Commit Graph

483 Commits

Author SHA1 Message Date
Rémi Verschelde 87cb3629f2 Merge pull request #5344 from Paulb23/code_completion_colors
Code completion box colors
2016-06-22 07:51:33 +02:00
Paulb23 45f0dec55c Added code completion existing color setting 2016-06-21 17:34:38 +01:00
Paulb23 706895a922 Added code completion selected color setting 2016-06-21 17:21:55 +01:00
Paulb23 a40cb680ca Added code completion background color setting 2016-06-21 16:50:31 +01:00
Rémi Verschelde 67a29bab74 Merge pull request #5326 from MarianoGnu/issues
Don't create outlines from dummy meshes. Fixes #4718
2016-06-21 12:24:44 +02:00
sunnystormy b3b1fdae85 Renamed Trackpad Hint to Emulate 3 Button Mouse. (#5258) 2016-06-21 12:16:06 +02:00
Juan Linietsky 9b8f2741ae do not crash when generating preview of very large sound files, fixes #4123 2016-06-20 22:38:31 -03:00
MarianoGNU 6d19d905cf Don't create outlines from dummy meshes. Fixes #4718 2016-06-20 20:03:16 -03:00
Juan Linietsky f1af0fd25c Changed save all scripts shortcut to avoid collision, fixes #4278 2016-06-20 16:18:12 -03:00
Juan Linietsky a1e32a6f7d -Improved theme editor, when a new class is added, the members are created empty, closes #4619
-Made theme editor take less vertical space by using a scroll area
2016-06-20 11:33:51 -03:00
MarianoGNU 0f1a717c64 Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
Fixes #4678 && #4745
2016-06-20 00:50:33 -03:00
Juan Linietsky 00bc06b50b Make sure that scripts are reloaded if needed when they enter editing, fixes #4456 2016-06-19 22:07:07 -03:00
Rémi Verschelde e76f744c36 Merge pull request #5283 from djrm/remove_prints
Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde f70aa176e5 Merge pull request #5166 from djrm/shortcuts
Added customizable shortcuts for tile map editor
2016-06-19 12:50:35 +02:00
Juan Linietsky 7c20c386c5 -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Daniel J. Ramirez 422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
Rémi Verschelde 2ca331d959 Merge pull request #5236 from djrm/fix_#5228
Visible path editor icons, fixes #5228
2016-06-19 00:17:31 +02:00
Rémi Verschelde c3bf11d4d4 Drop fully commented-out files
Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky f0d9245ecf -added missing .inc files
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Daniel J. Ramirez cb013e8703 Visible path editor icons, fixes #5228 2016-06-15 15:26:52 -05:00
Rémi Verschelde 2345f7fcae Merge pull request #5163 from Paulb23/script_editor_shortcuts 2016-06-15 08:34:39 +02:00
Juan Linietsky 99e5bb56d1 Merge pull request #5137 from nunodonato/fixaxismessages
show correct message when transforming with axis-constraint (fixes #4870)
2016-06-14 08:34:22 -03:00
Juan Linietsky b46bffd7ef Merge pull request #5138 from Geequlim/TextureRegionEditor
Edit the region of AtlasTexture by TextureRegionEditorPlugin
2016-06-13 15:48:54 -03:00
Juan Linietsky dca382647e Merge pull request #5165 from neikeq/pr-issue-5116
ConnectionsDock: Double click to create and go to signal connection
2016-06-13 15:46:41 -03:00
Paulb23 907100337e Added shader editor shortcuts 2016-06-13 15:14:55 +01:00
Paulb23 52d2d52c31 Added script editor shortcuts 2016-06-13 15:14:55 +01:00
Juan Linietsky 45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 2016-06-13 10:58:32 -03:00
Daniel J. Ramirez 5524bcd2b5 Completed shortcuts for Tile Map Editor 2016-06-12 17:19:18 -05:00
Daniel J. Ramirez 7427cbee7b Added some shortcutable actions for animation player editor 2016-06-12 16:39:12 -05:00
Daniel J. Ramirez 7c9e68ed7e Added customizable shortcuts for tile map editor 2016-06-12 16:39:12 -05:00
Juan Linietsky be223c91f9 fixed tile map editor plugin, all previews are now the same size, closes #4983 2016-06-12 17:10:34 -03:00
Juan Linietsky 4667f9e61e Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907 2016-06-12 16:52:22 -03:00
Juan Linietsky 83bf8036de rewrote LineEdit window repositioning code so it does not eat the last character, closes #4992 2016-06-12 12:05:21 -03:00
Juan Linietsky 482b21a5a4 apply built-in scripts when running the game, closes #4987 2016-06-11 21:59:35 -03:00
Ignacio Etcheverry 10881802ba ConnectionsDock: Double click to create and go to signal connection 2016-06-12 01:05:54 +02:00
Geequlim 3f3798811d Add support for AtlasTexture resources
Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00
Nuno Donato a713188388 * fix messages when modifying on switching the active axis 2016-06-10 10:42:13 +01:00
volzhs 990956c4e0 add line spacing option to script and shader editor (#5105) 2016-06-09 20:43:19 +02:00
Juan Linietsky f8f30662d9 -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
Paulb23 d66b034bd1 Improved breakpoint marker position, and scales with font size 2016-06-07 16:59:16 +01:00
Geequlim 5894060abb Enhanced StyleBoxTexture:
Add texture region support for StyleBoxTexture.
  Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim 9546b2ffd4 Add plugin to pick texture region and patch margins for Patch9Frame 2016-06-05 00:45:53 +08:00
Błażej Szczygieł bff77d731f SampleLibraryEditor: Initialize "is_playing" variable
Fixes crash caused by jumping to wrong place due to uninitialized
variable.

Closes #4703

(cherry picked from commit 9acb666320)
2016-06-03 20:07:46 +02:00
Juan Linietsky 2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
DimOkGamer f7d0110cdf Added 3 more translatable strings
and fixed russian localization based on user feedback.

Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
DimOkGamer 0fc4f1bcf4 Added more translatable strings in code. Updated template tools.pot.
also improved Russian localization.
2016-05-30 21:47:53 +03:00
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00