Rudolph Bester
f666c76a9c
Fixed collided 3D GPU particles sometimes jittering
2024-05-28 14:09:08 +02:00
Haoyu Qiu
8a17acf35c
Fix error when dropping image onto the scene dock
2024-05-28 18:57:04 +08:00
patwork
2dedf6253b
Fix -empty string- console log in web export
2024-05-28 12:32:46 +02:00
Saracen
596026a1ee
Disallows selection of ownerless nodes:
...
Attempts to select first node owned by the edited scene instead.
2024-05-28 11:13:40 +01:00
Adriano Orioli
edd2e6e37f
make InstancePlaceholder in charge of node reference resolution
2024-05-28 11:51:49 +02:00
Yuri Rubinsky
246a760323
Fix completion of functions with struct param/return type in shaders
2024-05-28 12:13:25 +03:00
carsonzhu
989056b85e
make signal connections dialog method picker respect bind/unbind
2024-05-28 17:10:34 +08:00
bruvzg
061ad36732
[RTL] Use real text/object height instead of line height for meta click/hover detection.
2024-05-28 11:46:56 +03:00
bruvzg
3e691e026b
Fix duplicate AcceptDialog cancel/confirm events.
2024-05-28 10:46:28 +03:00
ACB
9dd1268306
remove dead code from DisplayServerWindows::window_set_size
2024-05-28 08:55:15 +02:00
bruvzg
1a40cda95e
[macOS, X11] Fix duplicate close requests.
2024-05-28 09:41:04 +03:00
Christian Kaiser
dcc4bc267c
Fix Light3D BakeMode enum documentation
2024-05-28 01:48:43 -03:00
Haoyu Qiu
77ea6db1e2
Fix PhysicsMaterial description being limited to 3D
2024-05-28 08:25:33 +08:00
clayjohn
c6b08d462a
Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-27 13:38:49 -07:00
Paweł
18243c5b7a
Select text in SpriteFramesEditor spin boxes on focus
2024-05-27 21:50:15 +02:00
kit
948f09632e
Unhide carets in add selection for occurrence
2024-05-27 15:30:18 -04:00
kit
66a8ee71aa
Fix TextEdit HScroll hiding after wrapping
2024-05-27 14:56:55 -04:00
A Thousand Ships
f9901761be
[Editor] Fix crash when editing TileMap
2024-05-27 15:22:37 +02:00
A Thousand Ships
4ed62665a2
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-27 13:29:57 +02:00
Mateus Elias
c622f202c0
Improve description of find_item_by_name() method in MeshLibrary class doc
...
Specify what the method find_item_by_name() returns if no item is found.
2024-05-27 05:51:30 -03:00
Gilles Roudière
1a380db62a
Fix crash when baking TileMap navigation
2024-05-27 10:46:54 +02:00
bruvzg
62e41087d5
[Windows] Use current keyboard state instead of saved values for modifier keys.
2024-05-27 09:15:01 +03:00
Mateus Elias
ce10a660d1
Improve Mesh class description
...
- Bind MAX_MESH_SURFACES constant in RenderingServer::_bind_methods()
- Add MAX_MESH_SURFACES constant to RenderingServer class documentation
- Reference the constant RenderingServer.MAX_MESH_SURFACES in the description of Mesh class documentation
2024-05-26 21:52:39 -03:00
Ricardo Buring
efb6a1c23d
Fix Parallax2D fixed timestep interpolation
...
The camera_screen_center value was stale in case of interpolation.
2024-05-26 23:08:35 +02:00
kobewi
d927d41f89
Optimize usage of position icon in 2D editor
2024-05-26 20:08:59 +02:00
Christian Kaiser
cd43627078
Fix profiler seek line color in light modes, update on theme change
2024-05-26 14:27:52 -03:00
A Thousand Ships
e6ab22d450
[GDScript LSP] Fix `show_native_symbol_in_editor`
2024-05-26 16:33:19 +02:00
Yuri Rubinsky
fc2b82188b
Fix completion for `new` arguments
2024-05-26 13:47:22 +03:00
Ricardo Buring
b280bc0d7f
Class reference: Add self-links to methods, properties, etc.
2024-05-26 09:54:17 +02:00
Patrick Sean Klein
44d1f1c85f
Fixes an index error in TileSet when caching transformed collision layers.
2024-05-26 00:14:31 +01:00
Riteo
9734feb449
Wayland: Implement is_window_transparency_available
2024-05-26 00:05:47 +02:00
Rémi Verschelde
be56cab58c
Merge pull request #92364 from bruvzg/rd_fix
...
Fix build with `vulkan=no` and `d3d12=no` after #91505 .
2024-05-25 20:34:03 +02:00
rvenson
c8cab57079
Update velocity_computed signal description
2024-05-25 15:12:49 -03:00
bruvzg
fc89a0c118
Fix build with `vuklan=no` and `d3d12=no` after #91505 .
2024-05-25 21:08:50 +03:00
Hugo Locurcio
0683677563
Fix outdated `vsync_mode` project setting documentation
...
Disabling V-Sync when using the Compatibility rendering method works
since Godot 4.2 at least.
This also documents the `--disable-vsync` command line argument.
2024-05-25 20:04:14 +02:00
Daniel Snd
1a9d95f933
Fix Multiplayer Spawner freeing node after client disconnected Issue
2024-05-25 13:34:33 -03:00
Gilles Roudière
85eac45513
Display custom data name instead of indices in TileData inspector
2024-05-25 17:21:31 +02:00
aaronp64
05cc8e7aaf
Remove duplicate if/else code in TextEdit::_notification
2024-05-25 10:50:04 -04:00
Joel Winarske
f06dd46eb7
Enable build config wayland=yes use_sowrap=no
...
-wayland-egl.h was missing if opengl3=yes (default)
Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-05-25 07:15:57 -07:00
semensanyok
63554c7765
Fix TextureButton's click mask texture size ignored if missing normal texture
2024-05-25 15:40:09 +02:00
ajreckof
f764c5336a
Fix crash on dictionary initialization after return to default in C#.
2024-05-25 11:12:10 +02:00
kobewi
b365a63403
Automatically use property count in PropertyListHelper
2024-05-25 10:51:37 +02:00
Mansur Isaev
e88095ed8f
Fix method name for custom callable
2024-05-25 10:23:10 +04:00
Daylily-Zeleen
b941459719
Limit icon size in EditorDebuggerTree.
2024-05-25 14:13:13 +08:00
Mikael Hermansson
e312f147aa
Fix `ClassDB` not checking for `API_EDITOR_EXTENSION`
2024-05-25 00:23:12 +02:00
Thaddeus Crews
18fb492afe
SCons: Fix `RES` race condition
2024-05-24 12:44:44 -05:00
Thaddeus Crews
5d265e9a7e
SCons: Minor fixes/adjustments for web compilation
2024-05-24 12:30:24 -05:00
bruvzg
64d789aba7
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-24 20:10:36 +03:00
Aaron Franke
d3a58e57b8
Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc
2024-05-24 03:21:13 -07:00
jsjtxietian
2546dada75
Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed
2024-05-24 12:56:20 +08:00