Commit Graph

25481 Commits

Author SHA1 Message Date
Rémi Verschelde fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Rémi Verschelde b300411740
Merge pull request #34779 from timothyqiu/tree-hscroll
Better horizontal scroll for Tree
2020-01-03 13:47:38 +01:00
Rémi Verschelde 77e1269bfd
Merge pull request #34681 from Calinou/add-quit-exit-code-shorthand
Add a shorthand for setting the exit code using `SceneTree::quit()`
2020-01-03 13:38:07 +01:00
Rémi Verschelde 3cbfb11460 MultiplayerAPI: Fix disconnect errors when passing invalid peer
Fixes #34634.
2020-01-03 13:34:54 +01:00
Haoyu Qiu 229b398146 Better horizontal scroll for Tree
* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
Aaron Franke 68ba2588b8
[Mono] Color arithmetic operators 2020-01-03 06:00:14 -05:00
Hugo Locurcio cc626acf45
Add a shorthand for setting the exit code using `SceneTree::quit()`
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Rémi Verschelde 9d3424f61d
Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
Expose is_class_ptr to GDNative for dynamic casts
2020-01-03 11:32:01 +01:00
Rémi Verschelde 529f710ec0
Merge pull request #34456 from aaronfranke/its-a-sign
[Mono] Make Sign methods consistent with GDScript and System.Math
2020-01-03 11:16:44 +01:00
Rémi Verschelde da625654e5
Merge pull request #34760 from fire/gltf2-scissors
Support GLTF2 alpha scissors.
2020-01-03 11:14:46 +01:00
Rémi Verschelde 2ee6f42759
Merge pull request #34770 from timothyqiu/layered
Clears initial button mask before activating menu item
2020-01-03 09:11:17 +01:00
Rémi Verschelde 32fd350254
Merge pull request #34747 from rcorre/add_child_owner
Add note about add_child and owner.
2020-01-03 09:08:13 +01:00
Rémi Verschelde 2d6586ec78
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Fix 2D lighting when using skeleton.
2020-01-03 08:32:29 +01:00
clayjohn 7a9fc69a16 Fallback to RGBA4444 for textures with alpha set to ETC compression 2020-01-02 21:37:48 -08:00
sheepandshepherd 3056c4bd5a Expose cast_to to GDNative for dynamic casts 2020-01-03 04:27:13 +01:00
Ryan Roden-Corrent 98bbee3008
Add note about add_child and owner.
Resolves #34739.
2020-01-02 21:50:31 -05:00
Haoyu Qiu e539b187a5 Clears button mask before activating menu item 2020-01-03 09:35:00 +08:00
Aaron Franke 0b3f1cc70a
[Mono] Make Sign methods consistent with GDScript and System.Math 2020-01-02 16:41:41 -05:00
Rémi Verschelde 71d372a8ab
Merge pull request #34763 from Calinou/enable-line-length-guideline
Enable the script editor line length guideline by default
2020-01-02 22:25:21 +01:00
Hugo Locurcio a00ead2a1f
Enable the script editor line length guideline by default
Now that the GDScript style guide has an official recommendation,
it makes sense to enable the line length guideline by default.
2020-01-02 21:47:44 +01:00
Rémi Verschelde 536cf9a527
Merge pull request #34761 from Anutrix/remove_2_unused_imports
Remove unused imports in methods.py
2020-01-02 21:26:58 +01:00
K. S. Ernest (iFire) Lee f028b8b0e4 Support GLTF2 alpha scissors. 2020-01-02 11:52:08 -08:00
unknown 0ab7bd402a Remove unused imports 2020-01-03 01:02:38 +05:30
Rémi Verschelde dc2e4cc804
Merge pull request #34736 from cbscribe/kcc_doc_fixes
[DOCS] Class reference typos and fixes.
2020-01-02 20:22:38 +01:00
Chris Bradfield ab11916822 [DOCS] Class reference typos and fixes. 2020-01-02 10:31:16 -08:00
Rémi Verschelde eadf04e1dd
Merge pull request #34476 from volzhs/no-slash-localize_path
Make sure no additional slash being added with localize_path
2020-01-02 19:11:18 +01:00
Rémi Verschelde d84cf797a2
Merge pull request #34758 from neikeq/mono-bindings-void-vararg
Mono/C#: Fix bindings generator with void vararg methods
2020-01-02 18:34:38 +01:00
Rémi Verschelde 8f68e3d966
Merge pull request #34757 from neikeq/the-revenge-of-the-defvals
Fix missing DEFVAL in some EditorSpatialGizmo methods
2020-01-02 18:23:56 +01:00
Rémi Verschelde 1fe8dedf33
Merge pull request #34756 from bojidar-bg/34689-export-line-break
Allow the usage of newlines in export hints
2020-01-02 18:20:28 +01:00
Ignacio Etcheverry c1ff3ef9e8 Mono/C#: Fix comment generation for non-constant param default
- Generate the comment for the param, even if the method has no description.
- Generate the comment outside the <summary> element.
2020-01-02 18:10:02 +01:00
Ignacio Etcheverry bca64e3b6f Fix missing DEFVAL in some EditorSpatialGizmo methods
This was a regression from ac18665c88,
which changed the C++ method signature but forgot to update the method bind.
2020-01-02 18:07:23 +01:00
Ignacio Etcheverry f3aa793ba3 Mono/C#: Fix bindings generator with void vararg methods
Commit 4d727f1ee6 made it possible for vararg
methods to return void. This broke the C# bindings generator which was
assuming in one place that vararg methods always return Variant.
2020-01-02 18:02:48 +01:00
SIYU FU d80e979a48 Update Camera.project_position to not return get_global_transform().origin if projection mode is orthogonal 2020-01-02 17:54:41 +01:00
Hugo Locurcio ac3087eb4b
Don't connect ShaderMaterial's `changed` signal when not in the editor
This closes #34741.
2020-01-02 17:20:54 +01:00
Bojidar Marinov b93b7aca74
Allow the usage of newlines in export hints
Fixes #34689
2020-01-02 18:03:11 +02:00
Rémi Verschelde bde52cc688
Merge pull request #34618 from qarmin/vector_please_dont_crash
Don't use constant reference in Vector push_back, insert and append_array
2020-01-02 15:44:41 +01:00
Rémi Verschelde 0dc267634b
Merge pull request #34352 from Rastrizh/fix_object_disconnect
Fix object disconnect
2020-01-02 15:38:17 +01:00
Rémi Verschelde 1c88ee6c96
Merge pull request #34750 from neikeq/issue-18969
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
2020-01-02 15:22:09 +01:00
Rémi Verschelde a97b08e7d2
Merge pull request #34745 from timothyqiu/vararg-return-nil-34743
Allows to doc vararg method return type as void
2020-01-02 15:20:58 +01:00
Rémi Verschelde a0e8320b2a
Merge pull request #34753 from akien-mga/object-disconnect-better-errors
Object::disconnect: Better errors when no signal or locked
2020-01-02 15:15:57 +01:00
Александр Растриженков d8dbcbe066 Fix wrong disconnect in callback in VisibilityNotifier 3D 2020-01-02 15:09:26 +01:00
Rémi Verschelde e772a1241a Object::disconnect: Better errors when no signal or locked
It will now give information about the originating object instance
and when locked, the target callback.

This should help debugging editor and game issues that are now being
reported due to adding signal locking in
22637beb2e.
2020-01-02 14:51:50 +01:00
Haoyu Qiu 4d727f1ee6 Allows to doc vararg method return type as void 2020-01-02 21:37:26 +08:00
Rémi Verschelde c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Ignacio Etcheverry 844a8d215b Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Up until now, 'GD.Print' would convert parameters first to
Variant and only then to String. This meant parameters that cannot be
converted to Variant would be printed as "Null".
This commit makes 'GD.Print' fallback to 'System.Object.ToString()'
if the parameter could not be converted to Variant.
The same applies to all 'GD.Print' variants:
'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'.
2020-01-02 13:54:20 +01:00
Rémi Verschelde dbf907e094
Merge pull request #34478 from volzhs/error-script-create
Fix error when closing Attach Node Script window
2020-01-02 13:47:52 +01:00
Rémi Verschelde 08ed28346b
Merge pull request #34748 from neikeq/issue-34744
Mono/C#: Fix GD.PrintErr now showing in the Output panel
2020-01-02 13:41:32 +01:00
Ignacio Etcheverry ea75ea50d2 Mono/C#: Fix GD.PrintErr now showing in the Output panel 2020-01-02 13:13:22 +01:00
volzhs f20b3ff503 Fix error when closing Attach Node Script window 2020-01-02 12:31:31 +01:00
Rémi Verschelde 1788b22b11
Merge pull request #34737 from timothyqiu/tree-item-offset
Fixes Tree item offset when root is hidden
2020-01-02 08:17:29 +01:00