Commit Graph

5515 Commits

Author SHA1 Message Date
A Thousand Ships
832695eb2c
[Tests] Fix various unit tests on minimal builds 2024-07-18 15:17:28 +02:00
Rémi Verschelde
fa2266716e
Merge pull request from bruvzg/fix_code_completion_scroll
[macOS] Fix code completion list scrolling with trackpad.
2024-07-17 15:45:10 +02:00
Rémi Verschelde
5da03541a1
Merge pull request from alvinhochun/gui-snap-to-pixel-round-halfway-to-positive
Change GUI controls pixel snap to round halfway towards positive infinity (`floor(x + 0.5)`)
2024-07-17 15:44:43 +02:00
A Thousand Ships
d4cf294b35
Fix potential null access in TextEdit 2024-07-17 13:35:22 +02:00
Rémi Verschelde
78120c66cc
Merge pull request from anniryynanen/min-size-hidden-parent
Fix container minimum size with hidden parent
2024-07-17 11:43:07 +02:00
bruvzg
dc98e432e5
[macOS] Fix code completion list scrolling with trackpad. 2024-07-15 08:12:19 +03:00
Anni Ryynänen
a9c91f4eef
Fix container minimum size with hidden parent 2024-07-12 16:21:05 +03:00
Rémi Verschelde
013ee6a458
Merge pull request from KernRat/scroll-fix
Fix RichTextLabel + `ui_down` scrolling too far
2024-07-11 00:27:10 +02:00
Yuri Rubinsky
af5fc8354b Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
Rémi Verschelde
17e7253ea8
Merge pull request from semensanyok/fix-RichTextLabel-fade-start-index
Fix RichTextLabel fade set `start_index` to command offset
2024-07-09 16:47:10 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
KernRat
3f4222bad4
Fixed RichTextLabel + ui_down scrolling too far 2024-07-06 16:58:33 +02:00
Hendrik Brucker
104c77cd86 Fix connections not updated after GraphNode slot update 2024-07-06 14:33:34 +02:00
Rémi Verschelde
b97110cd30
Merge pull request from Geometror/ge-resized-fix
Fix `Control` nodes emitting unnecessary `resized` signals
2024-07-05 16:38:10 +02:00
Rémi Verschelde
1704af01b1
Merge pull request from kitbdev/fix-drop-on-selection
Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
kit
fc16465d17 Fix dropping on selection in script editor 2024-07-04 19:42:38 -04:00
Hendrik Brucker
1c47fd7089 Fix Control nodes emitting unnecessary resized signals 2024-07-05 01:41:21 +02:00
Rémi Verschelde
5c84398c15
Merge pull request from Geometror/vs-fix-frame-edscale
Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
Hendrik Brucker
b871794591 Fix GraphFrame autoshrink with high DPI displays/custom UI scales 2024-07-04 19:08:06 +02:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation. 2024-07-04 09:40:55 +03:00
kleonc
88b29539f7 Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-01 21:22:25 +02:00
Alvin Wong
cc45c2cdd3 Change GUI controls pixel snap to round halfway to +ve infinity 2024-06-30 00:33:37 +08:00
Mark DiBarry
6b17d51425 Add alternative pixel rounding 2024-06-29 10:33:39 -04:00
semensanyok
5dffb9b5e6 fix RichTextLabel fade set start_index to command offset 2024-06-28 23:15:21 +02:00
Rémi Verschelde
a647789c5b
Merge pull request from vgezer/fixmissingsep
Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +02:00
Volkan Gezer
76b2e5b2c8 add missing punctuation to the default list 2024-06-27 17:51:21 +02:00
kit
a7da814c6b CodeEdit Fix move lines up/down viewport and selection issues 2024-06-25 15:31:20 -04:00
Rémi Verschelde
b63df071bd
Merge pull request from /addWordSeparators 2024-06-25 09:19:35 +02:00
Volkan Gezer
e60678f193 enable custom separators to treat different characters as words 2024-06-24 20:43:13 +02:00
Rémi Verschelde
bf20231140
Merge pull request from TheSofox/tree-nav-crash
Fix engine crashing when using Down Arrow selection on Tree with no selection
2024-06-24 11:14:06 +02:00
Sofox
d86e02580c Fix engine crashing when using Down Arrow selection on Tree with no selection 2024-06-22 18:40:21 +01:00
Rémi Verschelde
04bf7d4cad
Merge pull request from anniryynanen/progress-circle-atlas
Fix atlas texture positioning in circular TextureProgressBar
2024-06-22 16:22:30 +02:00
Anni Ryynänen
2c5befde43
Fix atlas texture positioning in circular TextureProgressBar
In 4.2 TextureProgressBar needed to position its atlas texture, but in 4.3
`draw_polygon()` handles it.
2024-06-22 16:07:26 +03:00
Javi Rodriguez
d6e17b8a0d Fix FlowContainer scale from also scaling wrap point
When a FlowContainer was scaled, the point at which a line wraps would
also be scaled. This would cause a FlowContainer to have lines that did
not fit the container.

FlowContainer no longer factors its scale when resorting children.

Fixes 
2024-06-21 19:13:43 -04:00
Anni Ryynänen
0fefd6cc80
Fix GridContainer minimum size when there's a hidden parent
When calculating minimum size, GridContainer only looks at children that are
returned from `as_sortable_control()`. That defaults to only showing children
visible in the tree, so if the grid has a hidden parent the minimum size
becomes (0, 0).

After this change only the child itself needs to be visible, making
`GridContainer::get_minimum_size()` behave the same way as other controls.

Fixes .
2024-06-20 13:49:09 +03:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected 2024-06-19 09:39:05 +02:00
Rémi Verschelde
39ab252ba1
Merge pull request from bruvzg/rtl_table_bg_sep
[RTL] Fix table h/v separation alignment.
2024-06-18 17:59:13 +02:00
Rémi Verschelde
fb3d489baa
Merge pull request from bruvzg/rtl_row_align
[RTL] Fix `align_to_row` for the last table row.
2024-06-18 17:59:10 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
bruvzg
8ac0d81825
[RTL] Fix table h/v separation alignment. 2024-06-15 17:55:08 +03:00
bruvzg
23fbdacef8
[RTL] Fix align_to_row for the last table row. 2024-06-13 22:03:34 +03:00
bruvzg
35b4b5f779
[Button] Do not include internal margins into base button minimum size. 2024-06-13 14:18:44 +03:00
kit
630d3eb35e Don't error when undo stack is empty 2024-06-11 12:16:36 -04:00
Rémi Verschelde
034e579fa5
Merge pull request from kleonc/texture-progress-bar-fix-radial-mode-2-point-polygon-edge-case
Fix `TextureProgressBar` radial mode invalid polygon edge case
2024-06-11 16:59:31 +02:00
Rémi Verschelde
a0bbd398ee
Merge pull request from aaronp64/container_queue_sort
Fix `Container::pending_sort` tracking
2024-06-11 11:53:42 +02:00
Rémi Verschelde
972839d12a
Merge pull request from bruvzg/rtl_list_indent
[RTL] Fix list item prefix width not taken into account.
2024-06-11 11:22:52 +02:00
aaronp64
5a25637ca9 Fix Container::pending_sort tracking
When Container::queue_sort() is called, pending_sort is set to true to indicate when a call to _sort_children() is queued, to avoid queueing multiple calls. Container::_sort_children() sets pending_sort back to false when finished, but did not do this when the container was not inside the tree.  This would allow cases where queue_sort() could be called just before removing from the tree, causing _sort_children() to never reset pending_sort, preventing any future queue_sort() calls from queueing again.

One case where this happened was with the "Saving Scene" progress bar in the editor - when saving for the first time (or the first time the progress bar popup otherwise appeared in the editor), _sort_children() would be called successfully.  After the progress bar popup was hidden, then shown again on future saves, _sort_children() would not be called again, resulting in the progress bar not taking up as much space as it should.

This issue used to be avoided by setting pending_sort to false immediately on NOTIFICATION_ENTER_TREE - however, this would allow multiple calls to be queued at the same time when entering the tree ().  The multiple calls was fixed recently by removing this assignment, but this also made possible the case where pending_sort is never reset.

This change sets pending_sort back to false in _sort_children() whether or not it's in the tree.  Since this is done in a deferred call, it should still avoid the previous issue of multiple calls being queued at once on entering the tree.

Fixes 
2024-06-10 20:17:47 -04:00
bruvzg
721a663aa3
[Button] Adds theme option to align button text and icon to either largest or current stylebox. 2024-06-10 18:40:52 +03:00