ray90514
f1231a7c7e
Fix Script editor completion doesn't suggest members of a script for type hints
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(cherry picked from commit 7afbd5904e
)
2022-12-12 14:43:37 +01:00
smix8
3869ea3c21
Fix GDScript export hint for Navigation2D layer names
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(cherry picked from commit d955d4a1c1
)
2022-12-05 09:20:45 +08:00
smix8
8bd7c6188b
[3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Haoyu Qiu
acf9870397
Fix incorrect usage for some export variables
2022-04-29 20:12:47 +08:00
George Marques
663978e8ba
GDScript: Properly check type info in release builds
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This makes sure native methods and properties have the actual type
checked to compare for compatibility and inference.
2022-04-01 18:20:37 -03:00
George Marques
f2166ba92f
GDScript: Don't coerce default values to the export hint type
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This behavior is inconsistent with non tools builds and can create
issues. Instead, a warning is emitted if there's a type mismatch. If the
type can't be converted, an error is shown instead.
For the editor it gives a converted value to avoid issues with the
property editor, which expects the correct type.
2022-03-02 12:26:17 -03:00
George Marques
a3fe028809
GDScript: Infer variable types on release
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Otherwise this creates an inconsistency between debug and release
builds, potentially leading to crashes.
2022-02-09 09:07:18 -03:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
bd828c4d81
Merge pull request #54227 from akien-mga/3.x-gdscript-multiline-indexing
2021-11-08 15:03:24 +01:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Rémi Verschelde
92664f03a9
GDScript: Support multiline indexing with `[]`
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Fixes #35417 .
2021-10-25 15:50:59 +02:00
Yuri Sizov
b6b65e08d1
Remove redundant String operation from GDScript enum exports
2021-10-11 02:12:30 +03:00
Rafał Mikrut
1558f4a599
Speedup parsing big GDScript files
2021-10-07 07:39:56 +02:00
Rémi Verschelde
3f05c388a1
Merge pull request #52521 from kdiduk/52499-preload-parsing-error-when-newline-encountered
2021-10-06 10:13:19 +02:00
Kirill Diduk
835143b7bd
#52499 Fix parsing 'preload': increase/decrease parenthesis count
2021-10-06 09:35:21 +02:00
Francois Belair
3754759e26
Fix extends parsing breaking if it has the cursor
2021-10-01 11:31:05 -04:00
Rémi Verschelde
1de8f31448
CI: Upgrade Emscripten to 2.0.25
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That's the version used by current containers for Godot 3.4.
Fixes a couple stray warnings that new Emscripten/LLVM catches.
2021-08-18 11:13:34 +02:00
Rémi Verschelde
6355877c0d
Merge pull request #47863 from mphe/same_line_warning_ignore
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Allow warning-ignore in the same line as the respective warning
2021-05-18 15:08:00 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
Marvin Ewald
3715ea268f
Allow warning-ignore in same line
2021-04-13 13:55:33 +02:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Mateo de Mayo
edb79e584a
Fix misleading editor message when redeclaring variables
2020-10-22 18:32:34 -03:00
Haoyu Qiu
82900e54ea
Fixes crash after using enums in export variables
2020-10-20 18:41:41 +08:00
Thakee Nathees
a69c3cace2
GDScript signal lines marked as safe
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Fix : #33927
2020-10-01 17:01:11 +05:30
Rémi Verschelde
bca2633f93
Merge pull request #41931 from RandomShaper/fix_gdscript_leaks_3.2
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Fix leaks in GDScript (3.2)
2020-09-24 08:33:04 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Pedro J. Estébanez
a0969662cd
Prevent cyclic reference between script and its members
2020-09-09 13:51:53 +02:00
Thakee Nathees
d04d329a1f
autocompletion inside comments bug fixed
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Fix : #41438
2020-08-23 23:01:54 +05:30
Thakee Nathees
d53f5b55ec
Auto completion enhanced for extends and class level identifier
2020-08-17 12:54:01 +05:30
Francois Belair
e3f16a83dc
Fix line num of enums reported as the line before
2020-08-08 11:52:25 -04:00
Thakee Nathees
9ce1fe59ea
Fix: editor crash on super constructor called
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Fix : #39909
(cherry picked from commit 023b3f2786
)
2020-07-06 16:47:44 +02:00
Thakee Nathees
fc92f83c30
Debugger stepping to incorrect line fix
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Fix : #39296
(cherry picked from commit fc89c5c76d
)
2020-06-18 11:29:28 +02:00
Thakee Nathees
931a927a40
shodowed var warning for `for` loop counter
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Fix : #39268
(cherry picked from commit 54835a5302
)
2020-06-18 10:51:45 +02:00
Rémi Verschelde
1cf8652945
Merge pull request #39263 from ThakeeNathees/is-operation-fail
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[3.2] Fix `is` operation fail on get_script()
2020-06-16 16:28:43 +02:00
Hugo Locurcio
aeb5513bab
Tweak the GDScript error message about passed argument type mismatch
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This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
(cherry picked from commit 30053de182
)
2020-06-05 12:50:55 +02:00
Thakee Nathees
837cba7567
predefined var check for `for` loop counter
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(cherry picked from commit e153772de2
)
2020-06-05 12:45:12 +02:00
Thakee Nathees
8f795cb38e
Fix `is` operation fail on get_script()
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Fix : #39244
2020-06-03 21:04:48 +05:30
George Marques
a0983637cf
GDScript: Allow get_script() to be considered a type
2020-06-03 10:48:43 -03:00
Tan Wang Leng
48a2fd7a3d
gdscript_parser: Fix "unreachable code" false positive for loops
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Depending on the conditional statements of the 'for' and 'while' loops,
their body may not even execute once. For example:
func a():
var arr = []
for i in arr:
return i
# can be reached, but analysis says cannot
return -1
func b():
var should_loop = false
while should_loop:
return 1
# can be reached, but analysis says cannot
return 0
The parser will complain that the statements after the comment cannot
be reached, but it is clearly possible for our scenario. This is
because the parser falsely assumes that the loop body will always
execute at least once.
Fix the code to remove this assumption for both of those loops.
(cherry picked from commit 7b1423a61e
)
2020-05-25 16:31:07 +02:00
James Buck
9347a6ad6a
Trigger an error when trying to define a preexisting signal in GDScript
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A class can't have multiple signals with the same name, but previously users
would not be alerted to a conflict while editing the script where it occurred.
Now a helpful error will appear in the editor during script parsing.
(cherry picked from commit 9e44739324
)
2020-05-25 16:29:20 +02:00
Thakee Nathees
9ee77179b5
break, continue outside of a loop, match statement handled
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(cherry picked from commit c076a2b7e9
)
2020-05-16 00:08:37 +02:00
Thakee Nathees
d13f46bc41
shadowed var warning in nested block bug fix
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Fix : #38552
(cherry picked from commit 79eee93b9a
)
2020-05-14 22:01:45 +02:00
Thakee Nathees
40c43da96f
set parser error when infer type is null
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(cherry picked from commit 687b1941b4
)
2020-05-14 22:01:26 +02:00
Thakee Nathees
e42318e41c
regression: var declaration type info parser bug fix
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(cherry picked from commit e5d735851d
)
2020-05-13 16:14:22 +02:00
Thakee Nathees
6d7fb3d322
regression: static func can't access const fix
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(cherry picked from commit e7f056dfac
)
2020-05-13 16:14:08 +02:00