kobewi
1dc7bcc83c
Cleanup metadata usage
2022-05-06 00:27:10 +02:00
Rémi Verschelde
066692b6d0
Merge pull request #60271 from octetdev2/fix-typo-in-get_coords_level_tile_proxy-description
2022-05-05 20:25:59 +02:00
Hugo Locurcio
79be2c7b75
Rename profiler "Idle Time" to "Process Time"
...
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Casper Beyer
c1a183975f
Fix get_coords_level_tile_proxy
description
2022-05-06 02:00:41 +08:00
Rémi Verschelde
efd6e4da0c
Merge pull request #60795 from KoBeWi/can't_export_this
2022-05-05 19:57:14 +02:00
Hugo Locurcio
2212afd794
Add French translation for Linux desktop file
2022-05-05 19:29:46 +02:00
kobewi
e7da3ce96e
Disallow Callable, Signal and RID in export arrays
2022-05-05 19:22:48 +02:00
Rémi Verschelde
c7419f108f
Merge pull request #60797 from KoBeWi/bound_to_spam_errors
2022-05-05 19:20:58 +02:00
Rémi Verschelde
f74e61fa54
Merge pull request #59969 from RechieKho/master
2022-05-05 18:41:56 +02:00
Rémi Verschelde
0ae2ba0862
Merge pull request #60263 from SirQuartz/Chronos
2022-05-05 18:26:05 +02:00
Rémi Verschelde
a7d4ac3dd5
Merge pull request #60304 from ellenhp/document_stereo_enhance
2022-05-05 18:04:54 +02:00
kobewi
45e4cb2bbf
Fix error spam when tweened node leaves tree
2022-05-05 17:57:25 +02:00
Rémi Verschelde
88a440826a
Merge pull request #60479 from nathanfranke/despawn-remove-child
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multiplayer - remove child on despawn instead of just queue_delete
2022-05-05 17:03:40 +02:00
Rémi Verschelde
8fb02635d4
Merge pull request #60772 from MightiestGoat/multimesh-uniform-set
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Fix the uniform set creation of multimesh with a invalidated buffer
2022-05-05 16:55:48 +02:00
Hugo Locurcio
b6e9314564
Merge pull request #59185 from NeilKleistGao/master
2022-05-05 16:41:39 +02:00
RechieKho
8e8e457dd9
Disallow setting editor-only metadata in the editor
2022-05-05 16:11:27 +02:00
Nicholas Huelin
8409d92282
Fix inconsistent naming in Time
2022-05-05 16:00:37 +02:00
Ellen Poe
76ba7099c3
Partially document AudioEffectStereoEnhance.
2022-05-05 15:59:07 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders
2022-05-05 15:57:50 +02:00
Rémi Verschelde
f10f2a7232
i18n: Sync classref translations with Weblate
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(cherry picked from commit 021f92a1be
)
2022-05-05 15:55:50 +02:00
Rémi Verschelde
b2beab3a0a
i18n: Sync editor translations with Weblate
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(cherry picked from commit 0997c2de84
)
2022-05-05 15:55:44 +02:00
Nathan Franke
680a668e2f
remove child on despawn instead of just queue_delete
2022-05-05 08:50:21 -05:00
Rémi Verschelde
ccef98441e
Merge pull request #60784 from akien-mga/faire-phi-des-anglois
2022-05-05 15:25:30 +02:00
Rémi Verschelde
7a30317367
Merge pull request #60789 from KoBeWi/gotta_edit_fast
2022-05-05 15:23:22 +02:00
Rémi Verschelde
ffb4007544
Merge pull request #60782 from akien-mga/crash-handler-logs
2022-05-05 14:47:32 +02:00
Rémi Verschelde
26918cb7d4
Merge pull request #60787 from akien-mga/sync-gamecontrollerdb
2022-05-05 14:34:48 +02:00
kobewi
3f50dad460
Cache script icons in editor
2022-05-05 14:27:29 +02:00
Rémi Verschelde
e7a58a7eb6
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
Rémi Verschelde
b05fbb21e5
Merge pull request #60769 from Mickeon/patch-1
2022-05-05 14:14:28 +02:00
Rémi Verschelde
30fbb8964d
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@b7d126eb71
2022-05-05 14:12:55 +02:00
Micky
87599054d2
Specify return value of Transform3D.scaled() and more
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-05-05 13:42:24 +02:00
Rémi Verschelde
192499c743
Merge pull request #48989 from MarioLiebisch/variant-comment-line-breaks
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Properly increase line counter when parsing comments
2022-05-05 13:41:08 +02:00
Rémi Verschelde
9e66a947e4
Relax version warning in clang-format precommit hook
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Closes #60778 .
2022-05-05 13:39:28 +02:00
Rémi Verschelde
c366f8d2d4
Crash handler: Use print_error
to include backtrace in logs
2022-05-05 12:22:56 +02:00
Rémi Verschelde
11b9435130
Merge pull request #56125 from madmiraal/fix-55850
2022-05-05 12:00:07 +02:00
Rémi Verschelde
d63998b16d
Merge pull request #60777 from timothyqiu/linux-desktop-l10n
2022-05-05 11:59:46 +02:00
Rémi Verschelde
f6e896a968
Merge pull request #60756 from timothyqiu/animated-sprite-autocomplete
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Add autocompletion for `AnimatedSprite.play()`
2022-05-05 09:20:41 +02:00
mightygoat
61df370810
Check multimesh before uniform set creation
2022-05-05 12:25:02 +05:30
Haoyu Qiu
312ec612c7
Add autocompletion for AnimatedSprite.play()
2022-05-05 14:36:35 +08:00
Rémi Verschelde
90da6ad9b4
Merge pull request #58024 from geowarin/master
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use physical keys for numpad emulation in the editor
2022-05-05 08:35:11 +02:00
Haoyu Qiu
31394aced3
Add Simplified Chinese translation for Linux desktop file
2022-05-05 14:02:51 +08:00
Marcel Admiraal
c893302ca1
Read and store joypad events in a separate thread on x11 platform
2022-05-05 07:51:54 +02:00
Rémi Verschelde
30f3c4255e
Merge pull request #60776 from timothyqiu/animlib-names
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Fix global AnimationLibrary name validation
2022-05-05 07:00:29 +02:00
Haoyu Qiu
b3162e270e
Fix global AnimationLibrary name validation
2022-05-05 11:19:54 +08:00
mightygoat
10209e31eb
Fix the uniform set creation of multimesh with a invalidated buffer
2022-05-05 06:59:47 +05:30
Rémi Verschelde
0f8ee1d256
Merge pull request #60161 from V-Sekai/instanced_children_color
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Make editable children use warning color instead of disabled color
2022-05-05 01:41:27 +02:00
Rémi Verschelde
174c14762f
Merge pull request #60765 from Scony/bake-navigation-mesh-off-thread
2022-05-04 23:29:17 +02:00
Rémi Verschelde
477b53d280
Merge pull request #60568 from Chaosus/shader_keyword_completions
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Add keyword completion to shader editor
2022-05-04 23:27:33 +02:00
Hugo Locurcio
016cca1740
Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
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Use 4× MSAA for the Advanced Import Options 3D preview
2022-05-04 23:18:08 +02:00
Pawel Lampe
88d3f14697
Add ability to bake_navigation_mesh
off thread.
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This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
2022-05-04 23:00:18 +02:00