Commit Graph

55865 Commits

Author SHA1 Message Date
smix8
81930c6719 Remove unused struct from NavigationMesh
Removes unused struct from NavigationMesh.
2023-07-20 18:16:32 +02:00
Yuri Sizov
0c2144da90 Remove excessive include that breaks compilation on Windows 2023-07-18 22:09:48 +02:00
Yuri Sizov
8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
Fredia Huya-Kouadio
b52e1be2c2 Clean up the XR features parameters from core
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.

See https://github.com/GodotVR/godot_openxr_loaders/pull/38
2023-07-18 19:14:53 +02:00
Fredia Huya-Kouadio
d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov
e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
bruvzg
d3ca91ad6a [Windows] Implement native file selection dialog support. 2023-07-18 17:23:58 +03:00
Yuri Sizov
279732539f Merge pull request #79611 from AThousandShips/rtl_fix
Fix `root_node_layout_direction` setting not enum
2023-07-18 15:10:16 +02:00
Yuri Sizov
9c39fe0690 Merge pull request #79609 from KoBeWi/one_dollar_mistake
Fix wrong Curve connection
2023-07-18 15:10:13 +02:00
Yuri Sizov
ec66c53d52 Merge pull request #79572 from bruvzg/mac_bg_ws_sync
[macOS] Fix uncapped frame rate for windows in the non-active workspaces.
2023-07-18 15:10:09 +02:00
Yuri Sizov
77d96b24ca Merge pull request #67503 from KoBeWi/are_you_saving_this_or_are_you_not_saving_this
Add `_get_unsaved_status()` method to EditorPlugin and implement it for script and shader editors
2023-07-18 15:10:06 +02:00
Ninni Pipping
1cac72999b Fix root_node_layout_direction setting not enum 2023-07-18 14:33:13 +02:00
kobewi
b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
kobewi
000471ee56 Add unsaved status for script and shader editors 2023-07-18 14:18:36 +02:00
kobewi
6dc5dc3479 Add _get_unsaved_status() method to EditorPlugin 2023-07-18 14:18:36 +02:00
kobewi
a076792a3c Fix wrong Curve connection 2023-07-18 13:55:04 +02:00
Yuri Sizov
79a9e79561 Merge pull request #79416 from sepTN/fix-copy-system-info
Fix rendering driver in Copy System Info for the Compatibility rendering method
2023-07-18 13:28:30 +02:00
Yuri Sizov
c528f1fc27 Merge pull request #79489 from smix8/navmap_cell_size_errors_4.x
Add more hints to navigation map cell size errors
2023-07-18 13:15:27 +02:00
Yuri Sizov
d70488892c Merge pull request #79483 from smix8/nav2d_pj_props_4.x
Change 2D navigation ProjectSettings from integers to floats
2023-07-18 13:15:23 +02:00
Yuri Sizov
5a565e029d Merge pull request #79479 from Faless/mp/get_set_indexed
[MP] Use `get/set_indexed` in MultiplayerSynchronizer
2023-07-18 13:15:19 +02:00
Yuri Sizov
182b94c86a Merge pull request #79465 from smix8/navregion_bake_deferred_4.x
Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
2023-07-18 13:15:15 +02:00
Yuri Sizov
f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Yuri Sizov
1770a2af5f
Merge pull request #78993 from KoBeWi/making_connections🤝
Unify and streamline connecting to Resource changes
2023-07-18 11:56:24 +02:00
Septian
c4b878ccb3 Fix Copy System Info to copy the correct rendering driver for the Compatibility rendering method 2023-07-18 06:16:15 +07:00
Yuri Sizov
57919beb05
Merge pull request #76821 from m4gr3d/prototype_godot_service_main
Refactor Godot Android architecture
2023-07-17 21:11:21 +02:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov
2c55214068
Merge pull request #79205 from anvilfolk/populate-class-members
GDScript: Solve `_populate_class_members()` cyclic dependency problem
2023-07-17 19:15:16 +02:00
Yuri Sizov
5954c58ee1
Merge pull request #79494 from timothyqiu/no-longer
Update OptionButton min size when disabling Fit to Longest Item
2023-07-17 19:12:03 +02:00
Yuri Sizov
3a213643c9
Merge pull request #79388 from KoBeWi/wait_faster
Don't use splash minimum display time in editor
2023-07-17 17:21:01 +02:00
Yuri Sizov
38ccab2ab3
Merge pull request #79138 from aaronfranke/camera-exposure-range-hint
Change property hint range for camera attributes exposure multiplier
2023-07-17 17:17:16 +02:00
Yuri Sizov
9c74f3408b
Merge pull request #79082 from geowarin/master
Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Yuri Sizov
3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Yuri Sizov
b7c3998669
Merge pull request #68396 from Geometror/split-stylebox
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 15:41:43 +02:00
Yuri Sizov
cb7730c5b2
Merge pull request #78641 from phil-hudson/feat/ios_skip_ipa_export
iOS: Add `export_project_only` flag
2023-07-17 13:48:32 +02:00
Hendrik Brucker
a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
Phil Hudson
076ef3bf6a iOS: Add export_project_only flag 2023-07-17 11:45:03 +02:00
Clay John
f880892c3d
Merge pull request #79402 from Haydoggo/repeat-filter-autocomplete
Add autocomplete for filter/repeat hints on uniform arrays
2023-07-17 11:32:20 +02:00
Yuri Sizov
52784188bf
Merge pull request #78817 from BastiaanOlij/fix_startup_issue_hand_tracking
Fix issue with accessing hand tracking without timing info
2023-07-17 09:59:51 +02:00
bruvzg
2ee45dc293
[macOS] Fix uncapped frame rate for windows in the non-active workspaces. 2023-07-17 10:29:49 +03:00
Fredia Huya-Kouadio
29bbc17b48 Godot Android re-architecture
Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
2023-07-16 18:56:58 -07:00
Fredia Huya-Kouadio
00c782d959 Renaming Godot.java to GodotFragment.java to better reflect its nature and role 2023-07-16 18:56:57 -07:00
Yuri Sizov
851bc640dd
Merge pull request #79484 from KoBeWi/history_changes,_but_war․․․_war_never_changes
Emit `history_changed` on merged UndoRedo actions
2023-07-16 14:42:55 +02:00
Yuri Sizov
7bc8a52edf
Merge pull request #78084 from V-Sekai/load-ogg-bytes-remake
Implement loading OGG files from buffer and file path
2023-07-16 14:42:05 +02:00
Yuri Sizov
93d180b75d
Merge pull request #77855 from KoBeWi/the_inevitable_heat_death_of_the_universe
Allow to pick which Resources will be made unique
2023-07-16 14:37:55 +02:00
Yuri Sizov
a7a7dee176
Merge pull request #77420 from BastiaanOlij/split_vertex_fragment_barrier
Split raster barrier into vertex and fragment barrier
2023-07-16 14:32:37 +02:00
Haoyu Qiu
5384c1a579 Update OptionButton min size when disabling Fit to Longest Item 2023-07-15 11:10:23 +08:00
Bastiaan Olij
a22f495a3c Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
Oğuzhan Eroğlu
e391eae4b0 Load OGGs from file system 2023-07-14 19:05:58 -07:00
smix8
90e2d9fa7e Add more hints to navigation map cell size errors
Adds more hints to navigation map cell size errors.
2023-07-14 23:10:09 +02:00
kobewi
6276fd2695 Allow to pick which Resources will be made unique
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-07-14 22:59:00 +02:00