Commit Graph

63 Commits

Author SHA1 Message Date
DimOkGamer f7d0110cdf Added 3 more translatable strings
and fixed russian localization based on user feedback.

Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
Rémi Verschelde 00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Juan Linietsky d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Rémi Verschelde fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
Juan Linietsky 567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Bojidar Marinov d82ff4ed09 Allow dragging on only one (global) axis when holding down shift
Closes #1723
2016-04-29 15:06:29 +03:00
Rémi Verschelde 823e87baee Merge pull request #4258 from neikeq/pr-imp-canvas-select
Avoid selecting items from instanced scenes in CanvasItemEditorPlugin
2016-04-07 14:12:44 +02:00
Ignacio Etcheverry fab57f2fbc CanvasItemEditorPlugin: Avoid selecting items from instanced scenes
- This behaviour is only applied to click selection. Rect selection and List selection can still select these items
2016-04-07 13:08:18 +02:00
Rémi Verschelde d5191a610b Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bones
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
2016-04-06 18:43:15 +02:00
Bojidar Marinov 4af1839073 Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
Close #4044
2016-04-06 15:42:50 +03:00
hodes 7a1d7af332 Enables the possibility of editing on multiple plugins at same time on same object type. 2016-04-02 20:39:35 -03:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
volzhs 87243508e9 keep previous rotation when using rotate tool. fixes #3788. 2016-02-22 18:13:27 +09:00
Juan Linietsky f51c26c025 Insert new key helper is back to 2D editor, missed it? 2016-02-09 16:09:58 -03:00
Juan Linietsky 92a3b9fb9f -Property apply limits to V/H Splits in main editor window. Fixes #3567 2016-02-08 13:01:54 -03:00
reduz e997c0d242 -avoid allowing selection of canvasitems inside a viewport, fixes #1383 2016-01-24 16:41:50 -03:00
Juan Linietsky 74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Juan Linietsky 72fcb8a35b -Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
Ignacio Etcheverry e187762c2d Spatial/Canvas Editor: Ignore unhandled input if there is a dialog 2016-01-15 11:37:45 +01:00
Franklin Sobrinho 7fa233cd89 Fix some error messages 2016-01-09 08:35:57 -03:00
Rémi Verschelde fa0500557f Fix uniform scaling of non-square CanvasItem nodes
Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-06 00:13:07 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
reduz 135d5fb06d -property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599 2015-12-29 07:31:50 -03:00
reduz fcd4b1a421 -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670 2015-12-28 09:38:15 -03:00
Juan Linietsky 72ff61963b fixed and improved selection and list selection, closes #2852 2015-12-13 17:16:13 -03:00
neikeq 0017c368c2 Allow selecting CanvasLayer children in canvas editor 2015-11-23 19:17:01 +01:00
Juan Linietsky dccbd3b4f8 Merge pull request #2831 from neikeq/select_menu_patch
Show select menu on button pressed (instead of released)
2015-11-19 19:34:50 -03:00
neikeq 6b0423b191 Show select menu on button pressed (instead of released) 2015-11-19 15:47:04 +01:00
Juan Linietsky d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
Juan Linietsky 3118c192bd Merge pull request #2786 from neikeq/node_select_menu
Added selection menu to spatial and canvas editors
2015-11-18 23:46:46 -03:00
neikeq f84dc8e59d Added selection menu to spatial and canvas editors 2015-11-19 00:19:00 +01:00
Franklin Sobrinho abde648e68 Small fixes in some editor dialogs 2015-10-18 13:31:44 -03:00
Juan Linietsky 6f9631fc51 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 12:48:47 -03:00
Juan Linietsky 52cc8e6ead Merge pull request #2357 from volzhs/prevent-to-change-tool-mode
prevent to change tool mode when control key is pressed
2015-10-17 10:52:50 -03:00
Juan Linietsky ab22203791 misc cleanup 2015-10-17 10:29:54 -03:00
Juan Linietsky 5850b6b58a beautiful visual menu to change anchors
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
volzhs edabbcd064 remove shift key check because shift + v in use with tool mode 2015-08-11 22:52:43 +09:00
volzhs 80943d77a4 prevent to change tool mode when control or shift key is pressed 2015-08-11 22:39:59 +09:00
Juan Linietsky 669f5c994b fix "v" pivot adjust function 2015-06-16 16:15:01 -03:00
Juan Linietsky 8945670bc0 made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Carl Olsson 402db5bd79 Renamed "snap to offset" to "snap relative". Better conveys meaning. 2015-02-20 22:21:59 +10:00
Carl Olsson e2c8aecb3d Better 2D Snapping
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
2015-02-15 18:00:55 +10:00
reduz f3dc51fc69 2D shader progress 2015-01-11 20:52:42 -03:00
Juan Linietsky 1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky 58a67a1e0f -fixed key insert from editor window (#976) 2015-01-02 17:31:43 -03:00
Carl Olsson 4faf47eb50 Replace TileMapEditor floating tile palette with HSplitContainer. 2014-12-29 08:37:25 +10:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00