143 Porting show in filesystem to property editor 2018-01-01 11:11:23 +08:00
sersoong e9255375f3 Add Show In File Manager to project manager 2018-01-01 10:32:41 +08:00
volzhs 546bb99563 Fix Tween follow not working
Fix regression from 01ef7a73de
2017-12-29 22:02:04 +09:00
Pedro J. Estébanez 4a09b60af5 Fix AnimationPlayer redundantly signaling finish
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.

The bug was a side effect of a0a9363b7a.
2017-12-28 21:50:21 +01:00
Rémi Verschelde d91464f217
Merge pull request #14917 from fodinabor/fix10965
Fix crash on startup when external editor cannot be found.
2017-12-21 23:14:38 +01:00
Joachim Meyer 6f0b2e5ee4 Fix crash on startup when external editor cannot be found.
Fixes #10965
2017-12-21 21:54:01 +01:00
Rémi Verschelde f17d46d3fa
Merge pull request #14852 from sersoong/2.1-batchchange
Enhanced changeType menu in Scene Tree Dock
2017-12-20 16:31:16 +01:00
sersoong e4de06dff8 Enhanced changeType menu in Scene Tree Dock 2017-12-20 09:05:28 +08:00
Rémi Verschelde 1d3a7c07ba
Merge pull request #14816 from rraallvv/cache_2.1
Purge large files faster from SCons cache (2.1)
2017-12-19 07:50:09 +01:00
Rhody Lugo 912fd3fed3 sort by the most recently accessed files 2017-12-18 22:17:01 -04:00
Rémi Verschelde 74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Hein-Pieter van Braam f856eb0781
Merge pull request #13433 from xsellier/bugfix/vector2-and-vector3-not-properly-parsed
Vector2 and Vector3 are not properly parsed
2017-12-16 17:37:27 +01:00
Rémi Verschelde e2d4a4a332
Merge pull request #14683 from sersoong/2.1-addcopypath
Add copy script path item to script editor
2017-12-16 16:50:47 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
sersoong f3bb2d8679 Add copy script path item to script editor 2017-12-15 11:26:32 +08:00
Rémi Verschelde db262f80be
Merge pull request #14558 from xsellier/bugfix/14324-nested-ternary
Properly support nested ternary expressions
2017-12-12 00:14:39 +01:00
Rémi Verschelde b9a77ee388
Merge pull request #14567 from volzhs/libwebp-0.6.1-2.1
Update libwebp to 0.6.1
2017-12-12 00:13:57 +01:00
volzhs d3d9cc474c Update libwebp to 0.6.1 2017-12-12 03:21:56 +09:00
Rémi Verschelde 2f6c179e1c
Merge pull request #14560 from xsellier/bugfix/remove-funny-output-during-export
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 17:37:37 +01:00
Xavier Sellier 487773ed24 Remove funny output during when exporting a project or loading Godot Engine 2017-12-11 11:13:04 -05:00
Xavier Sellier 0cdc8ef645 Properly support nested ternary expressions
Fixes 14324
Original work @bojidar-bg
2017-12-11 10:41:43 -05:00
Rémi Verschelde dec619296a iOS: Drop obsolete code from never-public modules
(cherry picked from commit 5563f4cc56)
2017-12-11 15:32:53 +01:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Rémi Verschelde 7e2d6b4450 Style: Update definitions for clang-format 5.0.0
This will be the new standard from now on.

(cherry picked from commit a8ceb7e3f2)
2017-12-11 15:18:26 +01:00
Rémi Verschelde acb7107720 Style: apply clang-format (3.9.1) to current source 2017-12-11 15:18:06 +01:00
Rémi Verschelde b3a1821b46
Merge pull request #14495 from RandomShaper/fix-mouse-x11-2.1
Fix no mouse if touch device present in X11 (2.1)
2017-12-10 11:43:15 +01:00
Pedro J. Estébanez 088569fe14 Fix no mouse if touch device present in X11
Plus several improvements in this area.

Sadly, grabbing has been disabled until a better solution is found.
2017-12-10 07:15:07 +01:00
sersoong bcfe3dcd35 Add 'uppercase' and 'lowercase' to script editor 2017-12-10 09:17:40 +08:00
Rémi Verschelde 78364d4b07
Merge pull request #14355 from volzhs/ios-delegate
use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:25 +01:00
Rémi Verschelde 67ea819dc9 Travis: Disable OSX builds, they create too much backlog
Travis CI has not enough OSX build nodes allocated for open source projects,
so we often have to wait several hours (up to a full day) for builds to start.

(cherry picked from commit e0c00efb99)
2017-12-07 07:44:56 +01:00
Rémi Verschelde 20482cd5a4
Merge pull request #14354 from sersoong/2.1-addopenall
Enhanced 'open' in filesystemdock and fixed some non clang-format style code
2017-12-07 07:38:03 +01:00
MrCdK 1cda47a7bc Fix windows compilation when using MinGW
(cherry picked from commit 651677f033)
2017-12-07 07:30:22 +01:00
Rémi Verschelde 0f4c05cc89 Travis: Install libxi-dev after #14347
(cherry picked from commit f674a55f3a)
2017-12-07 07:28:56 +01:00
Rémi Verschelde 7b97ef5d3c
Merge pull request #14346 from RandomShaper/adpod-mt-2.1
Implement multitouch on X11 and improve it on Windows (2.1)
2017-12-07 07:28:36 +01:00
volzhs d25b1cf88a use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS 2017-12-07 10:02:19 +09:00
sersoong 97c80f84ca Enhanced 'open' in filesystemdock and fixed some non clang-format code 2017-12-07 08:36:33 +08:00
Pedro J. Estébanez 838fd94a70 Remove dead code from Windows build script 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez a6cedd736b Add build param for targeted Windows version 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez cb23cc1ca4 Improve/fix multitouch on Windows
- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez 4511241991 Implement multitouch on X11 2017-12-07 00:00:24 +01:00
Rémi Verschelde b87cbe7994
Merge pull request #14327 from RandomShaper/fix-chmod-error-2.1
Fix Windows-to-Linux export error (2.1)
2017-12-06 23:16:21 +01:00
Pedro J. Estébanez c356fbe05f Fix Windows-to-Linux export error
Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:28:00 +01:00