Haoyu Qiu
b1044b9b86
Add property name style toggle to Inspector
2022-03-28 17:10:41 +08:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Haoyu Qiu
1a9604f605
Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
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To be consistent with other menu items.
2021-08-16 22:36:49 +08:00
Haoyu Qiu
063b7be937
Disable save button when Inspector is not editing anything
2021-08-04 15:03:54 +08:00
Haoyu Qiu
1da4e9e608
Hide open doc button when not inspecting anything
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(cherry picked from commit 80e4c8626d
)
2021-08-03 09:15:33 +02:00
Haoyu Qiu
890dda4cb4
Minor enhancements for the resource options button
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(cherry picked from commit 8c4cb53d21
)
2021-07-20 13:05:12 +02:00
Yuri Sizov
47592f96bc
Make several actions in the Inspector dock more obvious
2021-07-16 23:27:00 +03:00
Hugo Locurcio
fd65104ad5
Tweak the "Changes may be lost!" text color to match the icon's color
2021-06-16 06:35:27 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Pedro J. Estébanez
2997a3aa23
Fix cases of resources destroyed too early
2021-01-06 20:25:05 +01:00
simpuid
621c20db90
Implement undo-redo feature for Parameter Paste in the Inspector
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EditorData::undo_redo.add_do_property and EditorData::undo_redo.add_undo_property is used in EditorData::paste_object_params to implement this feature. It's action name is set to "Paste Params"
Changes made
* Removed the call for clearing the history on paste params case.
* Instead of directly setting the properties value, EditorData::undo_redo is used.
(cherry picked from commit f817ba8379
)
2020-03-04 12:40:15 +01:00
Michael Alexsander
6cb4ec2289
Clip warning text in the remote dock
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(cherry picked from commit 0faadcae8f
)
2020-02-06 13:02:07 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
4a7889578c
Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvements
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Small improvements to the inspector dock
2019-09-24 11:05:20 +02:00
Michael Alexsander Silva Dias
e5f96a344a
Small improvements to the inspector dock
2019-09-04 19:42:44 -03:00
Emmanuel Barroga
f9821a5caf
Fixes Subresource Showing While Unselected
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The inspector would still display the subresource of the last selected node. This PR resolves that issue.
2019-09-04 14:30:03 -07:00
Emmanuel Barroga
47065f0c3e
Fixes Inspector Showing Unselected Info
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When deselecting a node, the inspector would show the name of the last thing selected.
2019-09-03 23:41:49 -07:00
Rémi Verschelde
9f5b77acc9
Revert "Expose "meta" to the Inspector"
2019-07-22 12:03:57 +02:00
Rémi Verschelde
2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
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Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Marc Gilleron
1f1ab997b6
Re-add missing save resource button in the inspector
2018-12-13 21:24:25 +00:00
Michael Alexsander Silva Dias
e425f2d498
Expose "meta" to the Inspector
2018-12-08 02:27:20 -02:00
Juan Linietsky
0d69da8c0e
Rewrite code for unfolding and make it automatic on scene load, which works better.
2018-11-25 10:47:33 -03:00
Juan Linietsky
4761c6bb7b
Automatically unfold sections of properties that someone else edited (no local info exists).
2018-10-29 17:39:17 -03:00
Chaosus
cd05ca4247
Fix inspector color when theme changed
2018-10-05 21:37:26 +03:00
DualMatrix
3ef241623e
Fixed name of deleted node not dissapearing from inspector dock.
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Fixed name of deleted node not dissapearing from inspector dock.
2018-10-01 12:15:22 +02:00
Rémi Verschelde
da48a599a4
Merge pull request #22131 from DualMatrix/unique_res
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Make inspector select the correct resource after making them unique
2018-09-20 15:35:23 +02:00
Michael Alexsander Silva Dias
75d5d81b8a
Remove unnecessary "OK"s text settings
2018-09-15 21:40:50 -03:00
DualMatrix
2996c85c46
Make inspector select the correct resource after making them unique
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Make inspector select the correct resource after making them unique
2018-09-16 01:50:20 +02:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
Michael Alexsander Silva Dias
3a9df46b90
Add expand/collapse all buttons for the "Errors" tab
2018-09-12 23:53:10 -03:00
volzhs
ce4067e38b
Make expand/collapse all properties menu working
2018-09-05 11:03:10 +09:00
Juan Linietsky
c7e4527a88
Massive rewrite to AnimationTree. Many APIs changed in order to:
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-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Łukasz Rutkowski
81fb81de9d
Do not use theme to set LineEdit right_icon
2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd
Add clear text button to LineEdit
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- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Hugo Locurcio
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
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[ci skip]
2018-08-05 16:49:22 +02:00
Paulb23
8ff747171f
Allow opening and editing of any utf_8 file in script editor
2018-07-22 11:55:56 +01:00
Guilherme Felipe
3511a7ac7e
Fix path typo for editor def capitalize_properties
2018-06-15 11:51:09 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Michael Alexsander Silva Dias
03a6b0d926
Small visual changes for some filter bars.
2018-05-17 21:50:14 -03:00
Daniel J. Ramirez
9a365a1216
Moved inspector functionality from EditorNode to InspectorDock.
2018-05-17 16:29:26 -05:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00