Commit Graph

14389 Commits

Author SHA1 Message Date
Josh Faust 5b639269a2 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
Max Hilbrunner 224d5371ff
Merge pull request #18742 from TailyFair/assetlib-fix
Fix AssetLib icon if remote icon load fails
2018-05-11 22:46:40 +02:00
Karolis K 0711d865e2 Thumbnail overlay for videos in AssetLib 2018-05-11 23:43:59 +03:00
Marcin Zawiejski 9ecc26ce59 fix for removing files 2018-05-11 21:37:08 +02:00
Josh Faust 4e58db9f12 Fix crash on editor startup when running with platform=server 2018-05-11 11:20:27 -07:00
Chaosus a081507be7 Fix black script previews 2018-05-11 20:08:17 +03:00
bruvzg ce64c2a32e
Fix Linux/X11 build on ARMs. 2018-05-11 17:34:43 +03:00
Rémi Verschelde 0902915c33
Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx
Fix custom cursor disappearing on osx
2018-05-11 14:23:13 +02:00
Rémi Verschelde eaa6613f06
Merge pull request #18770 from eska014/cmdline
Command line fixes
2018-05-11 14:20:50 +02:00
Rémi Verschelde 5676ab368a
Merge pull request #18771 from karroffel/gdnative-api-json-stuff
changed GDNative API JSON format
2018-05-11 14:20:19 +02:00
Noshyaar 41e9e5501b
Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1]
Per changes in #17407
2018-05-11 18:57:11 +07:00
Rémi Verschelde 0f9fc47234
Merge pull request #18791 from endragor/fix-ios-lifecycle
Proper focus in/out handling on iOS
2018-05-11 13:45:09 +02:00
Rémi Verschelde 0f942764ff
Merge pull request #18789 from endragor/fix-oversampled-outline-update
Update oversampling of outlines after window size change
2018-05-11 13:43:51 +02:00
Ruslan Mustakov 08a924bcee Proper focus in/out handling on iOS
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.

I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
2018-05-11 17:19:39 +07:00
Ruslan Mustakov f34ea810fe Update oversampling of outlines after window size change
Fixes #18774.
2018-05-11 13:59:56 +07:00
Rémi Verschelde 74796d9b6c
Merge pull request #18784 from YeldhamDev/ignore_tags
Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file
2018-05-11 08:29:27 +02:00
Rémi Verschelde f8d2bc6a87
Merge pull request #18781 from toger5/bold_font_error_message
fixed bold font error message
2018-05-11 08:20:20 +02:00
Rémi Verschelde dbee4825f2
Merge pull request #18776 from guilhermefelipecgs/reset_cursor
Reset the cursor with Input.set_custom_mouse_cursor(null)
2018-05-11 08:14:53 +02:00
Rémi Verschelde b38905ae98
Merge pull request #18775 from yaakuro/master-gltf-image-fix
Use mimeType according to glTF spec.
2018-05-11 08:13:28 +02:00
Michael Alexsander Silva Dias 6c5ac57ed7 Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file. 2018-05-11 02:13:35 -03:00
toger5 d927e972d1 fixed a input not registered in osx script editor 2018-05-11 04:30:05 +02:00
toger5 78af1e8dde fixed bodl font error message 2018-05-11 03:38:16 +02:00
Guilherme Felipe 50a0220d2d Reset the cursor with Input.set_custom_mouse_cursor(null) 2018-05-10 20:02:12 -03:00
Yaakuro 9a50a4442d Use mimetype according to glTF spec. 2018-05-10 23:21:05 +02:00
Rémi Verschelde 1ec2fa42f8
Merge pull request #18772 from akien-mga/travis-server
Travis: Add server build with clang
2018-05-10 22:15:24 +02:00
Leon Krause c4c7270cc7 Fix help/man for --export and --export-debug 2018-05-10 22:08:21 +02:00
karroffel 70866bbafd changed GDNative API json format 2018-05-10 22:03:06 +02:00
Rémi Verschelde a415efa4b7
Merge pull request #18765 from eska014/enginejs-extalt
Facilitate using non-default filename extensions in HTML5 platform
2018-05-10 21:57:07 +02:00
Rémi Verschelde 1e19e2846d Travis: Add server build with clang 2018-05-10 21:50:26 +02:00
Rémi Verschelde 2766050c53
Merge pull request #18768 from Faless/server_fix
Implement missing methods in dummy rasterizer
2018-05-10 21:45:21 +02:00
Rémi Verschelde aa5cd9d764
Merge pull request #18756 from volzhs/freetype-2.9.1
Update FreeType to 2.9.1
2018-05-10 21:32:05 +02:00
Andrea Catania 5a0119f9e2 Improved API to active / deactive ragdoll 2018-05-10 21:05:00 +02:00
Leon Krause 942f6dfbd6 Fix custom resource path look-up per command line 2018-05-10 20:18:43 +02:00
Leon Krause af7926cf98 Allow exporting runnable presets from command line 2018-05-10 20:17:51 +02:00
Karolis K c3e921fba3 Fix icon if remote icon load fails 2018-05-10 18:45:22 +03:00
Max Hilbrunner 486ec499f3
Merge pull request #18766 from eska014/html5-localcustomshell
Use local path for custom HTML5 shell export
2018-05-10 16:51:13 +02:00
Fabio Alessandrelli 0cad1417b6 Implement missing methods in dummy rasterizer 2018-05-10 16:07:01 +02:00
Leon Krause d1970888d3 Use local path for custom HTML5 shell export 2018-05-10 15:31:44 +02:00
Leon Krause 96f907c023 Accept non-default main packs in engine.js startGame()
Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
2018-05-10 15:08:19 +02:00
Max Hilbrunner f20af4b632
Merge pull request #18753 from eska014/html5-iframefocus
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 15:01:24 +02:00
Max Hilbrunner b72424c88b
Merge pull request #18755 from volzhs/fix-pointing-emulate
Fix setting for pointing emulation
2018-05-10 14:57:24 +02:00
Leon Krause 32eb3e1b7d Add Engine.setWebAssemblyFilenameExtension()
Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
2018-05-10 14:50:34 +02:00
volzhs c9bd739a8b Update FreeType to 2.9.1
close #15660
2018-05-10 15:21:33 +09:00
volzhs 99bc7f3f4e Fix setting for pointing emulation
Fix #18582

GLOBAL_DEF("input/something") is treated as Input Map setting, not as General.
2018-05-10 14:26:28 +09:00
Leon Krause 9080e96bc8 Fix keyboard focus lock-out with HTML5 canvas in iframe 2018-05-10 02:42:47 +02:00
Rémi Verschelde fe82b5a122
Merge pull request #18749 from eska014/html5-mousecapture-rel
Fix relative motion with captured mouse in HTML5 platform
2018-05-10 01:26:49 +02:00
Rémi Verschelde 919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Guilherme Felipe 48f9e6a05b Fix custom cursor disappearing on osx 2018-05-09 20:06:59 -03:00
Leon Krause d78b10313b Fix relative mouse motion when captured in HTML5 platform 2018-05-10 01:02:48 +02:00
Rémi Verschelde c294993d97
Merge pull request #18745 from DmitryKrutskikh/minor-fix-project-manager
Disable 'run' button if any project not selected
2018-05-09 19:54:52 +02:00