Commit Graph

4638 Commits

Author SHA1 Message Date
Fabio Alessandrelli
f72bd67068 [ResourceUID] Use CryptoCore::RandomGenerator for IDs. 2022-02-14 10:45:50 +01:00
Rémi Verschelde
48ed0400bc
Merge pull request #58028 from Calinou/doc-array-hash
Clarify identical `hash()` return values due to collisions
2022-02-13 10:38:33 +01:00
Rémi Verschelde
7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Hugo Locurcio
08541fe11d
Clarify identical hash() return values due to collisions 2022-02-12 22:21:37 +01:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd 2022-02-12 16:46:55 +01:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values 2022-02-12 16:46:19 +01:00
Rémi Verschelde
ed9a7a6e3e
Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency 2022-02-12 10:23:04 +01:00
Silc 'Tokage' Renew
865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue).
  The cool blue sky is balanced by a warm brown ground,
  which makes reflections look closer to how they'd look like when using
  an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
  PhysicalSkyMaterial to reduce indoor light leaking, especially
  when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
  to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
  ProceduralSkyMaterial colors. Previously, the default editor sky
  color was different from the colors of a newly created
  ProceduralSkyMaterial resource.

Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Hugo Locurcio
c6ef8fb6d4
Improve documentation for GeometryInstance3D.transparency 2022-02-12 00:42:45 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
Rémi Verschelde
006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback 2022-02-11 23:02:58 +01:00
jordi
7a9972afc2 Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0 2022-02-11 10:25:38 -06:00
Yuri Sizov
175088db25 Add an explicit way to remove a theme type 2022-02-11 17:57:52 +03:00
Hugo Locurcio
ab1eaac315
Improve the AudioStreamPlayer2D/3D.area_mask documentation
The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.

Thanks to Azedaxen on the Godot forums for providing this description :)
2022-02-10 23:26:29 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg 2022-02-10 22:13:28 +01:00
JFonS
b2da1a5c20
Merge pull request #57889 from Calinou/doc-occlusion-culling
Document occlusion culling classes and settings
2022-02-10 20:35:38 +01:00
Yuri Sizov
107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Hugo Locurcio
dee43ea650
Document occlusion culling classes and settings 2022-02-10 18:24:32 +01:00
Rémi Verschelde
d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel 2022-02-10 18:24:13 +01:00
Rémi Verschelde
d2fa379f2b
Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality 2022-02-10 17:38:24 +01:00
Rémi Verschelde
7332aff3fd
Merge pull request #54677 from Calinou/voxelgi-default-low-quality 2022-02-10 17:35:52 +01:00
Rémi Verschelde
c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
Rémi Verschelde
2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades 2022-02-10 17:27:42 +01:00
markdibarry
29c21ac590 Add get_content_width method
Adds a get_content_width method to RichTextLabel
2022-02-10 10:56:11 -05:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Markus Sauermann
ba565bec1b Update Popup and PopupMenu descriptions 2022-02-09 18:59:41 +01:00
Rémi Verschelde
77c2bfb636
Merge pull request #57838 from TechnicalSoup/ClassRefPatch2 2022-02-09 13:25:40 +01:00
Rémi Verschelde
f88a83f611
Merge pull request #57810 from timothyqiu/tree-button-id 2022-02-09 11:11:01 +01:00
TechnicalSoup
d5ea8547d6 Correct C# code example in Color class reference
Correct C# example code for html method in the Color class reference.
2022-02-09 20:26:51 +11:00
Rémi Verschelde
196801fc64
Merge pull request #57837 from YeldhamDev/that_was_pointless 2022-02-09 09:38:39 +01:00
Michael Alexsander
ef81dc1831 Remove code to update the layout direction of submenus from PopupMenu 2022-02-09 01:36:20 -03:00
Rémi Verschelde
f111768ba9
Merge pull request #57813 from MisoMosiSpy/disabled_icons 2022-02-09 01:20:58 +01:00
MisoMosiSpy
839b8cae1e
Updated alpha value for disabled icons in default theme. 2022-02-09 01:16:39 +01:00
Ellen Poe
41a158af56
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
Add additional randomization options.
2022-02-09 00:05:32 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements 2022-02-08 23:23:50 +01:00
Haoyu Qiu
374299c6fb Improve TreeItem button API 2022-02-08 23:56:13 +08:00
Rémi Verschelde
e776580c30
Merge pull request #57801 from reduz/fix-blend-shape-mask-2 2022-02-08 15:21:31 +01:00
Rémi Verschelde
b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options 2022-02-08 14:04:28 +01:00
reduz
db43237c78 Fix BLEND_SHAPE_MASK
* Should now be correct
* Supersedes 53738
2022-02-08 13:50:01 +01:00
Rémi Verschelde
e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center 2022-02-08 13:43:19 +01:00
bruvzg
b801742b77
[GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
TechnicalSoup
acd562be5d Add method descriptions to Color Class Reference
Add definitions and code examples for the html and html_is_valid methods
2022-02-08 16:37:11 +11:00
TechnicalSoup
8a1d924896 Add method description to Vector3i Class Reference
Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes
2022-02-08 07:52:11 +11:00
Michael Alexsander
59e9a8c275 Fix theming for floating window docks 2022-02-07 09:55:25 -03:00
Rémi Verschelde
6a33d8b93f
Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_pr 2022-02-07 13:21:53 +01:00
jfons
dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes 2022-02-07 12:50:44 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.

Fixes #57730.
2022-02-07 09:47:16 +01:00